/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object_base.h Base for all objects. */ #ifndef OBJECT_BASE_H #define OBJECT_BASE_H #include "core/pool_type.hpp" #include "object_type.h" #include "tilearea_type.h" #include "town_type.h" #include "date_type.h" typedef Pool ObjectPool; extern ObjectPool _object_pool; /** An object, such as transmitter, on the map. */ struct Object : ObjectPool::PoolItem<&_object_pool> { Town *town; ///< Town the object is built in TileArea location; ///< Location of the object Date build_date; ///< Date of construction /** Make sure the object isn't zeroed. */ Object() {} /** Make sure the right destructor is called as well! */ ~Object() {} /** * Get the object associated with a tile. * @param tile The tile to fetch the object for. * @return The object. */ static Object *GetByTile(TileIndex tile); }; #define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start) #define FOR_ALL_OBJECTS(var) FOR_ALL_OBJECTS_FROM(var, 0) #endif /* OBJECT_BASE_H */