/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file town_sl.cpp Code handling saving and loading of towns and houses */ #include "../stdafx.h" #include "saveload.h" #include "compat/town_sl_compat.h" #include "newgrf_sl.h" #include "../newgrf_house.h" #include "../town.h" #include "../landscape.h" #include "../subsidy_func.h" #include "../strings_func.h" #include "../tilematrix_type.hpp" #include "../safeguards.h" typedef TileMatrix AcceptanceMatrix; /** * Rebuild all the cached variables of towns. */ void RebuildTownCaches() { InitializeBuildingCounts(); RebuildTownKdtree(); /* Reset town population and num_houses */ for (Town *town : Town::Iterate()) { town->cache.population = 0; town->cache.num_houses = 0; } for (TileIndex t = 0; t < Map::Size(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_id = GetHouseType(t); Town *town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population; /* Increase the number of houses for every house, but only once. */ if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++; } /* Update the population and num_house dependent values */ for (Town *town : Town::Iterate()) { UpdateTownRadius(town); } } /** * Check and update town and house values. * * Checked are the HouseIDs. Updated are the * town population the number of houses per * town, the town radius and the max passengers * of the town. */ void UpdateHousesAndTowns() { for (TileIndex t = 0; t < Map::Size(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_id = GetCleanHouseType(t); if (!HouseSpec::Get(house_id)->enabled && house_id >= NEW_HOUSE_OFFSET) { /* The specs for this type of house are not available any more, so * replace it with the substitute original house type. */ house_id = _house_mngr.GetSubstituteID(house_id); SetHouseType(t, house_id); } } /* Check for cases when a NewGRF has set a wrong house substitute type. */ for (TileIndex t = 0; t < Map::Size(); t++) { if (!IsTileType(t, MP_HOUSE)) continue; HouseID house_type = GetCleanHouseType(t); TileIndex north_tile = t + GetHouseNorthPart(house_type); // modifies 'house_type'! if (t == north_tile) { const HouseSpec *hs = HouseSpec::Get(house_type); bool valid_house = true; if (hs->building_flags & TILE_SIZE_2x1) { TileIndex tile = t + TileDiffXY(1, 0); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false; } else if (hs->building_flags & TILE_SIZE_1x2) { TileIndex tile = t + TileDiffXY(0, 1); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false; } else if (hs->building_flags & TILE_SIZE_2x2) { TileIndex tile = t + TileDiffXY(0, 1); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 1) valid_house = false; tile = t + TileDiffXY(1, 0); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 2) valid_house = false; tile = t + TileDiffXY(1, 1); if (!IsTileType(tile, MP_HOUSE) || GetCleanHouseType(tile) != house_type + 3) valid_house = false; } /* If not all tiles of this house are present remove the house. * The other tiles will get removed later in this loop because * their north tile is not the correct type anymore. */ if (!valid_house) DoClearSquare(t); } else if (!IsTileType(north_tile, MP_HOUSE) || GetCleanHouseType(north_tile) != house_type) { /* This tile should be part of a multi-tile building but the * north tile of this house isn't on the map. */ DoClearSquare(t); } } RebuildTownCaches(); } class SlTownSupplied : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION), }; inline const static SaveLoadCompatTable compat_description = _town_supplied_sl_compat; /** * Get the number of cargoes used by this savegame version. * @return The number of cargoes used by this savegame version. */ size_t GetNumCargo() const { if (IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES)) return 32; if (IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) return NUM_CARGO; /* Read from the savegame how long the list is. */ return SlGetStructListLength(NUM_CARGO); } void Save(Town *t) const override { SlSetStructListLength(std::size(t->supplied)); for (auto &supplied : t->supplied) { SlObject(&supplied, this->GetDescription()); } } void Load(Town *t) const override { size_t num_cargo = this->GetNumCargo(); for (size_t i = 0; i < num_cargo; i++) { SlObject(&t->supplied[i], this->GetLoadDescription()); } } }; class SlTownReceived : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_CONDVAR(TransportedCargoStat, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_CONDVAR(TransportedCargoStat, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION), }; inline const static SaveLoadCompatTable compat_description = _town_received_sl_compat; void Save(Town *t) const override { SlSetStructListLength(std::size(t->received)); for (auto &received : t->received) { SlObject(&received, this->GetDescription()); } } void Load(Town *t) const override { size_t length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? (size_t)TAE_END : SlGetStructListLength(TAE_END); for (size_t i = 0; i < length; i++) { SlObject(&t->received[i], this->GetLoadDescription()); } } }; class SlTownAcceptanceMatrix : public DefaultSaveLoadHandler { public: inline static const SaveLoad description[] = { SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32), SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16), SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16), }; inline const static SaveLoadCompatTable compat_description = _town_acceptance_matrix_sl_compat; void Load(Town *) const override { /* Discard now unused acceptance matrix. */ AcceptanceMatrix dummy; SlObject(&dummy, this->GetLoadDescription()); if (dummy.area.w != 0) { uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID; SlSkipBytes(4 * arr_len); } } }; static const SaveLoad _town_desc[] = { SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLE_CONDVAR(Town, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, SLV_66, SL_MAX_VERSION), SLE_VAR(Town, townnametype, SLE_UINT16), SLE_VAR(Town, townnameparts, SLE_UINT32), SLE_CONDSSTR(Town, name, SLE_STR | SLF_ALLOW_CONTROL, SLV_84, SL_MAX_VERSION), SLE_VAR(Town, flags, SLE_UINT8), SLE_CONDVAR(Town, statues, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(Town, statues, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_CONDVAR(Town, have_ratings, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_104), SLE_CONDVAR(Town, have_ratings, SLE_UINT16, SLV_104, SL_MAX_VERSION), SLE_CONDARR(Town, ratings, SLE_INT16, 8, SL_MIN_VERSION, SLV_104), SLE_CONDARR(Town, ratings, SLE_INT16, MAX_COMPANIES, SLV_104, SL_MAX_VERSION), SLE_CONDARR(Town, unwanted, SLE_INT8, 8, SLV_4, SLV_104), SLE_CONDARR(Town, unwanted, SLE_INT8, MAX_COMPANIES, SLV_104, SL_MAX_VERSION), /* Slots 0 and 2 are passengers and mail respectively for old saves. */ SLE_CONDVARNAME(Town, supplied[0].old_max, "supplied[CT_PASSENGERS].old_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[0].old_max, "supplied[CT_PASSENGERS].old_max", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[2].old_max, "supplied[CT_MAIL].old_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[2].old_max, "supplied[CT_MAIL].old_max", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[0].new_max, "supplied[CT_PASSENGERS].new_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[0].new_max, "supplied[CT_PASSENGERS].new_max", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[2].new_max, "supplied[CT_MAIL].new_max", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[2].new_max, "supplied[CT_MAIL].new_max", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[0].old_act, "supplied[CT_PASSENGERS].old_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[0].old_act, "supplied[CT_PASSENGERS].old_act", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[2].old_act, "supplied[CT_MAIL].old_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[2].old_act, "supplied[CT_MAIL].old_act", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[0].new_act, "supplied[CT_PASSENGERS].new_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[0].new_act, "supplied[CT_PASSENGERS].new_act", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, supplied[2].new_act, "supplied[CT_MAIL].new_act", SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_9), SLE_CONDVARNAME(Town, supplied[2].new_act, "supplied[CT_MAIL].new_act", SLE_UINT32, SLV_9, SLV_165), SLE_CONDVARNAME(Town, received[TAE_FOOD].old_act, "received[TE_FOOD].old_act", SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDVARNAME(Town, received[TAE_WATER].old_act, "received[TE_WATER].old_act", SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDVARNAME(Town, received[TAE_FOOD].new_act, "received[TE_FOOD].new_act", SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDVARNAME(Town, received[TAE_WATER].new_act, "received[TE_WATER].new_act", SLE_UINT16, SL_MIN_VERSION, SLV_165), SLE_CONDARR(Town, goal, SLE_UINT32, NUM_TAE, SLV_165, SL_MAX_VERSION), SLE_CONDSSTR(Town, text, SLE_STR | SLF_ALLOW_CONTROL, SLV_168, SL_MAX_VERSION), SLE_CONDVAR(Town, time_until_rebuild, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54), SLE_CONDVAR(Town, time_until_rebuild, SLE_UINT16, SLV_54, SL_MAX_VERSION), SLE_CONDVAR(Town, grow_counter, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_54), SLE_CONDVAR(Town, grow_counter, SLE_UINT16, SLV_54, SL_MAX_VERSION), SLE_CONDVAR(Town, growth_rate, SLE_FILE_U8 | SLE_VAR_I16, SL_MIN_VERSION, SLV_54), SLE_CONDVAR(Town, growth_rate, SLE_FILE_I16 | SLE_VAR_U16, SLV_54, SLV_165), SLE_CONDVAR(Town, growth_rate, SLE_UINT16, SLV_165, SL_MAX_VERSION), SLE_VAR(Town, fund_buildings_months, SLE_UINT8), SLE_VAR(Town, road_build_months, SLE_UINT8), SLE_CONDVAR(Town, exclusivity, SLE_UINT8, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(Town, exclusive_counter, SLE_UINT8, SLV_2, SL_MAX_VERSION), SLE_CONDVAR(Town, larger_town, SLE_BOOL, SLV_56, SL_MAX_VERSION), SLE_CONDVAR(Town, layout, SLE_UINT8, SLV_113, SL_MAX_VERSION), SLE_CONDREFLIST(Town, psa_list, REF_STORAGE, SLV_161, SL_MAX_VERSION), SLEG_CONDSTRUCTLIST("supplied", SlTownSupplied, SLV_165, SL_MAX_VERSION), SLEG_CONDSTRUCTLIST("received", SlTownReceived, SLV_165, SL_MAX_VERSION), SLEG_CONDSTRUCTLIST("acceptance_matrix", SlTownAcceptanceMatrix, SLV_166, SLV_REMOVE_TOWN_CARGO_CACHE), }; struct HIDSChunkHandler : NewGRFMappingChunkHandler { HIDSChunkHandler() : NewGRFMappingChunkHandler('HIDS', _house_mngr) {} }; struct CITYChunkHandler : ChunkHandler { CITYChunkHandler() : ChunkHandler('CITY', CH_TABLE) {} void Save() const override { SlTableHeader(_town_desc); for (Town *t : Town::Iterate()) { SlSetArrayIndex(t->index); SlObject(t, _town_desc); } } void Load() const override { const std::vector slt = SlCompatTableHeader(_town_desc, _town_sl_compat); int index; while ((index = SlIterateArray()) != -1) { Town *t = new (index) Town(); SlObject(t, slt); if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) { SlErrorCorrupt("Invalid town name generator"); } } } void FixPointers() const override { if (IsSavegameVersionBefore(SLV_161)) return; for (Town *t : Town::Iterate()) { SlObject(t, _town_desc); } } }; static const HIDSChunkHandler HIDS; static const CITYChunkHandler CITY; static const ChunkHandlerRef town_chunk_handlers[] = { HIDS, CITY, }; extern const ChunkHandlerTable _town_chunk_handlers(town_chunk_handlers);