/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file cocoa_ogl.h The Cocoa OpenGL video driver. */ #ifndef VIDEO_COCOA_OGL_H #define VIDEO_COCOA_OGL_H #include "cocoa_v.h" @class OTTD_OpenGLView; class VideoDriver_CocoaOpenGL : public VideoDriver_Cocoa { CGLContextObj gl_context; uint8_t *anim_buffer; ///< Animation buffer from OpenGL back-end. std::string driver_info; ///< Information string about selected driver. std::optional AllocateContext(bool allow_software); public: VideoDriver_CocoaOpenGL() : VideoDriver_Cocoa(true), gl_context(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {} std::optional Start(const StringList ¶m) override; void Stop() override; bool HasEfficient8Bpp() const override { return true; } bool UseSystemCursor() override { return true; } void ClearSystemSprites() override; void PopulateSystemSprites() override; bool HasAnimBuffer() override { return true; } uint8_t *GetAnimBuffer() override { return this->anim_buffer; } /** Return driver name */ std::string_view GetName() const override { return "cocoa-opengl"; } std::string_view GetInfoString() const override { return this->driver_info; } void AllocateBackingStore(bool force = false) override; protected: void Paint() override; void *GetVideoPointer() override; void ReleaseVideoPointer() override; NSView *AllocateDrawView() override; }; class FVideoDriver_CocoaOpenGL : public DriverFactoryBase { public: FVideoDriver_CocoaOpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 9, "cocoa-opengl", "Cocoa OpenGL Video Driver") {} Driver *CreateInstance() const override { return new VideoDriver_CocoaOpenGL(); } protected: bool UsesHardwareAcceleration() const override { return true; } }; #endif /* VIDEO_COCOA_OGL_H */