/* $Id$ */ /** @file 8bpp_simple.hpp */ #ifndef BLITTER_8BPP_SIMPLE_HPP #define BLITTER_8BPP_SIMPLE_HPP #include "blitter.hpp" typedef Pixel Pixel8; class Blitter_8bppSimple : public Blitter { public: uint8 GetScreenDepth() { return 8; } void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); }; class FBlitter_8bppSimple: public BlitterFactory { public: /* virtual */ const char *GetName() { return "8bpp-simple"; } /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } }; #endif /* BLITTER_8BPP_SIMPLE_HPP */