/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file timer_game_tick.cpp * This file implements the timer logic for the tick-based game-timer. */ #include "../stdafx.h" #include "timer.h" #include "timer_game_tick.h" #include "../safeguards.h" TimerGameTick::TickCounter TimerGameTick::counter = 0; template<> void IntervalTimer::Elapsed(TimerGameTick::TElapsed delta) { if (this->period == 0) return; this->storage.elapsed += delta; uint count = 0; while (this->storage.elapsed >= this->period) { this->storage.elapsed -= this->period; count++; } if (count > 0) { this->callback(count); } } template<> void TimeoutTimer::Elapsed(TimerGameTick::TElapsed delta) { if (this->fired) return; if (this->period == 0) return; this->storage.elapsed += delta; if (this->storage.elapsed >= this->period) { this->callback(); this->fired = true; } } template<> void TimerManager::Elapsed(TimerGameTick::TElapsed delta) { TimerGameTick::counter++; for (auto timer : TimerManager::GetTimers()) { timer->Elapsed(delta); } } #ifdef WITH_ASSERT template<> void TimerManager::Validate(TimerGameTick::TPeriod) { } #endif /* WITH_ASSERT */