/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file hotkeys.cpp Implementation of hotkey related functions */ #include "stdafx.h" #include "openttd.h" #include "hotkeys.h" #include "ini_type.h" #include "string_func.h" #include "gfx_type.h" #include "window_gui.h" #include char *_hotkeys_file; /** String representation of a keycode */ struct KeycodeNames { const char *name; ///< Name of the keycode WindowKeyCodes keycode; ///< The keycode }; /** Array of non-standard keycodes that can be used in the hotkeys config file. */ static const KeycodeNames _keycode_to_name[] = { {"SHIFT", WKC_SHIFT}, {"CTRL", WKC_CTRL}, {"ALT", WKC_ALT}, {"META", WKC_META}, {"GLOBAL", WKC_GLOBAL_HOTKEY}, {"ESC", WKC_ESC}, {"DEL", WKC_DELETE}, {"RETURN", WKC_RETURN}, {"BACKQUOTE", WKC_BACKQUOTE}, {"F1", WKC_F1}, {"F2", WKC_F2}, {"F3", WKC_F3}, {"F4", WKC_F4}, {"F5", WKC_F5}, {"F6", WKC_F6}, {"F7", WKC_F7}, {"F8", WKC_F8}, {"F9", WKC_F9}, {"F10", WKC_F10}, {"F11", WKC_F11}, {"F12", WKC_F12}, {"PAUSE", WKC_PAUSE}, {"PLUS", (WindowKeyCodes)'+'}, {"COMMA", (WindowKeyCodes)','}, {"NUM_PLUS", WKC_NUM_PLUS}, {"NUM_PLUS", WKC_NUM_MINUS}, {"=", WKC_EQUALS}, {"-", WKC_MINUS}, }; /** * Try to parse a single part of a keycode. * @param start Start of the string to parse. * @param end End of the string to parse. * @return A keycode if a match is found or 0. */ static uint16 ParseCode(const char *start, const char *end) { assert(start <= end); while (start < end && *start == ' ') start++; while (end > start && *end == ' ') end--; if (end - start == 1) { if (*start >= 'a' && *start <= 'z') return *start - ('a' - 'A'); return *start; } for (uint i = 0; i < lengthof(_keycode_to_name); i++) { if (strncasecmp(start, _keycode_to_name[i].name, end - start) == 0) { return _keycode_to_name[i].keycode; } } return 0; } /** * Parse a string representation of a keycode. * @param start Start of the input. * @param end End of the input. * @return A valid keycode or 0. */ static uint16 ParseKeycode(const char *start, const char *end) { assert(start <= end); uint16 keycode = 0; while (true) { const char *cur = start; while (*cur != '+' && cur != end) cur++; uint16 code = ParseCode(start, cur); if (code == 0) return 0; if (code & WKC_SPECIAL_KEYS) { keycode |= code; } else { /* Ignore the code if it has more then 1 letter. */ if (keycode & ~WKC_SPECIAL_KEYS) return 0; keycode |= code; } if (cur == end) break; assert(cur < end); start = cur + 1; } return keycode; } /** * Parse a string to the keycodes it represents * @param hotkey The hotkey object to add the keycodes to * @param value The string to parse */ template static void ParseHotkeys(Hotkey *hotkey, const char *value) { const char *start = value; while (*start != '\0') { const char *end = start; while (*end != '\0' && *end != ',') end++; uint16 keycode = ParseKeycode(start, end); if (keycode != 0) hotkey->AddKeycode(keycode); start = (*end == ',') ? end + 1: end; } } /** * Convert a hotkey to it's string representation so it can be written to the * config file. Seperate parts of the keycode (like "CTRL" and "F1" are split * by a '+'. * @param keycode The keycode to convert to a string. * @return A string representation of this keycode. * @note The return value is a static buffer, strdup the result before calling * this function again. */ static const char *KeycodeToString(uint16 keycode) { static char buf[32]; buf[0] = '\0'; bool first = true; if (keycode & WKC_GLOBAL_HOTKEY) { strecat(buf, "GLOBAL", lastof(buf)); first = false; } if (keycode & WKC_SHIFT) { if (!first) strecat(buf, "+", lastof(buf)); strecat(buf, "SHIFT", lastof(buf)); first = false; } if (keycode & WKC_CTRL) { if (!first) strecat(buf, "+", lastof(buf)); strecat(buf, "CTRL", lastof(buf)); first = false; } if (keycode & WKC_ALT) { if (!first) strecat(buf, "+", lastof(buf)); strecat(buf, "ALT", lastof(buf)); first = false; } if (keycode & WKC_META) { if (!first) strecat(buf, "+", lastof(buf)); strecat(buf, "META", lastof(buf)); first = false; } if (!first) strecat(buf, "+", lastof(buf)); keycode = keycode & ~WKC_SPECIAL_KEYS; for (uint i = 0; i < lengthof(_keycode_to_name); i++) { if (_keycode_to_name[i].keycode == keycode) { strecat(buf, _keycode_to_name[i].name, lastof(buf)); return buf; } } assert(keycode < 128); char key[2]; key[0] = keycode; key[1] = '\0'; strecat(buf, key, lastof(buf)); return buf; } /** * Convert all keycodes attached to a hotkey to a single string. If multiple * keycodes are attached to the hotkey they are split by a comma. * @param hotkey The keycodes of this hotkey need to be converted to a string. * @return A string representation of all keycodes. * @note The return value is a static buffer, strdup the result before calling * this function again. */ template const char *SaveKeycodes(const Hotkey *hotkey) { static char buf[128]; buf[0] = '\0'; for (uint i = 0; i < hotkey->keycodes.Length(); i++) { const char *str = KeycodeToString(hotkey->keycodes[i]); if (i > 0) strecat(buf, ",", lastof(buf)); strecat(buf, str, lastof(buf)); } return buf; } template void LoadHotkeyGroup(IniGroup *group, T *hotkey_list) { for (uint i = 0; hotkey_list[i].num != -1; i++) { T *hotkey = &hotkey_list[i]; IniItem *item = group->GetItem(hotkey->name, false); if (item != NULL) { hotkey->keycodes.Clear(); if (item->value != NULL) ParseHotkeys(hotkey, item->value); } } } template void SaveHotkeyGroup(IniGroup *group, T *hotkey_list) { for (uint i = 0; hotkey_list[i].num != -1; i++) { T *hotkey = &hotkey_list[i]; IniItem *item = group->GetItem(hotkey->name, true); item->SetValue(SaveKeycodes(hotkey)); } } template void SaveLoadHotkeyGroup(IniGroup *group, T *hotkey_list, bool save) { if (save) { SaveHotkeyGroup(group, hotkey_list); } else { LoadHotkeyGroup(group, hotkey_list); } } struct MainWindow; struct TerraformToolbarWindow; struct ScenarioEditorLandscapeGenerationWindow; struct OrdersWindow; struct BuildAirToolbarWindow; struct BuildDocksToolbarWindow; struct MainToolbarWindow; struct BuildRailToolbarWindow; static void SaveLoadHotkeys(bool save) { IniFile *ini = new IniFile(); ini->LoadFromDisk(_hotkeys_file); IniGroup *group; #define SL_HOTKEYS(name, window_name) \ extern Hotkey *_##name##_hotkeys;\ group = ini->GetGroup(#name);\ SaveLoadHotkeyGroup(group, _##name##_hotkeys, save); SL_HOTKEYS(global, MainWindow); SL_HOTKEYS(terraform, TerraformToolbarWindow); SL_HOTKEYS(terraform_editor, ScenarioEditorLandscapeGenerationWindow); SL_HOTKEYS(order, OrdersWindow); SL_HOTKEYS(airtoolbar, BuildAirToolbarWindow); SL_HOTKEYS(dockstoolbar, BuildDocksToolbarWindow); SL_HOTKEYS(maintoolbar, MainToolbarWindow); SL_HOTKEYS(railtoolbar, BuildRailToolbarWindow); #undef SL_HOTKEYS if (save) ini->SaveToDisk(_hotkeys_file); delete ini; } /** Load the hotkeys from the config file */ void LoadHotkeysFromConfig() { SaveLoadHotkeys(false); } /** Save the hotkeys to the config file */ void SaveHotkeysToConfig() { SaveLoadHotkeys(true); } typedef EventState GlobalHotkeyHandler(uint16, uint16); GlobalHotkeyHandler RailToolbarGlobalHotkeys; GlobalHotkeyHandler DockToolbarGlobalHotkeys; GlobalHotkeyHandler AirportToolbarGlobalHotkeys; GlobalHotkeyHandler TerraformToolbarGlobalHotkeys; GlobalHotkeyHandler TerraformToolbarEditorGlobalHotkeys; GlobalHotkeyHandler *_global_hotkey_handlers[] = { RailToolbarGlobalHotkeys, DockToolbarGlobalHotkeys, AirportToolbarGlobalHotkeys, TerraformToolbarGlobalHotkeys, }; GlobalHotkeyHandler *_global_hotkey_handlers_editor[] = { TerraformToolbarEditorGlobalHotkeys, }; void HandleGlobalHotkeys(uint16 key, uint16 keycode) { if (_game_mode == GM_NORMAL) { for (uint i = 0; i < lengthof(_global_hotkey_handlers); i++) { if (_global_hotkey_handlers[i](key, keycode) == ES_HANDLED) return; } } else if (_game_mode == GM_EDITOR) { for (uint i = 0; i < lengthof(_global_hotkey_handlers_editor); i++) { if (_global_hotkey_handlers_editor[i](key, keycode) == ES_HANDLED) return; } } }