/* $Id$ */ #ifndef CLEAR_MAP_H #define CLEAR_MAP_H #include "macros.h" #include "tile.h" /* ground type, m5 bits 2...4 * valid densities (bits 0...1) in comments after the enum */ typedef enum ClearGround { CL_GRASS = 0, // 0-3 CL_ROUGH = 1, // 3 CL_ROCKS = 2, // 3 CL_FIELDS = 3, // 3 CL_SNOW = 4, // 0-3 CL_DESERT = 5 // 1,3 } ClearGround; static inline ClearGround GetClearGround(TileIndex t) { return GB(_m[t].m5, 2, 3); } static inline bool IsClearGround(TileIndex t, ClearGround ct) { return GetClearGround(t) == ct; } static inline void AddClearDensity(TileIndex t, int d) { _m[t].m5 += d; } static inline uint GetClearDensity(TileIndex t) { return GB(_m[t].m5, 0, 2); } static inline void AddClearCounter(TileIndex t, int c) { _m[t].m5 += c << 5; } static inline uint GetClearCounter(TileIndex t) { return GB(_m[t].m5, 5, 3); } static inline void SetClearCounter(TileIndex t, uint c) { SB(_m[t].m5, 5, 3, c); } /* Sets type and density in one go, also sets the counter to 0 */ static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density) { _m[t].m5 = 0 << 5 | type << 2 | density; } static inline uint GetFieldType(TileIndex t) { return GB(_m[t].m3, 0, 4); } static inline void SetFieldType(TileIndex t, uint f) { SB(_m[t].m3, 0, 4, f); } /* Is used by tree tiles, too */ static inline uint GetFenceSE(TileIndex t) { return GB(_m[t].m4, 2, 3); } static inline void SetFenceSE(TileIndex t, uint h) { SB(_m[t].m4, 2, 3, h); } static inline uint GetFenceSW(TileIndex t) { return GB(_m[t].m4, 5, 3); } static inline void SetFenceSW(TileIndex t, uint h) { SB(_m[t].m4, 5, 3, h); } static inline void MakeClear(TileIndex t, ClearGround g, uint density) { SetTileType(t, MP_CLEAR); SetTileOwner(t, OWNER_NONE); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0 << 5 | 0 << 2; _m[t].m5 = 0 << 5 | g << 2 | density; } #endif