#include "stdafx.h" #include "ttd.h" #include "table/strings.h" #include "map.h" #include "vehicle.h" #include "viewport.h" #include "command.h" #include "player.h" #include "town.h" #include "gfx.h" #include "table/directions.h" #include "sound.h" /* When true, GetTrackStatus for roads will treat roads under reconstruction * as normal roads instead of impassable. This is used when detecting whether * a road can be removed. This is of course ugly, but I don't know a better * solution just like that... */ static bool _road_special_gettrackstatus; void RoadVehEnterDepot(Vehicle *v); static bool HasTileRoadAt(uint tile, int i) { int mask; byte b; switch (TileType(tile)) { case MP_STREET: b = _map5[tile]; if ((b & 0xF0) == 0) { } else if ((b & 0xF0) == 0x10) { b = (b&8)?5:10; } else if ((b & 0xF0) == 0x20) { return (~b & 3) == i; } else return false; break; case MP_STATION: b = _map5[tile]; if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8)) return false; return ((~(b - 0x43) & 3) == i); case MP_TUNNELBRIDGE: mask = GetRoadBitsByTile(tile); b = 10; if (mask & 1) break; b = 5; if (mask & 2) break; return false; default: return false; } return HASBIT(b, i); } static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road) { int blocks; byte owner; uint n; *edge_road = true; if (_game_mode == GM_EDITOR) return true; blocks = GetRoadBitsByTile(tile); if (blocks == 0) return true; // Only do the special processing for actual players. if (_current_player >= MAX_PLAYERS) return true; // A railway crossing has the road owner in the map3_lo byte. if (IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) { owner = _map3_lo[tile]; } else { owner = _map_owner[tile]; } // Only do the special processing if the road is owned // by a town if (owner != OWNER_TOWN) { return owner == OWNER_NONE || CheckOwnership(owner); } if (_cheats.magic_bulldozer.value) return true; // Get a bitmask of which neighbouring roads has a tile n = 0; if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8; if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4; if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2; if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1; // If 0 or 1 bits are set in n, or if no bits that match the bits to remove, // then allow it if ((n & (n-1)) != 0 && (n & br) != 0) { Town *t; *edge_road = false; // you can remove all kind of roads with extra dynamite if (_patches.extra_dynamite) return true; t = ClosestTownFromTile(tile, (uint)-1); SetDParam(0, t->index); _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; return false; } return true; } bool IsRoadDepotTile(TileIndex tile) { return IsTileType(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x20; } uint GetRoadBitsByTile(TileIndex tile) { uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD); return (byte)(r | (r >> 8)); } // cost for removing inner/edge -roads static const uint16 _road_remove_cost[2] = {50, 18}; /* Delete a piece of road * p1 = piece type */ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) { TileInfo ti; int32 cost; uint tile; Town *t; /* true if the roadpiece was always removeable, false if it was a center piece. Affects town ratings drop */ bool edge_road; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); FindLandscapeHeight(&ti, x, y); tile = ti.tile; t = ClosestTownFromTile(tile, (uint)-1); // needed for town rating penalty // allow deleting road under bridge if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR; { bool b; _road_special_gettrackstatus = true; b = CheckAllowRemoveRoad(tile, p1, &edge_road); _road_special_gettrackstatus = false; if (!b) return CMD_ERROR; } if (ti.type == MP_TUNNELBRIDGE) { if (!EnsureNoVehicleZ(tile, TilePixelHeight(tile))) return CMD_ERROR; if ((ti.map5 & 0xE9) == 0xE8) { if (p1 & 10) goto return_error; } else if ((ti.map5 & 0xE9) == 0xE9) { if (p1 & 5) goto return_error; } else goto return_error; cost = _price.remove_road * 2; if (flags & DC_EXEC) { _map5[tile] = ti.map5 & 0xC7; _map_owner[tile] = OWNER_NONE; MarkTileDirtyByTile(tile); } return cost; } else if (ti.type == MP_STREET) { if (!(ti.map5 & 0xF0)) { uint c = p1, t2; if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) { c |= (c & 0xC) >> 2; c |= (c & 0x3) << 2; } // limit the bits to delete to the existing bits. if ((c &= ti.map5) == 0) goto return_error; // calculate the cost t2 = c; cost = 0; do { if (t2&1) cost += _price.remove_road; } while(t2>>=1); // check if you're allowed to remove the street owned by a town // removal allowance depends on difficulty setting if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) { if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE)) return CMD_ERROR; } if (flags & DC_EXEC) { // checks if the owner is town than decrease town rating by 50 until you have // a "Poor" town rating if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); _map5[tile] ^= c; if ((_map5[tile]&0xF) == 0) DoClearSquare(tile); else MarkTileDirtyByTile(tile); } return cost; } else if (!(ti.map5 & 0xE0)) { byte c; if (!(ti.map5 & 8)) { c = 2; if (p1 & 5) goto return_error; } else { c = 1; if (p1 & 10) goto return_error; } cost = _price.remove_road * 2; if (flags & DC_EXEC) { ModifyTile(tile, MP_SETTYPE(MP_RAILWAY) | MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5, _map3_hi[tile] & 0xF, /* map3_lo */ c /* map5 */ ); } return cost; } else goto return_error; } else { return_error:; return_cmd_error(INVALID_STRING_ID); } } enum { ROAD_NW = 1, // NW road track ROAD_SW = 2, // SW road track ROAD_SE = 4, // SE road track ROAD_NE = 8, // NE road track ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE) }; static const byte _valid_tileh_slopes_road[3][15] = { // set of normal ones { ROAD_ALL, 0, 0, ROAD_SW | ROAD_NE, 0, 0, // 3, 4, 5 ROAD_NW | ROAD_SE, 0, 0, ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11 ROAD_SW | ROAD_NE, 0, 0 }, // allowed road for an evenly raised platform { 0, ROAD_SW | ROAD_NW, ROAD_SW | ROAD_SE, ROAD_NW | ROAD_SE | ROAD_SW, ROAD_SE | ROAD_NE, // 4 ROAD_ALL, ROAD_SW | ROAD_NE | ROAD_SE, ROAD_ALL, ROAD_NW | ROAD_NE, // 8 ROAD_SW | ROAD_NE | ROAD_NW, ROAD_ALL, ROAD_ALL, ROAD_NW | ROAD_SE | ROAD_NE, // 12 ROAD_ALL, ROAD_ALL }, // valid railway crossings on slopes { 1, 0, 0, // 0, 1, 2 0, 0, 1, // 3, 4, 5 0, 1, 0, // 6, 7, 8 0, 1, 1, // 9, 10, 11 0, 1, 1, // 12, 13, 14 } }; static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing) { if (!(tileh & 0x10)) { byte road_bits = *pieces | existing; // no special foundation if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) { // force that all bits are set when we have slopes if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh]; return 0; // no extra cost } // foundation is used. Whole tile is leveled up if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) { return existing ? 0 : _price.terraform; } // partly leveled up tile, only if there's no road on that tile if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) { // force full pieces. *pieces |= (*pieces & 0xC) >> 2; *pieces |= (*pieces & 0x3) << 2; return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR; } } return CMD_ERROR; } /* Build a piece of road * p1 = piece flags */ int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) { TileInfo ti; int32 cost; byte pieces = (byte)p1, existing = 0; uint tile; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); FindLandscapeHeight(&ti, x, y); tile = ti.tile; // allow building road under bridge if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile)) return CMD_ERROR; if (ti.type == MP_STREET) { if (!(ti.map5 & 0xF0)) { if ( ((pieces) & (byte)(ti.map5)) == (pieces)) return_cmd_error(STR_1007_ALREADY_BUILT); existing = ti.map5; } else { if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10)) return_cmd_error(STR_1007_ALREADY_BUILT); goto do_clear; } } else if (ti.type == MP_RAILWAY) { byte m5; if (ti.tileh & 0x10) // very steep tile return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); if (ti.map5 == 2) { if (pieces & 5) goto do_clear; m5 = 0x10; } else if (ti.map5 == 1) { if (pieces & 10) goto do_clear; m5 = 0x18; } else goto do_clear; if (flags & DC_EXEC) { ModifyTile(tile, MP_SETTYPE(MP_STREET) | MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI | MP_MAP5, _current_player, /* map3_lo */ _map3_lo[tile] & 0xF, /* map3_hi */ m5 /* map5 */ ); } return _price.build_road * 2; } else if (ti.type == MP_TUNNELBRIDGE) { /* check for flat land */ if (ti.tileh & 0x10) // very steep tile return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION); /* is this middle part of a bridge? */ if ((ti.map5 & 0xC0) != 0xC0) goto do_clear; /* only allow roads pertendicular to bridge */ if ((pieces & 5U) == (ti.map5 & 0x01U)) goto do_clear; /* check if clear land under bridge */ if ((ti.map5 & 0xF8) == 0xE8) /* road under bridge */ return_cmd_error(STR_1007_ALREADY_BUILT); else if ((ti.map5 & 0xE0) == 0xE0) /* other transport route under bridge */ return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK); else if ((ti.map5 & 0xF8) == 0xC8) /* water under bridge */ return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER); /* all checked, can build road now! */ cost = _price.build_road * 2; if (flags & DC_EXEC) { ModifyTile(tile, MP_MAPOWNER_CURRENT | MP_MAP5, (ti.map5 & 0xC7) | 0x28 // map5 ); } return cost; } else { do_clear:; if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR) return CMD_ERROR; } cost = CheckRoadSlope(ti.tileh, &pieces, existing); if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION); if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player))) return CMD_ERROR; if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) { cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } else { // Don't put the pieces that already exist pieces &= ~ti.map5; } { byte t = pieces; while (t) { if (t & 1) cost += _price.build_road; t >>= 1; } } if (flags & DC_EXEC) { if (ti.type != MP_STREET) { SetTileType(tile, MP_STREET); _map5[tile] = 0; _map_owner[tile] = _current_player; } _map5[tile] |= (byte)pieces; MarkTileDirtyByTile(tile); } return cost; } int32 DoConvertStreetRail(uint tile, uint totype, bool exec) { // not a railroad crossing? if ((_map5[tile] & 0xF0) != 0x10) return CMD_ERROR; // not owned by me? if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR; // tile is already of requested type? if ( (uint)(_map3_hi[tile] & 0xF) == totype) return CMD_ERROR; if (exec) { // change type. _map3_hi[tile] = (_map3_hi[tile] & 0xF0) + totype; MarkTileDirtyByTile(tile); } return _price.build_rail >> 1; } // Build a long piece of road. // x,y = end tile // p1 = start tile // p2&1 = start tile starts in the 2nd half // p2&2 = end tile starts in the 2nd half // p2&4 = direction (0 = along x, 1=along y) int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) { uint start_tile, end_tile, tile; int mode; int32 cost,ret; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); start_tile = p1; end_tile = TILE_FROM_XY(x, y); if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) { uint t = start_tile; start_tile = end_tile; end_tile = t; p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; } cost = 0; tile = start_tile; // Start tile is the small number. for(;;) { mode = (p2&4) ? 5 : 10; if (tile == start_tile && (p2&1)) mode &= (4+2); else if (tile == end_tile && !(p2&2)) mode &= (1+8); ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD); if (ret == CMD_ERROR) { if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR; } else { cost += ret; } if (tile == end_tile) break; tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0); } // already built? if (cost == 0) return CMD_ERROR; return cost; } // Remove a long piece of road. // x,y = end tile // p1 = start tile // p2&1 = start tile starts in the 2nd half // p2&2 = end tile starts in the 2nd half // p2&4 = direction (0 = along x, 1=along y) int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) { uint start_tile, end_tile, tile; int32 cost,ret; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); start_tile = p1; end_tile = TILE_FROM_XY(x, y); if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) { uint t = start_tile; start_tile = end_tile; end_tile = t; p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0; } cost = 0; tile = start_tile; // Start tile is the small number. for(;;) { uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE; if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE; if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW; // try to remove the halves. if (bits) { ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD); if (ret != CMD_ERROR) cost += ret; } if (tile == end_tile) break; tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0); } // already built? if (cost == 0) return CMD_ERROR; return cost; } /* Build a road depot * p1 - direction (0-3) * p2 - unused */ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2) { TileInfo ti; int32 cost; Depot *dep; uint tile; SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION); FindLandscapeHeight(&ti, x, y); tile = ti.tile; if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (ti.tileh != 0) { if (!_patches.build_on_slopes || (ti.tileh & 0x10 || !((0x4C >> p1) & ti.tileh) )) return_cmd_error(STR_0007_FLAT_LAND_REQUIRED); } cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (cost == CMD_ERROR) return CMD_ERROR; dep = AllocateDepot(); if (dep == NULL) return CMD_ERROR; if (flags & DC_EXEC) { if (_current_player == _local_player) _last_built_road_depot_tile = (TileIndex)tile; dep->xy = tile; dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index; ModifyTile(tile, MP_SETTYPE(MP_STREET) | MP_MAPOWNER_CURRENT | MP_MAP5, (p1 | 0x20) /* map5 */ ); } return cost + _price.build_road_depot; } static int32 RemoveRoadDepot(uint tile, uint32 flags) { if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR; if (!EnsureNoVehicle(tile)) return CMD_ERROR; if (flags & DC_EXEC) { DoDeleteDepot(tile); } return _price.remove_road_depot; } #define M(x) (1<<(x)) static int32 ClearTile_Road(uint tile, byte flags) { int32 ret; byte m5 = _map5[tile]; if ( (m5 & 0xF0) == 0) { byte b = m5 & 0xF; if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) { if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); } return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD); } else if ( (m5 & 0xE0) == 0) { if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST); ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD); if (ret == CMD_ERROR) return CMD_ERROR; if (flags & DC_EXEC) { DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); } return ret; } else { if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED); return RemoveRoadDepot(tile,flags); } } typedef struct DrawRoadTileStruct { uint16 image; byte subcoord_x; byte subcoord_y; } DrawRoadTileStruct; typedef struct DrawRoadSeqStruct { uint32 image; byte subcoord_x; byte subcoord_y; byte width; byte height; } DrawRoadSeqStruct; #include "table/road_land.h" uint GetRoadFoundation(uint tileh, uint bits) { int i; // normal level sloped building if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return tileh; // inclined sloped building if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) && ((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE)))) return i + 15; // rail crossing if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh]) return tileh; return 0; } const byte _road_sloped_sprites[14] = { 0, 0, 2, 0, 0, 1, 0, 0, 3, 0, 0, 0, 0, 0 }; static void DrawTile_Road(TileInfo *ti) { uint32 image; uint16 m2; const byte *s; if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0 const DrawRoadTileStruct *drts; if (ti->tileh != 0) { int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); if (f) DrawFoundation(ti, f); // default sloped sprites.. if (ti->tileh != 0) { image = _road_sloped_sprites[ti->tileh - 1] + 0x53F; } else { image = _road_tile_sprites_1[ti->map5 & 0xF]; } } else { image = _road_tile_sprites_1[ti->map5 & 0xF]; } m2 = _map2[ti->tile] & 7; if (m2 == 0) image |= 0x3178000; if (_map3_hi[ti->tile] & 0x80) { image += 19; } else if (m2 > 1 && m2 != 6) { image -= 19; /* pavement along the road? */ } DrawGroundSprite(image); if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return; if (m2 >= 6) { // roadwork DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1)); return; } drts = (const DrawRoadTileStruct*)_road_display_table[m2][ti->map5 & 0xF]; while ((image = drts->image) != 0) { int x = ti->x | drts->subcoord_x; int y = ti->y | drts->subcoord_y; byte z = ti->z; if (ti->tileh != 0) z = GetSlopeZ(x, y); AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z); drts++; } } else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF); if (f) DrawFoundation(ti, f); image = 0x55B; if ( (ti->map5 & 8) != 0) image--; if ( (ti->map5 & 4) != 0) image += 2; if ( _map3_hi[ti->tile] & 0x80) { image += 8; } else { m2 = _map2[ti->tile] & 7; if (m2 == 0) image |= 0x3178000; if (m2 > 1) image += 4; } DrawGroundSprite(image + (_map3_hi[ti->tile] & 0xF) * 12); } else { uint32 ormod; int player; const DrawRoadSeqStruct *drss; if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); } ormod = 0x315; player = _map_owner[ti->tile]; if (player < MAX_PLAYERS) ormod = PLAYER_SPRITE_COLOR(player); s = _road_display_datas[ti->map5 & 0xF]; DrawGroundSprite(*(const uint32*)s); s += sizeof(uint32); drss = (const DrawRoadSeqStruct*)s; while ((image=drss->image) != 0) { if (image & 0x8000) image |= ormod; if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots image = (image & 0x3FFF) | 0x3224000; AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x, ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z); drss++; } } } void DrawRoadDepotSprite(int x, int y, int image) { uint32 ormod; const DrawRoadSeqStruct *dtss; const byte *t; ormod = PLAYER_SPRITE_COLOR(_local_player); t = _road_display_datas[image]; x+=33; y+=17; DrawSprite(*(const uint32*)t, x, y); t += sizeof(uint32); for(dtss = (const DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) { Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); image = dtss->image; if (image & 0x8000) image |= ormod; DrawSprite(image, x + pt.x, y + pt.y); } } static uint GetSlopeZ_Road(TileInfo *ti) { uint z = ti->z; int th = ti->tileh; // check if it's a foundation if (ti->tileh != 0) { if ((ti->map5 & 0xE0) == 0) { /* road or crossing */ uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F); if (f != 0) { if (f < 15) { // leveled foundation return z + 8; } // inclined foundation th = _inclined_tileh[f - 15]; } } else if ((ti->map5 & 0xF0) == 0x20) { // depot return z + 8; } return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z; } return z; // normal Z if no slope } static uint GetSlopeTileh_Road(TileInfo *ti) { // check if it's a foundation if (ti->tileh != 0) { if ((ti->map5 & 0xE0) == 0) { /* road or crossing */ uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F); if (f != 0) { if (f < 15) { // leveled foundation return 0; } // inclined foundation return _inclined_tileh[f - 15]; } } else if ((ti->map5 & 0xF0) == 0x20) { // depot return 0; } } return ti->tileh; } static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac) { /* not used */ } static void AnimateTile_Road(uint tile) { if ((_map5[tile] & 0xF0) == 0x10) { MarkTileDirtyByTile(tile); } } static const byte _town_road_types[5][2] = { {1,1}, {2,2}, {2,2}, {5,5}, {3,2}, }; static const byte _town_road_types_2[5][2] = { {1,1}, {2,2}, {3,2}, {3,2}, {3,2}, }; static void TileLoop_Road(uint tile) { Town *t; int grp; if (_opt.landscape == LT_HILLY) { // Fix snow style if the road is above the snowline if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) { _map3_hi[tile] ^= 0x80; MarkTileDirtyByTile(tile); } } else if (_opt.landscape == LT_DESERT) { // Fix desert style if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile] & 0x80)) { _map3_hi[tile] |= 0x80; MarkTileDirtyByTile(tile); } } if (_map5[tile] & 0xE0) return; if ((_map2[tile] & 7) < 6) { t = ClosestTownFromTile(tile, (uint)-1); grp = 0; if (t != NULL) { // If in the scenario editor, set the owner to a town. if (_game_mode == GM_EDITOR) { _map_owner[tile] = OWNER_TOWN; } grp = GetTownRadiusGroup(t, tile); // Show an animation to indicate road work if (t->road_build_months != 0 && !(GetTileDist(t->xy, tile) >= 8 && grp==0) && (_map5[tile]==5 || _map5[tile]==10)) { if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) { _map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7; SndPlayTileFx(SND_21_JACKHAMMER, tile); CreateEffectVehicleAbove( TileX(tile) * 16 + 7, TileY(tile) * 16 + 7, 0, EV_ROADWORK); MarkTileDirtyByTile(tile); return; } } } { const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp]; byte b = _map2[tile] & 7; if (b == p[0]) return; if (b == p[1]) { b = p[0]; } else if (b == 0) { b = p[1]; } else { b = 0; } _map2[tile] = (_map2[tile] & ~7) | b; MarkTileDirtyByTile(tile); } } else { // Handle road work uint16 b = _map2[tile]; if (b < 0x80) { _map2[tile] = b + 8; return; } _map2[tile] = ((b&7) == 6) ? 1 : 2; MarkTileDirtyByTile(tile); } } void ShowRoadDepotWindow(uint tile); static void ClickTile_Road(uint tile) { if ((_map5[tile] & 0xF0) == 0x20) { ShowRoadDepotWindow(tile); } } static const byte _road_trackbits[16] = { 0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F, }; static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode) { if (mode == TRANSPORT_RAIL) { if ((_map5[tile] & 0xF0) != 0x10) return 0; return _map5[tile] & 8 ? 0x101 : 0x202; } else if (mode == TRANSPORT_ROAD) { byte b = _map5[tile]; if ((b & 0xF0) == 0) { /* Ordinary road */ if (!_road_special_gettrackstatus && (_map2[tile]&7) >= 6) return 0; return _road_trackbits[b&0xF] * 0x101; } else if ((b&0xF0) == 0x10) { /* Crossing */ uint32 r = 0x101; if (b&8) r <<= 1; if (b&4) { r *= 0x10001; } return r; } } return 0; } static const StringID _road_tile_strings[] = { STR_1818_ROAD_RAIL_LEVEL_CROSSING, STR_1817_ROAD_VEHICLE_DEPOT, STR_1814_ROAD, STR_1814_ROAD, STR_1814_ROAD, STR_1815_ROAD_WITH_STREETLIGHTS, STR_1814_ROAD, STR_1816_TREE_LINED_ROAD, STR_1814_ROAD, STR_1814_ROAD, }; static void GetTileDesc_Road(uint tile, TileDesc *td) { int i = (_map5[tile] >> 4); if (i == 0) i = (_map2[tile] & 7) + 3; td->str = _road_tile_strings[i - 1]; td->owner = _map_owner[tile]; } static const byte _roadveh_enter_depot_unk0[4] = { 8, 9, 0, 1 }; static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y) { if ((_map5[tile] & 0xF0) == 0x10) { if (v->type == VEH_Train && (_map5[tile] & 4) == 0) { /* train crossing a road */ SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v); _map5[tile] |= 4; MarkTileDirtyByTile(tile); } } else if ((_map5[tile]&0xF0) == 0x20){ if (v->type == VEH_Road && v->u.road.frame == 11) { if (_roadveh_enter_depot_unk0[_map5[tile]&3] == v->u.road.state) { RoadVehEnterDepot(v); return 4; } } } return 0; } static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y) { if ((_map5[tile] & 0xF0) == 0x10 && v->type == VEH_Train && v->next == NULL) { _map5[tile] &= ~4; MarkTileDirtyByTile(tile); } } static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player) { byte b; // road/rail crossing where the road is owned by the current player? if (old_player == _map3_lo[tile] && (_map5[tile]&0xF0) == 0x10) { _map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player; } if (_map_owner[tile] != old_player) return; if (new_player != 255) { _map_owner[tile] = new_player; } else { b = _map5[tile]&0xF0; if (b == 0) { _map_owner[tile] = OWNER_NONE; } else if (b == 0x10) { _map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA; _map_owner[tile] = _map3_lo[tile]; _map3_lo[tile] = 0; _map3_hi[tile] &= 0x80; } else { DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } } void InitializeRoad(void) { _last_built_road_depot_tile = 0; } const TileTypeProcs _tile_type_road_procs = { DrawTile_Road, /* draw_tile_proc */ GetSlopeZ_Road, /* get_slope_z_proc */ ClearTile_Road, /* clear_tile_proc */ GetAcceptedCargo_Road, /* get_accepted_cargo_proc */ GetTileDesc_Road, /* get_tile_desc_proc */ GetTileTrackStatus_Road, /* get_tile_track_status_proc */ ClickTile_Road, /* click_tile_proc */ AnimateTile_Road, /* animate_tile_proc */ TileLoop_Road, /* tile_loop_clear */ ChangeTileOwner_Road, /* change_tile_owner_clear */ NULL, /* get_produced_cargo_proc */ VehicleEnter_Road, /* vehicle_enter_tile_proc */ VehicleLeave_Road, /* vehicle_leave_tile_proc */ GetSlopeTileh_Road, /* get_slope_tileh_proc */ };