/* $Id$ */ /** @file rail.cpp Implementation of rail specific functions. */ #include "stdafx.h" #include "openttd.h" #include "bridge_map.h" #include "rail.h" #include "station_map.h" #include "tunnel_map.h" #include "tunnelbridge_map.h" #include "settings_type.h" #include "date_func.h" #include "player_func.h" #include "player_base.h" #include "engine_func.h" #include "engine_base.h" /* XXX: Below 3 tables store duplicate data. Maybe remove some? */ /* Maps a trackdir to the bit that stores its status in the map arrays, in the * direction along with the trackdir */ extern const byte _signal_along_trackdir[TRACKDIR_END] = { 0x8, 0x8, 0x8, 0x2, 0x4, 0x1, 0, 0, 0x4, 0x4, 0x4, 0x1, 0x8, 0x2 }; /* Maps a trackdir to the bit that stores its status in the map arrays, in the * direction against the trackdir */ extern const byte _signal_against_trackdir[TRACKDIR_END] = { 0x4, 0x4, 0x4, 0x1, 0x8, 0x2, 0, 0, 0x8, 0x8, 0x8, 0x2, 0x4, 0x1 }; /* Maps a Track to the bits that store the status of the two signals that can * be present on the given track */ extern const byte _signal_on_track[] = { 0xC, 0xC, 0xC, 0x3, 0xC, 0x3 }; /* Maps a diagonal direction to the all trackdirs that are connected to any * track entering in this direction (including those making 90 degree turns) */ extern const TrackdirBits _exitdir_reaches_trackdirs[] = { TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */ TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */ TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */ TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */ }; extern const Trackdir _next_trackdir[TRACKDIR_END] = { TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N }; /* Maps a trackdir to all trackdirs that make 90 deg turns with it. */ extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = { TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */ TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */ TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */ TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */ TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */ TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */ }; /* Maps a track to all tracks that make 90 deg turns with it. */ extern const TrackBits _track_crosses_tracks[] = { TRACK_BIT_Y, /* TRACK_X */ TRACK_BIT_X, /* TRACK_Y */ TRACK_BIT_VERT, /* TRACK_UPPER */ TRACK_BIT_VERT, /* TRACK_LOWER */ TRACK_BIT_HORZ, /* TRACK_LEFT */ TRACK_BIT_HORZ /* TRACK_RIGHT */ }; /* Maps a trackdir to the (4-way) direction the tile is exited when following * that trackdir */ extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END] = { DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, }; extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = { {TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR}, {INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW}, {TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W}, {INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N}, {TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR} }; extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = { {TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR}, {INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW}, {INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR}, {TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W}, {TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N} }; extern const Trackdir _track_direction_to_trackdir[][DIR_END] = { {INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR}, {INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR}, {TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}, {TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR} }; extern const Trackdir _dir_to_diag_trackdir[] = { TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW, }; extern const TrackBits _corner_to_trackbits[] = { TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_RIGHT, TRACK_BIT_UPPER, }; extern const TrackdirBits _uphill_trackdirs[] = { TRACKDIR_BIT_NONE , ///< 0 SLOPE_FLAT TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 1 SLOPE_W -> inclined for diagonal track TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 2 SLOPE_S -> inclined for diagonal track TRACKDIR_BIT_X_SW , ///< 3 SLOPE_SW TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 4 SLOPE_E -> inclined for diagonal track TRACKDIR_BIT_NONE , ///< 5 SLOPE_EW TRACKDIR_BIT_Y_SE , ///< 6 SLOPE_SE TRACKDIR_BIT_NONE , ///< 7 SLOPE_WSE -> leveled TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 8 SLOPE_N -> inclined for diagonal track TRACKDIR_BIT_Y_NW , ///< 9 SLOPE_NW TRACKDIR_BIT_NONE , ///< 10 SLOPE_NS TRACKDIR_BIT_NONE , ///< 11 SLOPE_NWS -> leveled TRACKDIR_BIT_X_NE , ///< 12 SLOPE_NE TRACKDIR_BIT_NONE , ///< 13 SLOPE_ENW -> leveled TRACKDIR_BIT_NONE , ///< 14 SLOPE_SEN -> leveled TRACKDIR_BIT_NONE , ///< 15 invalid TRACKDIR_BIT_NONE , ///< 16 invalid TRACKDIR_BIT_NONE , ///< 17 invalid TRACKDIR_BIT_NONE , ///< 18 invalid TRACKDIR_BIT_NONE , ///< 19 invalid TRACKDIR_BIT_NONE , ///< 20 invalid TRACKDIR_BIT_NONE , ///< 21 invalid TRACKDIR_BIT_NONE , ///< 22 invalid TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 23 SLOPE_STEEP_S -> inclined for diagonal track TRACKDIR_BIT_NONE , ///< 24 invalid TRACKDIR_BIT_NONE , ///< 25 invalid TRACKDIR_BIT_NONE , ///< 26 invalid TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 27 SLOPE_STEEP_W -> inclined for diagonal track TRACKDIR_BIT_NONE , ///< 28 invalid TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 29 SLOPE_STEEP_N -> inclined for diagonal track TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 30 SLOPE_STEEP_E -> inclined for diagonal track }; RailType GetTileRailType(TileIndex tile) { switch (GetTileType(tile)) { case MP_RAILWAY: return GetRailType(tile); case MP_ROAD: /* rail/road crossing */ if (IsLevelCrossing(tile)) return GetRailType(tile); break; case MP_STATION: if (IsRailwayStationTile(tile)) return GetRailType(tile); break; case MP_TUNNELBRIDGE: if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile); break; default: break; } return INVALID_RAILTYPE; } bool HasRailtypeAvail(const CompanyID company, const RailType railtype) { return HasBit(GetCompany(company)->avail_railtypes, railtype); } bool ValParamRailtype(const RailType rail) { return HasRailtypeAvail(_current_company, rail); } RailType GetBestRailtype(const CompanyID company) { if (HasRailtypeAvail(company, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV; if (HasRailtypeAvail(company, RAILTYPE_MONO)) return RAILTYPE_MONO; if (HasRailtypeAvail(company, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC; return RAILTYPE_RAIL; } RailTypes GetCompanyRailtypes(CompanyID company) { RailTypes rt = RAILTYPES_NONE; Engine *e; FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) { const EngineInfo *ei = &e->info; if (HasBit(ei->climates, _settings_game.game_creation.landscape) && (HasBit(e->company_avail, company) || _date >= e->intro_date + 365)) { const RailVehicleInfo *rvi = &e->u.rail; if (rvi->railveh_type != RAILVEH_WAGON) { assert(rvi->railtype < RAILTYPE_END); SetBit(rt, rvi->railtype); } } } return rt; }