/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "industry_map.h" #include "station_map.h" #include "table/strings.h" #include "functions.h" #include "map.h" #include "tile.h" #include "vehicle.h" #include "command.h" #include "news.h" #include "station.h" #include "waypoint.h" #include "town.h" #include "industry.h" #include "player.h" #include "airport.h" #include "sound.h" #include "variables.h" #include "table/sprites.h" static void DisasterClearSquare(TileIndex tile) { if (!EnsureNoVehicle(tile)) return; switch (GetTileType(tile)) { case MP_RAILWAY: if (IS_HUMAN_PLAYER(GetTileOwner(tile)) && !IsRailWaypoint(tile)) DoClearSquare(tile); break; case MP_HOUSE: { PlayerID p = _current_player; _current_player = OWNER_NONE; DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); _current_player = p; break; } case MP_TREES: case MP_CLEAR: DoClearSquare(tile); break; default: break; } } static const SpriteID _disaster_images_1[] = {0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41,0xF41}; static const SpriteID _disaster_images_2[] = {0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44,0xF44}; static const SpriteID _disaster_images_3[] = {0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E,0xF4E}; static const SpriteID _disaster_images_4[] = {0xF46,0xF46,0xF47,0xF47,0xF48,0xF48,0xF49,0xF49}; static const SpriteID _disaster_images_5[] = {0xF4A,0xF4A,0xF4B,0xF4B,0xF4C,0xF4C,0xF4D,0xF4D}; static const SpriteID _disaster_images_6[] = {0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50,0xF50}; static const SpriteID _disaster_images_7[] = {0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51,0xF51}; static const SpriteID _disaster_images_8[] = {0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52,0xF52}; static const SpriteID _disaster_images_9[] = {0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E,0xF3E}; static const SpriteID * const _disaster_images[] = { _disaster_images_1,_disaster_images_1, _disaster_images_2,_disaster_images_2, _disaster_images_3,_disaster_images_3, _disaster_images_8,_disaster_images_8,_disaster_images_9, _disaster_images_6,_disaster_images_6, _disaster_images_7,_disaster_images_7, _disaster_images_4,_disaster_images_5, }; static void DisasterVehicleUpdateImage(Vehicle *v) { int img = v->u.disaster.image_override; if (img == 0) img = _disaster_images[v->subtype][v->direction]; v->cur_image = img; } static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Direction direction, byte subtype) { v->type = VEH_Disaster; v->x_pos = x; v->y_pos = y; v->z_pos = z; v->tile = TileVirtXY(x, y); v->direction = direction; v->subtype = subtype; v->x_offs = -1; v->y_offs = -1; v->sprite_width = 2; v->sprite_height = 2; v->z_height = 5; v->owner = OWNER_NONE; v->vehstatus = VS_UNCLICKABLE; v->u.disaster.image_override = 0; v->current_order.type = OT_NOTHING; v->current_order.flags = 0; v->current_order.station = 0; DisasterVehicleUpdateImage(v); VehiclePositionChanged(v); BeginVehicleMove(v); EndVehicleMove(v); } static void DeleteDisasterVeh(Vehicle *v) { DeleteVehicleChain(v); } static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z) { Vehicle *u; int yt; BeginVehicleMove(v); v->x_pos = x; v->y_pos = y; v->z_pos = z; v->tile = TileVirtXY(x, y); DisasterVehicleUpdateImage(v); VehiclePositionChanged(v); EndVehicleMove(v); if ( (u=v->next) != NULL) { BeginVehicleMove(u); u->x_pos = x; u->y_pos = yt = y - 1 - (max(z - GetSlopeZ(x, y-1), 0) >> 3); u->z_pos = GetSlopeZ(x,yt); u->direction = v->direction; DisasterVehicleUpdateImage(u); VehiclePositionChanged(u); EndVehicleMove(u); if ( (u=u->next) != NULL) { BeginVehicleMove(u); u->x_pos = x; u->y_pos = y; u->z_pos = z + 5; VehiclePositionChanged(u); EndVehicleMove(u); } } } static void DisasterTick_Zeppeliner(Vehicle *v) { GetNewVehiclePosResult gp; Station *st; int x,y; byte z; TileIndex tile; ++v->tick_counter; if (v->current_order.station < 2) { if (v->tick_counter&1) return; GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); if (v->current_order.station == 1) { if (++v->age == 38) { v->current_order.station = 2; v->age = 0; } if ((v->tick_counter&7)==0) { CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE); } } else if (v->current_order.station == 0) { tile = v->tile; /**/ if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && IS_HUMAN_PLAYER(GetTileOwner(tile))) { v->current_order.station = 1; v->age = 0; SetDParam(0, GetStationIndex(tile)); AddNewsItem(STR_B000_ZEPPELIN_DISASTER_AT, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), v->index, 0); } } if (v->y_pos >= ((int)MapSizeY() + 9) * TILE_SIZE - 1) DeleteDisasterVeh(v); return; } if (v->current_order.station > 2) { if (++v->age <= 13320) return; tile = v->tile; /**/ if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && IS_HUMAN_PLAYER(GetTileOwner(tile))) { st = GetStationByTile(tile); CLRBITS(st->airport_flags, RUNWAY_IN_block); } SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos); DeleteDisasterVeh(v); return; } x = v->x_pos; y = v->y_pos; z = GetSlopeZ(x,y); if (z < v->z_pos) z = v->z_pos - 1; SetDisasterVehiclePos(v, x, y, z); if (++v->age == 1) { CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, v); v->u.disaster.image_override = SPR_BLIMP_CRASHING; } else if (v->age == 70) { v->u.disaster.image_override = SPR_BLIMP_CRASHED; } else if (v->age <= 300) { if (!(v->tick_counter&7)) { uint32 r = Random(); CreateEffectVehicleRel(v, GB(r, 0, 4) - 7, GB(r, 4, 4) - 7, GB(r, 8, 3) + 5, EV_EXPLOSION_SMALL); } } else if (v->age == 350) { v->current_order.station = 3; v->age = 0; } tile = v->tile;/**/ if (IsValidTile(tile) && IsTileType(tile, MP_STATION) && IsAirport(tile) && IS_HUMAN_PLAYER(GetTileOwner(tile))) { st = GetStationByTile(tile); SETBITS(st->airport_flags, RUNWAY_IN_block); } } // UFO starts in the middle, and flies around a bit until it locates // a road vehicle which it targets. static void DisasterTick_UFO(Vehicle *v) { GetNewVehiclePosResult gp; Vehicle *u; uint dist; byte z; v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT; if (v->current_order.station == 0) { // fly around randomly int x = TileX(v->dest_tile) * TILE_SIZE; int y = TileY(v->dest_tile) * TILE_SIZE; if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) { v->direction = GetDirectionTowards(v, x, y); GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); return; } if (++v->age < 6) { v->dest_tile = RandomTile(); return; } v->current_order.station = 1; FOR_ALL_VEHICLES(u) { if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) { v->dest_tile = u->index; v->age = 0; return; } } DeleteDisasterVeh(v); } else { // target a vehicle u = GetVehicle(v->dest_tile); if (u->type != VEH_Road) { DeleteDisasterVeh(v); return; } dist = abs(v->x_pos - u->x_pos) + abs(v->y_pos - u->y_pos); if (dist < TILE_SIZE && !(u->vehstatus&VS_HIDDEN) && u->breakdown_ctr==0) { u->breakdown_ctr = 3; u->breakdown_delay = 140; } v->direction = GetDirectionTowards(v, u->x_pos, u->y_pos); GetNewVehiclePos(v, &gp); z = v->z_pos; if (dist <= TILE_SIZE && z > u->z_pos) z--; SetDisasterVehiclePos(v, gp.x, gp.y, z); if (z <= u->z_pos && (u->vehstatus&VS_HIDDEN)==0) { v->age++; if (u->u.road.crashed_ctr == 0) { u->u.road.crashed_ctr++; u->vehstatus |= VS_CRASHED; AddNewsItem(STR_B001_ROAD_VEHICLE_DESTROYED, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0), u->index, 0); } } // destroy? if (v->age > 50) { CreateEffectVehicleRel(v, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, v); DeleteDisasterVeh(v); } } } static void DestructIndustry(Industry *i) { TileIndex tile; for (tile = 0; tile != MapSize(); tile++) { if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == i->index) { ResetIndustryConstructionStage(tile); MarkTileDirtyByTile(tile); } } } // Airplane which destroys an oil refinery static void DisasterTick_2(Vehicle *v) { GetNewVehiclePosResult gp; v->tick_counter++; v->u.disaster.image_override = (v->current_order.station == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0; GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); if (gp.x < -160) { DeleteDisasterVeh(v); return; } if (v->current_order.station == 2) { if (!(v->tick_counter&3)) { Industry *i = GetIndustry(v->dest_tile); int x = TileX(i->xy) * TILE_SIZE; int y = TileY(i->xy) * TILE_SIZE; uint32 r = Random(); CreateEffectVehicleAbove( GB(r, 0, 6) + x, GB(r, 6, 6) + y, GB(r, 12, 4), EV_EXPLOSION_SMALL); if (++v->age >= 55) v->current_order.station = 3; } } else if (v->current_order.station == 1) { if (++v->age == 112) { Industry *i; v->current_order.station = 2; v->age = 0; i = GetIndustry(v->dest_tile); DestructIndustry(i); SetDParam(0, i->town->index); AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); SndPlayTileFx(SND_12_EXPLOSION, i->xy); } } else if (v->current_order.station == 0) { int x,y; TileIndex tile; uint ind; x = v->x_pos - 15 * TILE_SIZE; y = v->y_pos; if ( (uint)x > MapMaxX() * TILE_SIZE - 1) return; tile = TileVirtXY(x, y); if (!IsTileType(tile, MP_INDUSTRY)) return; ind = GetIndustryIndex(tile); v->dest_tile = ind; if (GetIndustry(ind)->type == IT_OIL_REFINERY) { v->current_order.station = 1; v->age = 0; } } } // Helicopter which destroys a factory static void DisasterTick_3(Vehicle *v) { GetNewVehiclePosResult gp; v->tick_counter++; v->u.disaster.image_override = (v->current_order.station == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0; GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { DeleteDisasterVeh(v); return; } if (v->current_order.station == 2) { if (!(v->tick_counter&3)) { Industry *i = GetIndustry(v->dest_tile); int x = TileX(i->xy) * TILE_SIZE; int y = TileY(i->xy) * TILE_SIZE; uint32 r = Random(); CreateEffectVehicleAbove( GB(r, 0, 6) + x, GB(r, 6, 6) + y, GB(r, 12, 4), EV_EXPLOSION_SMALL); if (++v->age >= 55) v->current_order.station = 3; } } else if (v->current_order.station == 1) { if (++v->age == 112) { Industry *i; v->current_order.station = 2; v->age = 0; i = GetIndustry(v->dest_tile); DestructIndustry(i); SetDParam(0, i->town->index); AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); SndPlayTileFx(SND_12_EXPLOSION, i->xy); } } else if (v->current_order.station == 0) { int x,y; TileIndex tile; uint ind; x = v->x_pos - 15 * TILE_SIZE; y = v->y_pos; if ( (uint)x > MapMaxX() * TILE_SIZE - 1) return; tile = TileVirtXY(x, y); if (!IsTileType(tile, MP_INDUSTRY)) return; ind = GetIndustryIndex(tile); v->dest_tile = ind; if (GetIndustry(ind)->type == IT_FACTORY) { v->current_order.station = 1; v->age = 0; } } } // Helicopter rotor blades static void DisasterTick_3b(Vehicle *v) { if (++v->tick_counter & 1) return; if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; VehiclePositionChanged(v); BeginVehicleMove(v); EndVehicleMove(v); } // Big UFO which lands on a piece of rail. // Will be shot down by a plane static void DisasterTick_4(Vehicle *v) { GetNewVehiclePosResult gp; byte z; Vehicle *u,*w; Town *t; TileIndex tile; TileIndex tile_org; v->tick_counter++; if (v->current_order.station == 1) { int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2; if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) { v->direction = GetDirectionTowards(v, x, y); GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); return; } z = GetSlopeZ(v->x_pos, v->y_pos); if (z < v->z_pos) { SetDisasterVehiclePos(v, v->x_pos, v->y_pos, v->z_pos - 1); return; } v->current_order.station = 2; FOR_ALL_VEHICLES(u) { if (u->type == VEH_Train || u->type == VEH_Road) { if (abs(u->x_pos - v->x_pos) + abs(u->y_pos - v->y_pos) <= 12 * TILE_SIZE) { u->breakdown_ctr = 5; u->breakdown_delay = 0xF0; } } } t = ClosestTownFromTile(v->dest_tile, (uint)-1); SetDParam(0, t->index); AddNewsItem(STR_B004_UFO_LANDS_NEAR, NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_TILE, NT_ACCIDENT, 0), v->tile, 0); u = ForceAllocateSpecialVehicle(); if (u == NULL) { DeleteDisasterVeh(v); return; } InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, 11); u->u.disaster.unk2 = v->index; w = ForceAllocateSpecialVehicle(); if (w == NULL) return; u->next = w; InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12); w->vehstatus |= VS_DISASTER; } else if (v->current_order.station < 1) { int x = TileX(v->dest_tile) * TILE_SIZE; int y = TileY(v->dest_tile) * TILE_SIZE; if (abs(x - v->x_pos) + abs(y - v->y_pos) >= TILE_SIZE) { v->direction = GetDirectionTowards(v, x, y); GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); return; } if (++v->age < 6) { v->dest_tile = RandomTile(); return; } v->current_order.station = 1; tile_org = tile = RandomTile(); do { if (IsTileType(tile, MP_RAILWAY) && IsPlainRailTile(tile) && IS_HUMAN_PLAYER(GetTileOwner(tile))) { break; } tile = TILE_MASK(tile+1); } while (tile != tile_org); v->dest_tile = tile; v->age = 0; } else return; } // The plane which will shoot down the UFO static void DisasterTick_4b(Vehicle *v) { GetNewVehiclePosResult gp; Vehicle *u; int i; v->tick_counter++; GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); if (gp.x > (int)MapSizeX() * TILE_SIZE + 9 * TILE_SIZE - 1) { DeleteDisasterVeh(v); return; } if (v->current_order.station == 0) { u = GetVehicle(v->u.disaster.unk2); if (abs(v->x_pos - u->x_pos) > TILE_SIZE) return; v->current_order.station = 1; CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE); SndPlayVehicleFx(SND_12_EXPLOSION, u); DeleteDisasterVeh(u); for (i = 0; i != 80; i++) { uint32 r = Random(); CreateEffectVehicleAbove( GB(r, 0, 6) + v->x_pos - 32, GB(r, 5, 6) + v->y_pos - 32, 0, EV_EXPLOSION_SMALL); } BEGIN_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) tile = TILE_MASK(tile); DisasterClearSquare(tile); END_TILE_LOOP(tile, 6, 6, v->tile - TileDiffXY(3, 3)) } } // Submarine handler static void DisasterTick_5_and_6(Vehicle *v) { uint32 r; GetNewVehiclePosResult gp; TileIndex tile; v->tick_counter++; if (++v->age > 8880) { VehiclePositionChanged(v); BeginVehicleMove(v); EndVehicleMove(v); DeleteVehicle(v); return; } if (!(v->tick_counter&1)) return; tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction)); if (IsValidTile(tile) && (r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) && !CHANCE16(1,90)) { GetNewVehiclePos(v, &gp); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); return; } v->direction = ChangeDir(v->direction, GB(Random(), 0, 1) ? DIRDIFF_90RIGHT : DIRDIFF_90LEFT); } static void DisasterTick_NULL(Vehicle *v) {} typedef void DisasterVehicleTickProc(Vehicle *v); static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = { DisasterTick_Zeppeliner,DisasterTick_NULL, DisasterTick_UFO,DisasterTick_NULL, DisasterTick_2,DisasterTick_NULL, DisasterTick_3,DisasterTick_NULL,DisasterTick_3b, DisasterTick_4,DisasterTick_NULL, DisasterTick_4b,DisasterTick_NULL, DisasterTick_5_and_6, DisasterTick_5_and_6, }; void DisasterVehicle_Tick(Vehicle *v) { _disastervehicle_tick_procs[v->subtype](v); } void OnNewDay_DisasterVehicle(Vehicle *v) { // not used } typedef void DisasterInitProc(void); // Zeppeliner which crashes on a small airport static void Disaster0_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(), *u; Station *st; int x; if (v == NULL) return; /* Pick a random place, unless we find a small airport */ x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; FOR_ALL_STATIONS(st) { if (st->xy && st->airport_tile != 0 && st->airport_type <= 1 && IS_HUMAN_PLAYER(st->owner)) { x = (TileX(st->xy) + 2) * TILE_SIZE; break; } } InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 0); // Allocate shadow too? u = ForceAllocateSpecialVehicle(); if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 1); u->vehstatus |= VS_DISASTER; } } static void Disaster1_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(), *u; int x; if (v == NULL) return; x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, 2); v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); v->age = 0; // Allocate shadow too? u = ForceAllocateSpecialVehicle(); if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, 3); u->vehstatus |= VS_DISASTER; } } static void Disaster2_Init(void) { Industry *i, *found; Vehicle *v,*u; int x,y; found = NULL; FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == IT_OIL_REFINERY && (found==NULL || CHANCE16(1,2))) { found = i; } } if (found == NULL) return; v = ForceAllocateSpecialVehicle(); if (v == NULL) return; x = (MapSizeX() + 9) * TILE_SIZE - 1; y = TileY(found->xy) * TILE_SIZE + 37; InitializeDisasterVehicle(v, x, y, 135, DIR_NE, 4); u = ForceAllocateSpecialVehicle(); if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, y, 0, DIR_SE, 5); u->vehstatus |= VS_DISASTER; } } static void Disaster3_Init(void) { Industry *i, *found; Vehicle *v,*u,*w; int x,y; found = NULL; FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == IT_FACTORY && (found==NULL || CHANCE16(1,2))) { found = i; } } if (found == NULL) return; v = ForceAllocateSpecialVehicle(); if (v == NULL) return; x = -16 * TILE_SIZE; y = TileY(found->xy) * TILE_SIZE + 37; InitializeDisasterVehicle(v, x, y, 135, DIR_SW, 6); u = ForceAllocateSpecialVehicle(); if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, y, 0, DIR_SW, 7); u->vehstatus |= VS_DISASTER; w = ForceAllocateSpecialVehicle(); if (w != NULL) { u->next = w; InitializeDisasterVehicle(w, x, y, 140, DIR_SW, 8); } } } static void Disaster4_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(), *u; int x,y; if (v == NULL) return; x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2; y = MapMaxX() * TILE_SIZE - 1; InitializeDisasterVehicle(v, x, y, 135, DIR_NW, 9); v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2); v->age = 0; // Allocate shadow too? u = ForceAllocateSpecialVehicle(); if (u != NULL) { v->next = u; InitializeDisasterVehicle(u, x, y, 0, DIR_NW, 10); u->vehstatus |= VS_DISASTER; } } // Submarine type 1 static void Disaster5_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(); int x,y; Direction dir; uint32 r; if (v == NULL) return; r = Random(); x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; if (r & 0x80000000) { y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; dir = DIR_NW; } else { y = TILE_SIZE / 2; dir = DIR_SE; } InitializeDisasterVehicle(v, x, y, 0, dir, 13); v->age = 0; } // Submarine type 2 static void Disaster6_Init(void) { Vehicle *v = ForceAllocateSpecialVehicle(); int x,y; Direction dir; uint32 r; if (v == NULL) return; r = Random(); x = TileX(r) * TILE_SIZE + TILE_SIZE / 2; if (r & 0x80000000) { y = MapMaxX() * TILE_SIZE - TILE_SIZE / 2 - 1; dir = DIR_NW; } else { y = TILE_SIZE / 2; dir = DIR_SE; } InitializeDisasterVehicle(v, x, y, 0, dir, 14); v->age = 0; } static void Disaster7_Init(void) { int index = GB(Random(), 0, 4); uint m; for (m = 0; m < 15; m++) { const Industry* i; FOR_ALL_INDUSTRIES(i) { if (i->xy != 0 && i->type == IT_COAL_MINE && --index < 0) { SetDParam(0, i->town->index); AddNewsItem(STR_B005_COAL_MINE_SUBSIDENCE_LEAVES, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TileDiffXY(1, 1), 0); { TileIndex tile = i->xy; TileIndexDiff step = TileOffsByDir(GB(Random(), 0, 2)); uint n; for (n = 0; n < 30; n++) { DisasterClearSquare(tile); tile = TILE_MASK(tile + step); } } return; } } } } static DisasterInitProc * const _disaster_initprocs[] = { Disaster0_Init, Disaster1_Init, Disaster2_Init, Disaster3_Init, Disaster4_Init, Disaster5_Init, Disaster6_Init, Disaster7_Init, }; #define MK(a, b) { (a) - MAX_YEAR_BEGIN_REAL, (b) - MAX_YEAR_BEGIN_REAL } static const struct { byte min; byte max; } _dis_years[] = { MK(1930, 1955), MK(1940, 1970), MK(1960, 1990), MK(1970, 2000), MK(2000, 2100), MK(1940, 1965), MK(1975, 2010), MK(1950, 1985) }; #undef MK static void DoDisaster(void) { byte buf[lengthof(_dis_years)]; byte year = _cur_year; uint i; uint j; j = 0; for (i = 0; i != lengthof(_dis_years); i++) { if (year >= _dis_years[i].min && year < _dis_years[i].max) buf[j++] = i; } if (j == 0) return; _disaster_initprocs[buf[RandomRange(j)]](); } static void ResetDisasterDelay(void) { _disaster_delay = GB(Random(), 0, 9) + 730; } void DisasterDailyLoop(void) { if (--_disaster_delay != 0) return; ResetDisasterDelay(); if (_opt.diff.disasters != 0) DoDisaster(); } void StartupDisasters(void) { ResetDisasterDelay(); }