/* $Id$ */ /** @file engine_type.h Types related to engines. */ #ifndef ENGINE_TYPE_H #define ENGINE_TYPE_H #include "rail_type.h" #include "cargo_type.h" #include "vehicle_type.h" #include "gfx_type.h" #include "date_type.h" #include "sound_type.h" #include "company_type.h" #include "strings_type.h" typedef uint16 EngineID; struct Engine; enum RailVehicleTypes { RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives RAILVEH_WAGON, ///< simple wagon, not motorized }; enum EngineClass { EC_STEAM, EC_DIESEL, EC_ELECTRIC, EC_MONORAIL, EC_MAGLEV, }; struct RailVehicleInfo { byte image_index; RailVehicleTypes railveh_type; byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices. RailTypeByte railtype; uint16 max_speed; uint16 power; ///< Power of engine; For multiheaded engines the sum of both engine powers. uint16 weight; ///< Weight of vehicle; For multiheaded engines the weight of each single engine. byte running_cost; ///< Running cost of engine; For multiheaded engines the sum of both running costs. byte running_cost_class; EngineClass engclass; ///< Class of engine for this vehicle byte capacity; ///< Cargo capacity of vehicle; For multiheaded engines the capacity of each single engine. CargoID cargo_type; byte ai_rank; byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only uint16 pow_wag_power; byte pow_wag_weight; byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value // for when the 'powered wagon' callback fails. But it should really also determine what // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). // Same goes for the callback result, which atm is only used to check if a wagon is powered. byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor byte tractive_effort; ///< Tractive effort coefficient byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles }; struct ShipVehicleInfo { byte image_index; byte cost_factor; uint16 max_speed; CargoID cargo_type; uint16 capacity; byte running_cost; SoundFxByte sfx; bool refittable; }; /* AircraftVehicleInfo subtypes, bitmask type. * If bit 0 is 0 then it is a helicopter, otherwise it is a plane * in which case bit 1 tells us whether it's a big(fast) plane or not */ enum { AIR_HELI = 0, AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes AIR_FAST = 2 }; struct AircraftVehicleInfo { byte image_index; byte cost_factor; byte running_cost; byte subtype; SoundFxByte sfx; byte acceleration; uint16 max_speed; byte mail_capacity; uint16 passenger_capacity; }; struct RoadVehicleInfo { byte image_index; byte cost_factor; byte running_cost; byte running_cost_class; SoundFxByte sfx; uint16 max_speed; ///< Maximum speed in mph/3.2 units byte capacity; CargoID cargo_type; uint8 weight; ///< Weight in 1/4t units uint8 power; ///< Power in 10hp units uint8 tractive_effort; ///< Coefficient of tractive effort uint8 air_drag; ///< Coefficient of air drag }; /** Information about a vehicle * @see table/engines.h */ struct EngineInfo { Date base_intro; Year lifelength; Year base_life; byte decay_speed; byte load_amount; byte climates; uint32 refit_mask; byte refit_cost; byte misc_flags; byte callbackmask; int8 retire_early; ///< Number of years early to retire vehicle StringID string_id; ///< Default name of engine }; /** * EngineInfo.misc_flags is a bitmask, with the following values */ enum { EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle EF_USES_2CC = 1, ///< Vehicle uses two company colours EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU) }; /** * Engine.flags is a bitmask, with the following values. */ enum { ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone. ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a company. ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a company. }; enum { NUM_VEHICLE_TYPES = 6, MAX_LENGTH_ENGINE_NAME_BYTES = 31, ///< The maximum length of an engine name in bytes including '\0' MAX_LENGTH_ENGINE_NAME_PIXELS = 160, ///< The maximum length of an engine name in pixels }; static const EngineID INVALID_ENGINE = 0xFFFF; #endif /* ENGINE_TYPE_H */