/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file landscape.h Functions related to OTTD's landscape. */ #ifndef LANDSCAPE_H #define LANDSCAPE_H #include "core/geometry_type.hpp" #include "tile_cmd.h" enum { SNOW_LINE_MONTHS = 12, ///< Number of months in the snow line table. SNOW_LINE_DAYS = 32, ///< Number of days in each month in the snow line table. }; /** Structure describing the height of the snow line each day of the year * @ingroup SnowLineGroup */ struct SnowLine { byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year byte highest_value; ///< Highest snow line of the year byte lowest_value; ///< Lowest snow line of the year }; bool IsSnowLineSet(); void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]); byte GetSnowLine(); byte HighestSnowLine(); byte LowestSnowLine(); void ClearSnowLine(); uint GetPartialZ(int x, int y, Slope corners); uint GetSlopeZ(int x, int y); void GetSlopeZOnEdge(Slope tileh, DiagDirection edge, int *z1, int *z2); int GetSlopeZInCorner(Slope tileh, Corner corner); Slope GetFoundationSlope(TileIndex tile, uint *z); static inline Point RemapCoords(int x, int y, int z) { Point pt; pt.x = (y - x) * 2; pt.y = y + x - z; return pt; } static inline Point RemapCoords2(int x, int y) { return RemapCoords(x, y, GetSlopeZ(x, y)); } uint ApplyFoundationToSlope(Foundation f, Slope *s); void DrawFoundation(TileInfo *ti, Foundation f); bool HasFoundationNW(TileIndex tile, Slope slope_here, uint z_here); bool HasFoundationNE(TileIndex tile, Slope slope_here, uint z_here); void DoClearSquare(TileIndex tile); void RunTileLoop(); void InitializeLandscape(); void GenerateLandscape(byte mode); #endif /* LANDSCAPE_H */