/* $Id$ */ /** @file tile.cpp */ #include "stdafx.h" #include "tile.h" Slope GetTileSlope(TileIndex tile, uint *h) { uint a; uint b; uint c; uint d; uint min; uint r; assert(tile < MapSize()); if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) { if (h != NULL) *h = 0; return SLOPE_FLAT; } min = a = TileHeight(tile); b = TileHeight(tile + TileDiffXY(1, 0)); if (min >= b) min = b; c = TileHeight(tile + TileDiffXY(0, 1)); if (min >= c) min = c; d = TileHeight(tile + TileDiffXY(1, 1)); if (min >= d) min = d; r = SLOPE_FLAT; if ((a -= min) != 0) r += (--a << 4) + SLOPE_N; if ((c -= min) != 0) r += (--c << 4) + SLOPE_E; if ((d -= min) != 0) r += (--d << 4) + SLOPE_S; if ((b -= min) != 0) r += (--b << 4) + SLOPE_W; if (h != NULL) *h = min * TILE_HEIGHT; return (Slope)r; } uint GetTileZ(TileIndex tile) { uint h; GetTileSlope(tile, &h); return h; } uint GetTileMaxZ(TileIndex t) { uint max; uint h; h = TileHeight(t); max = h; h = TileHeight(t + TileDiffXY(1, 0)); if (h > max) max = h; h = TileHeight(t + TileDiffXY(0, 1)); if (h > max) max = h; h = TileHeight(t + TileDiffXY(1, 1)); if (h > max) max = h; return max * 8; }