/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file water_regions.cpp Handles dividing the water in the map into square regions to assist pathfinding. */ #include "stdafx.h" #include "map_func.h" #include "water_regions.h" #include "map_func.h" #include "tilearea_type.h" #include "track_func.h" #include "transport_type.h" #include "landscape.h" #include "tunnelbridge_map.h" #include "follow_track.hpp" #include "ship.h" #include "debug.h" using TWaterRegionTraversabilityBits = uint16_t; constexpr TWaterRegionPatchLabel FIRST_REGION_LABEL = 1; static_assert(sizeof(TWaterRegionTraversabilityBits) * 8 == WATER_REGION_EDGE_LENGTH); static_assert(sizeof(TWaterRegionPatchLabel) == sizeof(uint8_t)); // Important for the hash calculation. static inline TrackBits GetWaterTracks(TileIndex tile) { return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); } static inline bool IsAqueductTile(TileIndex tile) { return IsBridgeTile(tile) && GetTunnelBridgeTransportType(tile) == TRANSPORT_WATER; } static inline int GetWaterRegionX(TileIndex tile) { return TileX(tile) / WATER_REGION_EDGE_LENGTH; } static inline int GetWaterRegionY(TileIndex tile) { return TileY(tile) / WATER_REGION_EDGE_LENGTH; } static inline int GetWaterRegionMapSizeX() { return Map::SizeX() / WATER_REGION_EDGE_LENGTH; } static inline int GetWaterRegionMapSizeY() { return Map::SizeY() / WATER_REGION_EDGE_LENGTH; } static inline TWaterRegionIndex GetWaterRegionIndex(int region_x, int region_y) { return GetWaterRegionMapSizeX() * region_y + region_x; } static inline TWaterRegionIndex GetWaterRegionIndex(TileIndex tile) { return GetWaterRegionIndex(GetWaterRegionX(tile), GetWaterRegionY(tile)); } using TWaterRegionPatchLabelArray = std::array; /** * Represents a square section of the map of a fixed size. Within this square individual unconnected patches of water are * identified using a Connected Component Labeling (CCL) algorithm. Note that all information stored in this class applies * only to tiles within the square section, there is no knowledge about the rest of the map. This makes it easy to invalidate * and update a water region if any changes are made to it, such as construction or terraforming. */ class WaterRegion { private: std::array edge_traversability_bits{}; bool has_cross_region_aqueducts = false; TWaterRegionPatchLabel number_of_patches = 0; // 0 = no water, 1 = one single patch of water, etc... const OrthogonalTileArea tile_area; std::unique_ptr tile_patch_labels; ///< Tile patch labels, this may be nullptr in the following trivial cases: region is invalid, region is only land (0 patches), region is only water (1 patch) /** * Returns the local index of the tile within the region. The N corner represents 0, * the x direction is positive in the SW direction, and Y is positive in the SE direction. * @param tile Tile within the water region. * @returns The local index. */ inline int GetLocalIndex(TileIndex tile) const { assert(this->tile_area.Contains(tile)); return (TileX(tile) - TileX(this->tile_area.tile)) + WATER_REGION_EDGE_LENGTH * (TileY(tile) - TileY(this->tile_area.tile)); } public: WaterRegion(int region_x, int region_y) : tile_area(TileXY(region_x * WATER_REGION_EDGE_LENGTH, region_y * WATER_REGION_EDGE_LENGTH), WATER_REGION_EDGE_LENGTH, WATER_REGION_EDGE_LENGTH) {} OrthogonalTileIterator begin() const { return this->tile_area.begin(); } OrthogonalTileIterator end() const { return this->tile_area.end(); } /** * Returns a set of bits indicating whether an edge tile on a particular side is traversable or not. These * values can be used to determine whether a ship can enter/leave the region through a particular edge tile. * @see GetLocalIndex() for a description of the coordinate system used. * @param side Which side of the region we want to know the edge traversability of. * @returns A value holding the edge traversability bits. */ TWaterRegionTraversabilityBits GetEdgeTraversabilityBits(DiagDirection side) const { return edge_traversability_bits[side]; } /** * @returns The amount of individual water patches present within the water region. A value of * 0 means there is no water present in the water region at all. */ int NumberOfPatches() const { return this->number_of_patches; } /** * @returns Whether the water region contains aqueducts that cross the region boundaries. */ bool HasCrossRegionAqueducts() const { return this->has_cross_region_aqueducts; } /** * Returns the patch label that was assigned to the tile. * @param tile The tile of which we want to retrieve the label. * @returns The label assigned to the tile. */ TWaterRegionPatchLabel GetLabel(TileIndex tile) const { assert(this->tile_area.Contains(tile)); if (this->tile_patch_labels == nullptr) { return this->NumberOfPatches() == 0 ? INVALID_WATER_REGION_PATCH : 1; } return (*this->tile_patch_labels)[GetLocalIndex(tile)]; } /** * Performs the connected component labeling and other data gathering. * @see WaterRegion */ void ForceUpdate() { Debug(map, 3, "Updating water region ({},{})", GetWaterRegionX(this->tile_area.tile), GetWaterRegionY(this->tile_area.tile)); this->has_cross_region_aqueducts = false; /* Acquire a tile patch label array if this region does not already have one */ if (this->tile_patch_labels == nullptr) { this->tile_patch_labels = std::make_unique(); } this->tile_patch_labels->fill(INVALID_WATER_REGION_PATCH); this->edge_traversability_bits.fill(0); TWaterRegionPatchLabel current_label = 1; TWaterRegionPatchLabel highest_assigned_label = 0; /* Perform connected component labeling. This uses a flooding algorithm that expands until no * additional tiles can be added. Only tiles inside the water region are considered. */ for (const TileIndex start_tile : tile_area) { static std::vector tiles_to_check; tiles_to_check.clear(); tiles_to_check.push_back(start_tile); bool increase_label = false; while (!tiles_to_check.empty()) { const TileIndex tile = tiles_to_check.back(); tiles_to_check.pop_back(); const TrackdirBits valid_dirs = TrackBitsToTrackdirBits(GetWaterTracks(tile)); if (valid_dirs == TRACKDIR_BIT_NONE) continue; TWaterRegionPatchLabel &tile_patch = (*this->tile_patch_labels)[GetLocalIndex(tile)]; if (tile_patch != INVALID_WATER_REGION_PATCH) continue; tile_patch = current_label; highest_assigned_label = current_label; increase_label = true; for (const Trackdir dir : SetTrackdirBitIterator(valid_dirs)) { /* By using a TrackFollower we "play by the same rules" as the actual ship pathfinder */ CFollowTrackWater ft; if (ft.Follow(tile, dir)) { if (this->tile_area.Contains(ft.m_new_tile)) { tiles_to_check.push_back(ft.m_new_tile); } else if (!ft.m_is_bridge) { assert(DistanceManhattan(ft.m_new_tile, tile) == 1); const auto side = DiagdirBetweenTiles(tile, ft.m_new_tile); const int local_x_or_y = DiagDirToAxis(side) == AXIS_X ? TileY(tile) - TileY(this->tile_area.tile) : TileX(tile) - TileX(this->tile_area.tile); SetBit(this->edge_traversability_bits[side], local_x_or_y); } else { this->has_cross_region_aqueducts = true; } } } } if (increase_label) current_label++; } this->number_of_patches = highest_assigned_label; if (this->number_of_patches == 0 || (this->number_of_patches == 1 && std::all_of(this->tile_patch_labels->begin(), this->tile_patch_labels->end(), [](TWaterRegionPatchLabel label) { return label == 1; }))) { /* No need for patch storage: trivial cases */ this->tile_patch_labels.reset(); } } void PrintDebugInfo() { Debug(map, 9, "Water region {},{} labels and edge traversability = ...", GetWaterRegionX(tile_area.tile), GetWaterRegionY(tile_area.tile)); const size_t max_element_width = std::to_string(this->number_of_patches).size(); std::array traversability_NW{0}; for (auto bitIndex : SetBitIterator(edge_traversability_bits[DIAGDIR_NW])) *(traversability_NW.rbegin() + bitIndex) = 1; Debug(map, 9, " {:{}}", fmt::join(traversability_NW, " "), max_element_width); Debug(map, 9, " +{:->{}}+", "", WATER_REGION_EDGE_LENGTH * (max_element_width + 1) + 1); for (int y = 0; y < WATER_REGION_EDGE_LENGTH; ++y) { std::string line{}; for (int x = 0; x < WATER_REGION_EDGE_LENGTH; ++x) { const auto label = this->GetLabel(TileAddXY(tile_area.tile, x, y)); const std::string label_str = label == INVALID_WATER_REGION_PATCH ? "." : std::to_string(label); line = fmt::format("{:{}}", label_str, max_element_width) + " " + line; } Debug(map, 9, "{} | {}| {}", GB(this->edge_traversability_bits[DIAGDIR_SW], y, 1), line, GB(this->edge_traversability_bits[DIAGDIR_NE], y, 1)); } Debug(map, 9, " +{:->{}}+", "", WATER_REGION_EDGE_LENGTH * (max_element_width + 1) + 1); std::array traversability_SE{0}; for (auto bitIndex : SetBitIterator(edge_traversability_bits[DIAGDIR_SE])) *(traversability_SE.rbegin() + bitIndex) = 1; Debug(map, 9, " {:{}}", fmt::join(traversability_SE, " "), max_element_width); } }; std::vector _water_regions; std::vector _is_water_region_valid; TileIndex GetTileIndexFromLocalCoordinate(int region_x, int region_y, int local_x, int local_y) { assert(local_x >= 0 && local_x < WATER_REGION_EDGE_LENGTH); assert(local_y >= 0 && local_y < WATER_REGION_EDGE_LENGTH); return TileXY(WATER_REGION_EDGE_LENGTH * region_x + local_x, WATER_REGION_EDGE_LENGTH * region_y + local_y); } TileIndex GetEdgeTileCoordinate(int region_x, int region_y, DiagDirection side, int x_or_y) { assert(x_or_y >= 0 && x_or_y < WATER_REGION_EDGE_LENGTH); switch (side) { case DIAGDIR_NE: return GetTileIndexFromLocalCoordinate(region_x, region_y, 0, x_or_y); case DIAGDIR_SW: return GetTileIndexFromLocalCoordinate(region_x, region_y, WATER_REGION_EDGE_LENGTH - 1, x_or_y); case DIAGDIR_NW: return GetTileIndexFromLocalCoordinate(region_x, region_y, x_or_y, 0); case DIAGDIR_SE: return GetTileIndexFromLocalCoordinate(region_x, region_y, x_or_y, WATER_REGION_EDGE_LENGTH - 1); default: NOT_REACHED(); } } WaterRegion &GetUpdatedWaterRegion(uint16_t region_x, uint16_t region_y) { const int index = GetWaterRegionIndex(region_x, region_y); auto &water_region = _water_regions[index]; if (!_is_water_region_valid[index]) { water_region.ForceUpdate(); _is_water_region_valid[index] = true; } return water_region; } WaterRegion &GetUpdatedWaterRegion(TileIndex tile) { return GetUpdatedWaterRegion(GetWaterRegionX(tile), GetWaterRegionY(tile)); } /** * Returns the index of the water region. * @param water_region The water region to return the index for. */ TWaterRegionIndex GetWaterRegionIndex(const WaterRegionDesc &water_region) { return GetWaterRegionIndex(water_region.x, water_region.y); } /** * Calculates a number that uniquely identifies the provided water region patch. * @param water_region_patch The Water region to calculate the hash for. */ int CalculateWaterRegionPatchHash(const WaterRegionPatchDesc &water_region_patch) { return water_region_patch.label | GetWaterRegionIndex(water_region_patch) << 8; } /** * Returns the center tile of a particular water region. * @param water_region The water region to find the center tile for. * @returns The center tile of the water region. */ TileIndex GetWaterRegionCenterTile(const WaterRegionDesc &water_region) { return TileXY(water_region.x * WATER_REGION_EDGE_LENGTH + (WATER_REGION_EDGE_LENGTH / 2), water_region.y * WATER_REGION_EDGE_LENGTH + (WATER_REGION_EDGE_LENGTH / 2)); } /** * Returns basic water region information for the provided tile. * @param tile The tile for which the information will be calculated. */ WaterRegionDesc GetWaterRegionInfo(TileIndex tile) { return WaterRegionDesc{ GetWaterRegionX(tile), GetWaterRegionY(tile) }; } /** * Returns basic water region patch information for the provided tile. * @param tile The tile for which the information will be calculated. */ WaterRegionPatchDesc GetWaterRegionPatchInfo(TileIndex tile) { WaterRegion ®ion = GetUpdatedWaterRegion(tile); return WaterRegionPatchDesc{ GetWaterRegionX(tile), GetWaterRegionY(tile), region.GetLabel(tile)}; } /** * Marks the water region that tile is part of as invalid. * @param tile Tile within the water region that we wish to invalidate. */ void InvalidateWaterRegion(TileIndex tile) { if (!IsValidTile(tile)) return; auto invalidateRegion = [](TileIndex tile) { const int water_region_index = GetWaterRegionIndex(tile); if (!_is_water_region_valid[water_region_index]) Debug(map, 3, "Invalidated water region ({},{})", GetWaterRegionX(tile), GetWaterRegionY(tile)); _is_water_region_valid[water_region_index] = false; }; invalidateRegion(tile); /* When updating the water region we look into the first tile of adjacent water regions to determine edge * traversability. This means that if we invalidate any region edge tiles we might also change the traversability * of the adjacent region. This code ensures the adjacent regions also get invalidated in such a case. */ for (DiagDirection side = DIAGDIR_BEGIN; side < DIAGDIR_END; side++) { const TileIndex adjacent_tile = TileAddByDiagDir(tile, side); if (GetWaterRegionIndex(adjacent_tile) != GetWaterRegionIndex(tile)) invalidateRegion(adjacent_tile); } } /** * Calls the provided callback function for all water region patches * accessible from one particular side of the starting patch. * @param water_region_patch Water patch within the water region to start searching from * @param side Side of the water region to look for neigboring patches of water * @param callback The function that will be called for each neighbor that is found */ static inline void VisitAdjacentWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, DiagDirection side, TVisitWaterRegionPatchCallBack &func) { if (water_region_patch.label == INVALID_WATER_REGION_PATCH) return; const WaterRegion ¤t_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y); const TileIndexDiffC offset = TileIndexDiffCByDiagDir(side); const int nx = water_region_patch.x + offset.x; const int ny = water_region_patch.y + offset.y; if (nx < 0 || ny < 0 || nx >= GetWaterRegionMapSizeX() || ny >= GetWaterRegionMapSizeY()) return; const WaterRegion &neighboring_region = GetUpdatedWaterRegion(nx, ny); const DiagDirection opposite_side = ReverseDiagDir(side); /* Indicates via which local x or y coordinates (depends on the "side" parameter) we can cross over into the adjacent region. */ const TWaterRegionTraversabilityBits traversability_bits = current_region.GetEdgeTraversabilityBits(side) & neighboring_region.GetEdgeTraversabilityBits(opposite_side); if (traversability_bits == 0) return; if (current_region.NumberOfPatches() == 1 && neighboring_region.NumberOfPatches() == 1) { func(WaterRegionPatchDesc{ nx, ny, FIRST_REGION_LABEL }); // No further checks needed because we know there is just one patch for both adjacent regions return; } /* Multiple water patches can be reached from the current patch. Check each edge tile individually. */ static std::vector unique_labels; // static and vector-instead-of-map for performance reasons unique_labels.clear(); for (int x_or_y = 0; x_or_y < WATER_REGION_EDGE_LENGTH; ++x_or_y) { if (!HasBit(traversability_bits, x_or_y)) continue; const TileIndex current_edge_tile = GetEdgeTileCoordinate(water_region_patch.x, water_region_patch.y, side, x_or_y); const TWaterRegionPatchLabel current_label = current_region.GetLabel(current_edge_tile); if (current_label != water_region_patch.label) continue; const TileIndex neighbor_edge_tile = GetEdgeTileCoordinate(nx, ny, opposite_side, x_or_y); const TWaterRegionPatchLabel neighbor_label = neighboring_region.GetLabel(neighbor_edge_tile); assert(neighbor_label != INVALID_WATER_REGION_PATCH); if (std::find(unique_labels.begin(), unique_labels.end(), neighbor_label) == unique_labels.end()) unique_labels.push_back(neighbor_label); } for (TWaterRegionPatchLabel unique_label : unique_labels) func(WaterRegionPatchDesc{ nx, ny, unique_label }); } /** * Calls the provided callback function on all accessible water region patches in * each cardinal direction, plus any others that are reachable via aqueducts. * @param water_region_patch Water patch within the water region to start searching from * @param callback The function that will be called for each accessible water patch that is found */ void VisitWaterRegionPatchNeighbors(const WaterRegionPatchDesc &water_region_patch, TVisitWaterRegionPatchCallBack &callback) { if (water_region_patch.label == INVALID_WATER_REGION_PATCH) return; const WaterRegion ¤t_region = GetUpdatedWaterRegion(water_region_patch.x, water_region_patch.y); /* Visit adjacent water region patches in each cardinal direction */ for (DiagDirection side = DIAGDIR_BEGIN; side < DIAGDIR_END; side++) VisitAdjacentWaterRegionPatchNeighbors(water_region_patch, side, callback); /* Visit neigboring water patches accessible via cross-region aqueducts */ if (current_region.HasCrossRegionAqueducts()) { for (const TileIndex tile : current_region) { if (GetWaterRegionPatchInfo(tile) == water_region_patch && IsAqueductTile(tile)) { const TileIndex other_end_tile = GetOtherBridgeEnd(tile); if (GetWaterRegionIndex(tile) != GetWaterRegionIndex(other_end_tile)) callback(GetWaterRegionPatchInfo(other_end_tile)); } } } } /** * Allocates the appropriate amount of water regions for the current map size */ void AllocateWaterRegions() { const int number_of_regions = static_cast(GetWaterRegionMapSizeX()) * GetWaterRegionMapSizeY(); _water_regions.clear(); _water_regions.reserve(number_of_regions); _is_water_region_valid.resize(number_of_regions, false); Debug(map, 2, "Allocating {} x {} water regions", GetWaterRegionMapSizeX(), GetWaterRegionMapSizeY()); for (int region_y = 0; region_y < GetWaterRegionMapSizeY(); region_y++) { for (int region_x = 0; region_x < GetWaterRegionMapSizeX(); region_x++) { _water_regions.emplace_back(region_x, region_y); } } assert(_is_water_region_valid.size() == _water_regions.size()); } void PrintWaterRegionDebugInfo(TileIndex tile) { GetUpdatedWaterRegion(tile).PrintDebugInfo(); }