/* $Id$ */ /** @file player_base.h Definition of stuff that is very close to a player, like the player struct itself. */ #ifndef PLAYER_BASE_H #define PLAYER_BASE_H #include "player_type.h" #include "oldpool.h" #include "road_type.h" #include "rail_type.h" #include "date_type.h" #include "engine_type.h" #include "livery.h" #include "autoreplace_type.h" #include "economy_type.h" #include "tile_type.h" struct PlayerEconomyEntry { Money income; Money expenses; int32 delivered_cargo; int32 performance_history; ///< player score (scale 0-1000) Money company_value; }; DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS) struct Player : PoolItem { Player(uint16 name_1 = 0, bool is_ai = false); ~Player(); uint32 name_2; uint16 name_1; char *name; uint16 president_name_1; uint32 president_name_2; char *president_name; PlayerFace face; Money player_money; Money current_loan; byte player_color; Livery livery[LS_END]; byte player_money_fraction; RailTypes avail_railtypes; RoadTypes avail_roadtypes; byte block_preview; uint32 cargo_types; ///< which cargo types were transported the last year TileIndex location_of_house; TileIndex last_build_coordinate; PlayerByte share_owners[4]; Year inaugurated_year; byte num_valid_stat_ent; byte quarters_of_bankrupcy; byte bankrupt_asked; ///< which players were asked about buying it? int16 bankrupt_timeout; Money bankrupt_value; bool is_ai; Money yearly_expenses[3][EXPENSES_END]; PlayerEconomyEntry cur_economy; PlayerEconomyEntry old_economy[24]; EngineRenewList engine_renew_list; ///< Defined later bool engine_renew; bool renew_keep_length; int16 engine_renew_months; uint32 engine_renew_money; uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this) inline bool IsValid() const { return this->name_1 != 0; } }; static inline bool IsValidPlayerID(PlayerID index) { return (uint)index < GetPlayerPoolSize() && GetPlayer(index)->IsValid(); } #define FOR_ALL_PLAYERS_FROM(d, start) for (d = GetPlayer(start); d != NULL; d = (d->index + 1U < GetPlayerPoolSize()) ? GetPlayer(d->index + 1U) : NULL) if (d->IsValid()) #define FOR_ALL_PLAYERS(d) FOR_ALL_PLAYERS_FROM(d, 0) struct PlayerMoneyBackup { private: Money backup_yearly_expenses[EXPENSES_END]; PlayerEconomyEntry backup_cur_economy; Player *p; public: PlayerMoneyBackup(Player *player); void Restore(); }; static inline byte ActivePlayerCount() { const Player *p; byte count = 0; FOR_ALL_PLAYERS(p) count++; return count; } Money CalculateCompanyValue(const Player *p); #endif /* PLAYER_BASE_H */