/* $Id$ */ /** @file thread.h Base of all threads. */ #ifndef THREAD_H #define THREAD_H typedef void (*OTTDThreadFunc)(void *); /** * A Thread Object which works on all our supported OSes. */ class ThreadObject { public: /** * Virtual destructor to allow 'delete' operator to work properly. */ virtual ~ThreadObject() {}; /** * Check if the thread is currently running. * @return True if the thread is running. */ virtual bool IsRunning() = 0; /** * Waits for the thread to exit. * @return True if the thread has exited. */ virtual bool WaitForStop() = 0; /** * Exit this thread. */ virtual bool Exit() = 0; /** * Join this thread. */ virtual void Join() = 0; /** * Check if this thread is the current active thread. * @return True if it is the current active thread. */ virtual bool IsCurrent() = 0; /** * Get the unique ID of this thread. * @return A value unique to each thread. */ virtual uint GetId() = 0; /** * Create a thread; proc will be called as first function inside the thread, * with optinal params. * @param proc The procedure to call inside the thread. * @param param The params to give with 'proc'. * @return True if the thread was started correctly. */ static ThreadObject *New(OTTDThreadFunc proc, void *param); /** * Convert the current thread to a new ThreadObject. * @return A new ThreadObject with the current thread attached to it. */ static ThreadObject *AttachCurrent(); /** * Find the Id of the current running thread. * @return The thread ID of the current active thread. */ static uint CurrentId(); }; /** * Cross-platform Thread Semaphore. Wait() waits for a Set() of someone else. */ class ThreadSemaphore { public: static ThreadSemaphore *New(); /** * Virtual Destructor to avoid compiler warnings. */ virtual ~ThreadSemaphore() {}; /** * Signal all threads that are in Wait() to continue. */ virtual void Set() = 0; /** * Wait until we are signaled by a call to Set(). */ virtual void Wait() = 0; }; #endif /* THREAD_H */