/* $Id$ */ /** @file random_func.h */ #ifndef RANDOM_FUNC_HPP #define RANDOM_FUNC_HPP /************** * Warning: DO NOT enable this unless you understand what it does * * If enabled, in a network game all randoms will be dumped to the * stdout if the first client joins (or if you are a client). This * is to help finding desync problems. * * Warning: DO NOT enable this unless you understand what it does **************/ //#define RANDOM_DEBUG // Enable this to produce higher quality random numbers. // Doesn't work with network yet. // #define MERSENNE_TWISTER void SetRandomSeed(uint32 seed); #ifdef RANDOM_DEBUG #define Random() DoRandom(__LINE__, __FILE__) uint32 DoRandom(int line, const char *file); #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) uint DoRandomRange(uint max, int line, const char *file); #else uint32 Random(); uint RandomRange(uint max); #endif uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); /** * Checks if a given randomize-number is below a given probability. * * This function is used to check if the given probability by the fraction of (a/b) * is greater than low 16 bits of the given randomize-number v. * * Do not use this function twice on the same random 16 bits as it will yield * the same result. One can use a random number for two calls to Chance16I, * where one call sends the low 16 bits and the other the high 16 bits. * * @param a The numerator of the fraction * @param b The denominator of the fraction, must of course not be null * @param r The given randomize-number * @return True if v is less or equals (a/b) */ static inline bool Chance16I(const uint a, const uint b, const uint32 r) { assert(b != 0); return (uint16)r < (uint16)((a << 16) / b); } /** * Flips a coin with a given probability. * * This macro can be used to get true or false randomized according to a * given probability. The parameter a and b create a percent value with * (a/b). The macro returns true in (a/b) percent. * * @see Chance16I() * @param a The numerator of the fraction * @param b The denominator of the fraction * @return True in (a/b) percent */ static inline bool Chance16(const uint a, const uint b) { return Chance16I(a, b, Random()); } /** * Flips a coin with a given probability and saves the randomize-number in a variable. * * This function uses the same parameters as Chance16. The third parameter * must be a variable the randomize-number from Random() is saved in. * * The low 16 bits of r will already be used and can therefor not be passed to * Chance16I. One can only send the high 16 bits to Chance16I. * * @see Chance16I() * @param a The numerator of the fraction * @param b The denominator of the fraction * @param r The variable to save the randomize-number from Random() * @return True in (a/b) percent */ static inline bool Chance16R(const uint a, const uint b, uint32 &r) { r = Random(); return Chance16I(a, b, r); } #endif /* RANDOM_FUNC_HPP */