/* $Id$ */ #ifndef RAIL_MAP_H #define RAIL_MAP_H #include "direction.h" #include "tile.h" typedef enum RailTileType { RAIL_TILE_NORMAL = 0x0, RAIL_TILE_SIGNALS = 0x40, RAIL_TILE_UNUSED = 0x80, /* XXX: Maybe this could become waypoints? */ RAIL_TILE_DEPOT_WAYPOINT = 0xC0, /* Is really depots and waypoints... */ RAIL_TILE_TYPE_MASK = 0xC0 } RailTileType; static inline RailTileType GetRailTileType(TileIndex t) { assert(IsTileType(t, MP_RAILWAY)); return (RailTileType)(_m[t].m5 & RAIL_TILE_TYPE_MASK); } /** * Returns whether this is plain rails, with or without signals. Iow, if this * tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS. */ static inline bool IsPlainRailTile(TileIndex tile) { RailTileType rtt = GetRailTileType(tile); return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS; } /** * Checks if a rail tile has signals. */ static inline bool HasSignals(TileIndex tile) { return GetRailTileType(tile) == RAIL_TILE_SIGNALS; } /** These specify the subtype when the main rail type is * RAIL_TILE_DEPOT_WAYPOINT */ typedef enum RailTileSubtypes { RAIL_SUBTYPE_DEPOT = 0x00, RAIL_SUBTYPE_WAYPOINT = 0x04, RAIL_SUBTYPE_MASK = 0x3C } RailTileSubtype; /** * Returns the RailTileSubtype of a given rail tile with type * RAIL_TILE_DEPOT_WAYPOINT */ static inline RailTileSubtype GetRailTileSubtype(TileIndex tile) { assert(GetRailTileType(tile) == RAIL_TILE_DEPOT_WAYPOINT); return (RailTileSubtype)(_m[tile].m5 & RAIL_SUBTYPE_MASK); } typedef enum RailTypes { RAILTYPE_RAIL = 0, RAILTYPE_ELECTRIC = 1, RAILTYPE_MONO = 2, RAILTYPE_MAGLEV = 3, RAILTYPE_END, INVALID_RAILTYPE = 0xFF } RailType; typedef byte RailTypeMask; static inline RailType GetRailType(TileIndex t) { return (RailType)GB(_m[t].m3, 0, 4); } // TODO remove this by moving to the same bits as GetRailType() static inline RailType GetRailTypeCrossing(TileIndex t) { return (RailType)GB(_m[t].m4, 0, 4); } static inline void SetRailType(TileIndex t, RailType r) { SB(_m[t].m3, 0, 4, r); } // TODO remove this by moving to the same bits as SetRailType() static inline void SetRailTypeCrossing(TileIndex t, RailType r) { SB(_m[t].m4, 0, 4, r); } /** These are used to specify a single track. * Can be translated to a trackbit with TrackToTrackbit */ typedef enum Track { TRACK_X = 0, TRACK_Y = 1, TRACK_UPPER = 2, TRACK_LOWER = 3, TRACK_LEFT = 4, TRACK_RIGHT = 5, TRACK_END, INVALID_TRACK = 0xFF } Track; /** Bitfield corresponding to Track */ typedef enum TrackBits { TRACK_BIT_NONE = 0U, TRACK_BIT_X = 1U << TRACK_X, TRACK_BIT_Y = 1U << TRACK_Y, TRACK_BIT_UPPER = 1U << TRACK_UPPER, TRACK_BIT_LOWER = 1U << TRACK_LOWER, TRACK_BIT_LEFT = 1U << TRACK_LEFT, TRACK_BIT_RIGHT = 1U << TRACK_RIGHT, TRACK_BIT_CROSS = TRACK_BIT_X | TRACK_BIT_Y, TRACK_BIT_HORZ = TRACK_BIT_UPPER | TRACK_BIT_LOWER, TRACK_BIT_VERT = TRACK_BIT_LEFT | TRACK_BIT_RIGHT, TRACK_BIT_3WAY_NE = TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, TRACK_BIT_3WAY_SE = TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, TRACK_BIT_3WAY_SW = TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, TRACK_BIT_3WAY_NW = TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, TRACK_BIT_ALL = TRACK_BIT_CROSS | TRACK_BIT_HORZ | TRACK_BIT_VERT, TRACK_BIT_MASK = 0x3FU } TrackBits; static inline TrackBits GetTrackBits(TileIndex tile) { return (TrackBits)GB(_m[tile].m5, 0, 6); } static inline void SetTrackBits(TileIndex t, TrackBits b) { SB(_m[t].m5, 0, 6, b); } /** * Returns whether the given track is present on the given tile. Tile must be * a plain rail tile (IsPlainRailTile()). */ static inline bool HasTrack(TileIndex tile, Track track) { return HASBIT(GetTrackBits(tile), track); } static inline DiagDirection GetRailDepotDirection(TileIndex t) { return (DiagDirection)GB(_m[t].m5, 0, 2); } static inline Track GetRailWaypointTrack(TileIndex t) { return HASBIT(_m[t].m5, 0) ? TRACK_Y : TRACK_X; } static inline TrackBits GetRailWaypointBits(TileIndex t) { return _m[t].m5 & 1 ? TRACK_BIT_Y : TRACK_BIT_X; } static inline void SetCustomWaypointSprite(TileIndex t) { SETBIT(_m[t].m3, 4); } static inline void ClearCustomWaypointSprite(TileIndex t) { CLRBIT(_m[t].m3, 4); } static inline bool IsCustomWaypoint(TileIndex t) { return HASBIT(_m[t].m3, 4); } static inline Axis GetWaypointAxis(TileIndex t) { return HASBIT(_m[t].m5, 0) ? AXIS_Y : AXIS_X; } typedef enum SignalType { SIGTYPE_NORMAL = 0, // normal signal SIGTYPE_ENTRY = 1, // presignal block entry SIGTYPE_EXIT = 2, // presignal block exit SIGTYPE_COMBO = 3 // presignal inter-block } SignalType; static inline SignalType GetSignalType(TileIndex t) { assert(GetRailTileType(t) == RAIL_TILE_SIGNALS); return (SignalType)GB(_m[t].m4, 0, 2); } static inline void SetSignalType(TileIndex t, SignalType s) { assert(GetRailTileType(t) == RAIL_TILE_SIGNALS); SB(_m[t].m4, 0, 2, s); } static inline bool IsPresignalEntry(TileIndex t) { return GetSignalType(t) == SIGTYPE_ENTRY || GetSignalType(t) == SIGTYPE_COMBO; } static inline bool IsPresignalExit(TileIndex t) { return GetSignalType(t) == SIGTYPE_EXIT || GetSignalType(t) == SIGTYPE_COMBO; } static inline void CycleSignalSide(TileIndex t, Track track) { byte sig; byte pos = 6; if (track == TRACK_LOWER || track == TRACK_RIGHT) pos = 4; sig = GB(_m[t].m3, pos, 2); if (--sig == 0) sig = 3; SB(_m[t].m3, pos, 2, sig); } typedef enum SignalVariant { SIG_ELECTRIC = 0, SIG_SEMAPHORE = 1 } SignalVariant; static inline SignalVariant GetSignalVariant(TileIndex t) { return (SignalVariant)GB(_m[t].m4, 2, 1); } static inline void SetSignalVariant(TileIndex t, SignalVariant v) { SB(_m[t].m4, 2, 1, v); } static inline bool IsSignalPresent(TileIndex t, byte signalbit) { return HASBIT(_m[t].m3, signalbit + 4); } /** These are states in which a signal can be. Currently these are only two, so * simple boolean logic will do. But do try to compare to this enum instead of * normal boolean evaluation, since that will make future additions easier. */ typedef enum SignalStates { SIGNAL_STATE_RED = 0, SIGNAL_STATE_GREEN = 1, } SignalState; static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit) { return (SignalState)HASBIT(_m[t].m2, signalbit + 4); } typedef enum RailGroundType { RAIL_MAP2LO_GROUND_MASK = 0xF, RAIL_GROUND_BARREN = 0, RAIL_GROUND_GRASS = 1, RAIL_GROUND_FENCE_NW = 2, RAIL_GROUND_FENCE_SE = 3, RAIL_GROUND_FENCE_SENW = 4, RAIL_GROUND_FENCE_NE = 5, RAIL_GROUND_FENCE_SW = 6, RAIL_GROUND_FENCE_NESW = 7, RAIL_GROUND_FENCE_VERT1 = 8, RAIL_GROUND_FENCE_VERT2 = 9, RAIL_GROUND_FENCE_HORIZ1 = 10, RAIL_GROUND_FENCE_HORIZ2 = 11, RAIL_GROUND_ICE_DESERT = 12, } RailGroundType; static inline void SetRailGroundType(TileIndex t, RailGroundType rgt) { if (GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT) { SB(_m[t].m4, 0, 4, rgt); return; } SB(_m[t].m2, 0, 4, rgt); } static inline RailGroundType GetRailGroundType(TileIndex t) { /* TODO Unify this */ if (GetRailTileType(t) == RAIL_TILE_DEPOT_WAYPOINT) return (RailGroundType)GB(_m[t].m4, 0, 4); return (RailGroundType)GB(_m[t].m2, 0, 4); } static inline bool IsBarrenRailGround(TileIndex t) { return GetRailGroundType(t) == RAIL_GROUND_BARREN; } static inline bool IsSnowRailGround(TileIndex t) { return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT; } static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_NORMAL | b; } static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_DEPOT_WAYPOINT | RAIL_SUBTYPE_DEPOT | d; } static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = index; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_DEPOT_WAYPOINT | RAIL_SUBTYPE_WAYPOINT | a; } #endif