/* $Id$ */ /** @file engine_func.h Functions related to engines. */ #ifndef ENGINE_H #define ENGINE_H #include "engine_type.h" void SetupEngines(); void StartupEngines(); /* Original engine data counts and offsets */ extern const uint8 _engine_counts[4]; extern const uint8 _engine_offsets[4]; void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company); bool IsEngineRefittable(EngineID engine); void SetCachedEngineCounts(); void SetYearEngineAgingStops(); void StartupOneEngine(Engine *e, Date aging_date); uint GetTotalCapacityOfArticulatedParts(EngineID engine, VehicleType type); #endif /* ENGINE_H */