/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_testmode.hpp Switch the script instance to Test Mode. */ #ifndef SCRIPT_TESTMODE_HPP #define SCRIPT_TESTMODE_HPP #include "script_object.hpp" /** * Class to switch current mode to Test Mode. * If you create an instance of this class, the mode will be switched to * Testing. The original mode is stored and recovered from when ever the * instance is destroyed. * In Test mode all the commands you execute aren't really executed. The * system only checks if it would be able to execute your requests, and what * the cost would be. * @api ai game */ class ScriptTestMode : public ScriptObject { private: ScriptModeProc *last_mode; ///< The previous mode we were in. ScriptObject *last_instance; ///< The previous instance of the mode. protected: /** * The callback proc for Testing mode. */ static bool ModeProc(); public: /** * Creating instance of this class switches the build mode to Testing. * @note When the instance is destroyed, it restores the mode that was * current when the instance was created! */ ScriptTestMode(); /** * Destroying this instance reset the building mode to the mode it was * in when the instance was created. */ ~ScriptTestMode(); /** * @api -all */ void FinalRelease() override; }; #endif /* SCRIPT_TESTMODE_HPP */