#include "stdafx.h" #include "ttd.h" #include "network.h" #include "hal.h" #ifdef ENABLE_NETWORK #include "gfx.h" #include "window.h" #include "command.h" #include "console.h" #ifdef WIN32 # include /* GetTickCount */ # include #endif #ifdef __OS2__ # include /* gettimeofday */ # include # include # include # define STDIN 0 /* file descriptor for standard input */ extern void OS2_SwitchToConsoleMode(); #endif #ifdef UNIX # include /* gettimeofday */ # include # include # include # define STDIN 0 /* file descriptor for standard input */ #endif #ifdef __MORPHOS__ /* voids the fork, option will be disabled for morphos build anyway, because MorphOS * doesn't support forking (could only implemented with lots of code changes here). */ int morphos_dummy_fork() { return -1; } #define fork morphos_dummy_fork #endif // This file handles all dedicated-server in- and outputs static void *_dedicated_video_mem; #ifdef UNIX /* We want to fork our dedicated server */ void DedicatedFork(void) { /* Fork the program */ _dedicated_pid = fork(); switch (_dedicated_pid) { case -1: perror("Unable to fork"); exit(1); case 0: // We're the child /* Open the log-file to log all stuff too */ _log_file_fd = fopen(_log_file, "a"); if (!_log_file_fd) { perror("Unable to open logfile"); exit(1); } /* Redirect stdout and stderr to log-file */ if (dup2(fileno(_log_file_fd), fileno(stdout)) == -1) { perror("Re-routing stdout"); exit(1); } if (dup2(fileno(_log_file_fd), fileno(stderr)) == -1) { perror("Re-routing stderr"); exit(1); } break; default: // We're the parent printf("Loading dedicated server...\n"); printf(" - Forked to background with pid %d\n", _dedicated_pid); exit(0); } } /* Signal handlers */ static void DedicatedSignalHandler(int sig) { _exit_game = true; signal(sig, DedicatedSignalHandler); } #endif static const char *DedicatedVideoStart(char **parm) { _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; _dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]); _debug_net_level = 6; _debug_misc_level = 0; #ifdef WIN32 // For win32 we need to allocate an console (debug mode does the same) CreateConsole(); SetConsoleTitle("OpenTTD Dedicated Server"); #endif #ifdef __OS2__ // For OS/2 we also need to switch to console mode instead of PM mode OS2_SwitchToConsoleMode(); #endif DEBUG(misc,0)("Loading dedicated server..."); return NULL; } static void DedicatedVideoStop() { free(_dedicated_video_mem); } static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} static bool DedicatedVideoChangeRes(int w, int h) { return false; } #ifdef UNIX static bool InputWaiting() { struct timeval tv; fd_set readfds; byte ret; tv.tv_sec = 0; tv.tv_usec = 1; FD_ZERO(&readfds); FD_SET(STDIN, &readfds); /* don't care about writefds and exceptfds: */ ret = select(STDIN + 1, &readfds, NULL, NULL, &tv); if (ret > 0) return true; else return false; } #else static bool InputWaiting() { return kbhit(); } #endif static void DedicatedHandleKeyInput() { #ifdef WIN32 char input; #endif static char input_line[200] = ""; #if defined(UNIX) || defined(__OS2__) if (InputWaiting()) { if (_exit_game) return; fgets(input_line, 200, stdin); // Forget about the final \n (or \r) strtok(input_line, "\r\n"); IConsoleCmdExec(input_line); } #else if (InputWaiting()) { input = getch(); printf("%c", input); if (input != '\r') snprintf(input_line, 200, "%s%c", input_line, input); else { printf("\n"); IConsoleCmdExec(input_line); input_line[0] = '\0'; } } #endif } static int DedicatedVideoMainLoop() { #ifndef WIN32 struct timeval tim; #endif uint32 next_tick; uint32 cur_ticks; #ifdef WIN32 next_tick = GetTickCount() + 30; #else gettimeofday(&tim, NULL); next_tick = (tim.tv_usec / 1000) + 30 + (tim.tv_sec * 1000); #endif /* Signal handlers */ #ifdef UNIX signal(SIGTERM, DedicatedSignalHandler); signal(SIGINT, DedicatedSignalHandler); signal(SIGQUIT, DedicatedSignalHandler); #endif // Load the dedicated server stuff _is_network_server = true; _network_dedicated = true; _switch_mode = SM_NONE; _network_playas = OWNER_SPECTATOR; _local_player = OWNER_SPECTATOR; DoCommandP(0, Random(), InteractiveRandom(), NULL, CMD_GEN_RANDOM_NEW_GAME); // Done loading, start game! if (!_networking) { DEBUG(net, 1)("Dedicated server could not be launced. Aborting.."); return ML_QUIT; } while (true) { InteractiveRandom(); // randomness if (_exit_game) return ML_QUIT; if (!_dedicated_forks) DedicatedHandleKeyInput(); #ifdef WIN32 cur_ticks = GetTickCount(); #else gettimeofday(&tim, NULL); cur_ticks = (tim.tv_usec / 1000) + (tim.tv_sec * 1000); #endif if (cur_ticks >= next_tick) { next_tick += 30; GameLoop(); _screen.dst_ptr = _dedicated_video_mem; UpdateWindows(); } CSleep(1); } return ML_QUIT; } const HalVideoDriver _dedicated_video_driver = { DedicatedVideoStart, DedicatedVideoStop, DedicatedVideoMakeDirty, DedicatedVideoMainLoop, DedicatedVideoChangeRes, }; #else static void *_dedicated_video_mem; static const char *DedicatedVideoStart(char **parm) { DEBUG(misc,0)("OpenTTD compiled without network-support, quiting..."); return NULL; } void DedicatedFork(void) {} static void DedicatedVideoStop() { free(_dedicated_video_mem); } static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {} static bool DedicatedVideoChangeRes(int w, int h) { return false; } static int DedicatedVideoMainLoop() { return ML_QUIT; } const HalVideoDriver _dedicated_video_driver = { DedicatedVideoStart, DedicatedVideoStop, DedicatedVideoMakeDirty, DedicatedVideoMainLoop, DedicatedVideoChangeRes, }; #endif /* ENABLE_NETWORK */