/* $Id$ */ /** @file gfx_func.h Functions related to the gfx engine. */ /** * @defgroup dirty Dirty * * Handles the repaint of some part of the screen. * * Some places in the code are called functions which makes something "dirty". * This has nothing to do with making a Tile or Window darker or less visible. * This term comes from memory caching and is used to define an object must * be repaint. If some data of an object (like a Tile, Window, Vehicle, whatever) * are changed which are so extensive the object must be repaint its marked * as "dirty". The video driver repaint this object instead of the whole screen * (this is btw. also possible if needed). This is used to avoid a * flickering of the screen by the video driver constantly repainting it. * * This whole mechanism is controlled by an rectangle defined in #_invalid_rect. This * rectangle defines the area on the screen which must be repaint. If a new object * needs to be repainted this rectangle is extended to 'catch' the object on the * screen. At some point (which is normaly uninteressted for patch writers) this * rectangle is send to the video drivers method * VideoDriver::MakeDirty and it is truncated back to an empty rectangle. At some * later point (which is uninteressted, too) the video driver * repaints all these saved rectangle instead of the whole screen and drop the * rectangle informations. Then a new round begins by marking objects "dirty". * * @see VideoDriver::MakeDirty * @see _invalid_rect * @see _screen */ #ifndef GFX_FUNC_H #define GFX_FUNC_H #include "gfx_type.h" #include "strings_type.h" void GameLoop(); void CreateConsole(); extern byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down extern bool _fullscreen; extern CursorVars _cursor; extern bool _ctrl_pressed; ///< Is Ctrl pressed? extern bool _shift_pressed; ///< Is Shift pressed? extern byte _fast_forward; extern bool _left_button_down; extern bool _left_button_clicked; extern bool _right_button_down; extern bool _right_button_clicked; extern DrawPixelInfo _screen; extern int _pal_first_dirty; extern int _pal_count_dirty; extern int _num_resolutions; extern uint16 _resolutions[32][2]; extern uint16 _cur_resolution[2]; extern Colour _cur_palette[256]; void HandleKeypress(uint32 key); void HandleMouseEvents(); void CSleep(int milliseconds); void UpdateWindows(); uint32 InteractiveRandom(); //< Used for random sequences that are not the same on the other end of the multiplayer link uint InteractiveRandomRange(uint max); void DrawChatMessage(); void DrawMouseCursor(); void ScreenSizeChanged(); void HandleExitGameRequest(); void GameSizeChanged(); void UndrawMouseCursor(); void RedrawScreenRect(int left, int top, int right, int bottom); void GfxScroll(int left, int top, int width, int height, int xo, int yo); void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL); /* XXX doesn't really belong here, but the only * consumers always use it in conjunction with DoDrawString() */ #define UPARROW "\xEE\x8A\x80" #define DOWNARROW "\xEE\x8A\xAA" int DrawStringCentered(int x, int y, StringID str, uint16 color); int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color); int DoDrawStringCentered(int x, int y, const char *str, uint16 color); int DrawString(int x, int y, StringID str, uint16 color); int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw); int DoDrawString(const char *string, int x, int y, uint16 color); int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw); void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color); void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color); int DrawStringRightAligned(int x, int y, StringID str, uint16 color); void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw); void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color); void GfxFillRect(int left, int top, int right, int bottom, int color); void GfxDrawLine(int left, int top, int right, int bottom, int color); void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3); Dimension GetStringBoundingBox(const char *str); uint32 FormatStringLinebreaks(char *str, int maxw); void LoadStringWidthTable(); void DrawStringMultiCenter(int x, int y, StringID str, int maxw); uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1); /** * Let the dirty blocks repainting by the video driver. * * @ingroup dirty */ void DrawDirtyBlocks(); /** * Set a new dirty block. * * @ingroup dirty */ void SetDirtyBlocks(int left, int top, int right, int bottom); /** * Marks the whole screen as dirty. * * @ingroup dirty */ void MarkWholeScreenDirty(); void GfxInitPalettes(); bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height); /* window.cpp */ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom); void SetMouseCursor(SpriteID sprite, SpriteID pal); void SetAnimatedMouseCursor(const AnimCursor *table); void CursorTick(); void DrawMouseCursor(); void ScreenSizeChanged(); void UndrawMouseCursor(); bool ChangeResInGame(int w, int h); void SortResolutions(int count); bool ToggleFullScreen(bool fs); /* gfx.cpp */ #define ASCII_LETTERSTART 32 extern FontSize _cur_fontsize; byte GetCharacterWidth(FontSize size, uint32 key); static inline byte GetCharacterHeight(FontSize size) { switch (size) { default: NOT_REACHED(); case FS_NORMAL: return 10; case FS_SMALL: return 6; case FS_LARGE: return 18; } } extern DrawPixelInfo *_cur_dpi; /** * All 16 colour gradients * 8 colours per gradient from darkest (0) to lightest (7) */ extern byte _colour_gradient[16][8]; extern bool _use_dos_palette; #endif /* GFX_FUNC_H */