/* $Id$ */ /** @file unmovable_map.h */ #ifndef UNMOVABLE_MAP_H #define UNMOVABLE_MAP_H enum { HQ_NUM_TILE = 4, HQ_NUM_SIZE = 5 }; enum UnmovableType { UNMOVABLE_TRANSMITTER = 0, UNMOVABLE_LIGHTHOUSE = 1, UNMOVABLE_STATUE = 2, UNMOVABLE_OWNED_LAND = 3, UNMOVABLE_HQ_NORTH = 0x80, UNMOVABLE_HQ_WEST = 0x81, UNMOVABLE_HQ_EAST = 0x82, UNMOVABLE_HQ_SOUTH = 0x83, UNMOVABLE_HQ_END = UNMOVABLE_HQ_NORTH + HQ_NUM_SIZE * HQ_NUM_TILE }; static inline UnmovableType GetUnmovableType(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return (UnmovableType)_m[t].m5; } static inline bool IsTransmitterTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && GetUnmovableType(t) == UNMOVABLE_TRANSMITTER; } static inline bool IsOwnedLand(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GetUnmovableType(t) == UNMOVABLE_OWNED_LAND; } static inline bool IsOwnedLandTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && IsOwnedLand(t); } static inline bool IsCompanyHQ(TileIndex t) { return IS_INT_INSIDE(GetUnmovableType(t), UNMOVABLE_HQ_NORTH, UNMOVABLE_HQ_END); } static inline bool IsStatue(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE)); return GetUnmovableType(t) == UNMOVABLE_STATUE; } static inline bool IsStatueTile(TileIndex t) { return IsTileType(t, MP_UNMOVABLE) && IsStatue(t); } static inline TownID GetStatueTownID(TileIndex t) { assert(IsStatue(t)); return _m[t].m2; } static inline byte GetCompanyHQSize(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)); return GB(_m[t].m5, 2, 3); } static inline byte GetCompanyHQSection(TileIndex t) { assert(IsTileType(t, MP_UNMOVABLE) && IsCompanyHQ(t)); return GB(_m[t].m5, 0, 5); } static inline void EnlargeCompanyHQ(TileIndex t, byte size) { size *= 4; if (size <= _m[t].m5 - UNMOVABLE_HQ_NORTH) return; _m[t + TileDiffXY(0, 0)].m5 = UNMOVABLE_HQ_NORTH + size; _m[t + TileDiffXY(0, 1)].m5 = UNMOVABLE_HQ_WEST + size; _m[t + TileDiffXY(1, 0)].m5 = UNMOVABLE_HQ_EAST + size; _m[t + TileDiffXY(1, 1)].m5 = UNMOVABLE_HQ_SOUTH + size; } static inline void MakeUnmovable(TileIndex t, UnmovableType u, Owner o) { SetTileType(t, MP_UNMOVABLE); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = 0; _m[t].m4 = 0; _m[t].m5 = u; } static inline void MakeTransmitter(TileIndex t) { MakeUnmovable(t, UNMOVABLE_TRANSMITTER, OWNER_NONE); } static inline void MakeLighthouse(TileIndex t) { MakeUnmovable(t, UNMOVABLE_LIGHTHOUSE, OWNER_NONE); } static inline void MakeStatue(TileIndex t, Owner o, TownID town_id) { MakeUnmovable(t, UNMOVABLE_STATUE, o); _m[t].m2 = town_id; } static inline void MakeOwnedLand(TileIndex t, Owner o) { MakeUnmovable(t, UNMOVABLE_OWNED_LAND, o); } static inline void MakeCompanyHQ(TileIndex t, Owner o) { MakeUnmovable(t + TileDiffXY(0, 0), UNMOVABLE_HQ_NORTH, o); MakeUnmovable(t + TileDiffXY(0, 1), UNMOVABLE_HQ_WEST, o); MakeUnmovable(t + TileDiffXY(1, 0), UNMOVABLE_HQ_EAST, o); MakeUnmovable(t + TileDiffXY(1, 1), UNMOVABLE_HQ_SOUTH, o); } #endif /* UNMOVABLE_MAP_H */