/* $Id$ */ /** @file oldpool.h */ #ifndef OLDPOOL_H #define OLDPOOL_H /* The function that is called after a new block is added start_item is the first item of the new made block */ typedef void OldMemoryPoolNewBlock(uint start_item); /* The function that is called before a block is cleaned up */ typedef void OldMemoryPoolCleanBlock(uint start_item, uint end_item); /** * Stuff for dynamic vehicles. Use the wrappers to access the OldMemoryPool * please try to avoid manual calls! */ struct OldMemoryPoolBase { void CleanPool(); bool AddBlockToPool(); bool AddBlockIfNeeded(uint index); protected: OldMemoryPoolBase(const char *name, uint max_blocks, uint block_size_bits, uint item_size, OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) : name(name), max_blocks(max_blocks), block_size_bits(block_size_bits), new_block_proc(new_block_proc), clean_block_proc(clean_block_proc), current_blocks(0), total_items(0), item_size(item_size), first_free_index(0), blocks(NULL) {} const char* name; ///< Name of the pool (just for debugging) const uint max_blocks; ///< The max amount of blocks this pool can have const uint block_size_bits; ///< The size of each block in bits /// Pointer to a function that is called after a new block is added OldMemoryPoolNewBlock *new_block_proc; /// Pointer to a function that is called to clean a block OldMemoryPoolCleanBlock *clean_block_proc; uint current_blocks; ///< How many blocks we have in our pool uint total_items; ///< How many items we now have in this pool public: const uint item_size; ///< How many bytes one block is uint first_free_index; ///< The index of the first free pool item in this pool byte **blocks; ///< An array of blocks (one block hold all the items) /** * Get the size of this pool, i.e. the total number of items you * can put into it at the current moment; the pool might still * be able to increase the size of the pool. * @return the size of the pool */ inline uint GetSize() const { return this->total_items; } /** * Can this pool allocate more blocks, i.e. is the maximum amount * of allocated blocks not yet reached? * @return the if and only if the amount of allocable blocks is * less than the amount of allocated blocks. */ inline bool CanAllocateMoreBlocks() const { return this->current_blocks < this->max_blocks; } /** * Get the maximum number of allocable blocks. * @return the numebr of blocks */ inline uint GetBlockCount() const { return this->current_blocks; } /** * Get the name of this pool. * @return the name */ inline const char *GetName() const { return this->name; } }; template struct OldMemoryPool : public OldMemoryPoolBase { OldMemoryPool(const char *name, uint max_blocks, uint block_size_bits, uint item_size, OldMemoryPoolNewBlock *new_block_proc, OldMemoryPoolCleanBlock *clean_block_proc) : OldMemoryPoolBase(name, max_blocks, block_size_bits, item_size, new_block_proc, clean_block_proc) {} /** * Get the pool entry at the given index. * @param index the index into the pool * @pre index < this->GetSize() * @return the pool entry. */ inline T *Get(uint index) const { assert(index < this->GetSize()); return (T*)(this->blocks[index >> this->block_size_bits] + (index & ((1 << this->block_size_bits) - 1)) * this->item_size); } }; /** * Those are the wrappers: * CleanPool cleans the pool up, but you can use AddBlockToPool directly again * (no need to call CreatePool!) * AddBlockToPool adds 1 more block to the pool. Returns false if there is no * more room */ static inline void CleanPool(OldMemoryPoolBase *array) { array->CleanPool(); } static inline bool AddBlockToPool(OldMemoryPoolBase *array) { return array->AddBlockToPool(); } /** * Adds blocks to the pool if needed (and possible) till index fits inside the pool * * @return Returns false if adding failed */ static inline bool AddBlockIfNeeded(OldMemoryPoolBase *array, uint index) { return array->AddBlockIfNeeded(index); } /** * Generic function to initialize a new block in a pool. * @param start_item the first item that needs to be initialized */ template *Tpool> static void PoolNewBlock(uint start_item) { for (T *t = Tpool->Get(start_item); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) { t = new (t) T(); t->index = start_item++; } } /** * Generic function to free a new block in a pool. * This function uses QuickFree that is intended to only free memory that would be lost if the pool is freed. * @param start_item the first item that needs to be cleaned * @param end_item the last item that needs to be cleaned */ template *Tpool> static void PoolCleanBlock(uint start_item, uint end_item) { for (uint i = start_item; i <= end_item; i++) { T *t = Tpool->Get(i); if (t->IsValid()) { t->QuickFree(); } } } /** * Generalization for all pool items that are saved in the savegame. * It specifies all the mechanics to access the pool easily. */ template *Tpool> struct PoolItem { /** * The pool-wide index of this object. */ Tid index; /** * We like to have the correct class destructed. */ virtual ~PoolItem() { if (this->index < Tpool->first_free_index) Tpool->first_free_index = this->index; } /** * Called on each object when the pool is being destroyed, so one * can free allocated memory without the need for freeing for * example orders. */ virtual void QuickFree() { } /** * An overriden version of new that allocates memory on the pool. * @param size the size of the variable (unused) * @return the memory that is 'allocated' */ void *operator new(size_t size) { return AllocateRaw(); } /** * 'Free' the memory allocated by the overriden new. * @param p the memory to 'free' */ void operator delete(void *p) { } /** * An overriden version of new, so you can directly allocate a new object with * the correct index when one is loading the savegame. * @param size the size of the variable (unused) * @param index the index of the object * @return the memory that is 'allocated' */ void *operator new(size_t size, int index) { if (!Tpool->AddBlockIfNeeded(index)) error("%s: failed loading savegame: too many %s", Tpool->GetName(), Tpool->GetName()); return Tpool->Get(index); } /** * 'Free' the memory allocated by the overriden new. * @param p the memory to 'free' * @param index the original parameter given to create the memory */ void operator delete(void *p, int index) { } /** * An overriden version of new, so you can use the vehicle instance * instead of a newly allocated piece of memory. * @param size the size of the variable (unused) * @param pn the already existing object to use as 'storage' backend * @return the memory that is 'allocated' */ void *operator new(size_t size, T *pn) { return pn; } /** * 'Free' the memory allocated by the overriden new. * @param p the memory to 'free' * @param pn the pointer that was given to 'new' on creation. */ void operator delete(void *p, T *pn) { } /** * Is this a valid object or not? * @return true if and only if it is valid */ virtual bool IsValid() const { return false; } private: /** * Allocate a pool item; possibly allocate a new block in the pool. * @return the allocated pool item (or NULL when the pool is full). */ static T *AllocateRaw() { for (T *t = Tpool->Get(Tpool->first_free_index); t != NULL; t = (t->index + 1U < Tpool->GetSize()) ? Tpool->Get(t->index + 1U) : NULL) { if (!t->IsValid()) { Tpool->first_free_index = t->index; Tid index = t->index; memset(t, 0, Tpool->item_size); t->index = index; return t; } } /* Check if we can add a block to the pool */ if (Tpool->AddBlockToPool()) return AllocateRaw(); return NULL; } }; #define OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \ enum { \ name##_POOL_BLOCK_SIZE_BITS = block_size_bits, \ name##_POOL_MAX_BLOCKS = max_blocks \ }; #define OLD_POOL_ACCESSORS(name, type) \ static inline type* Get##name(uint index) { return _##name##_pool.Get(index); } \ static inline uint Get##name##PoolSize() { return _##name##_pool.GetSize(); } #define DECLARE_OLD_POOL(name, type, block_size_bits, max_blocks) \ OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \ extern OldMemoryPool _##name##_pool; \ OLD_POOL_ACCESSORS(name, type) #define DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \ OldMemoryPool _##name##_pool( \ #name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \ new_block_proc, clean_block_proc); #define DEFINE_OLD_POOL_GENERIC(name, type) \ OldMemoryPool _##name##_pool( \ #name, name##_POOL_MAX_BLOCKS, name##_POOL_BLOCK_SIZE_BITS, sizeof(type), \ PoolNewBlock, PoolCleanBlock); #define STATIC_OLD_POOL(name, type, block_size_bits, max_blocks, new_block_proc, clean_block_proc) \ OLD_POOL_ENUM(name, type, block_size_bits, max_blocks) \ static DEFINE_OLD_POOL(name, type, new_block_proc, clean_block_proc) \ OLD_POOL_ACCESSORS(name, type) #endif /* OLDPOOL_H */