/* $Id$ */ /** @file vehicle_gui.h */ #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H #include "window.h" #include "vehicle.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); void InitializeVehiclesGuiList(); /* sorter stuff */ void RebuildVehicleLists(); void ResortVehicleLists(); void SortVehicleList(vehiclelist_d *vl); void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type); #define PERIODIC_RESORT_DAYS 10 extern const StringID _vehicle_sort_listing[]; /* Start of functions regarding vehicle list windows */ enum { PLY_WND_PRC__OFFSET_TOP_WIDGET = 26, PLY_WND_PRC__SIZE_OF_ROW_TINY = 13, PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26, PLY_WND_PRC__SIZE_OF_ROW_BIG = 36, PLY_WND_PRC__SIZE_OF_ROW_BIG2 = 39, }; /* Vehicle List Window type flags */ enum { VLW_STANDARD = 0 << 8, VLW_SHARED_ORDERS = 1 << 8, VLW_STATION_LIST = 2 << 8, VLW_DEPOT_LIST = 3 << 8, VLW_GROUP_LIST = 4 << 8, VLW_MASK = 0x700, }; static inline bool ValidVLWFlags(uint16 flags) { return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST); } void PlayerVehWndProc(Window *w, WindowEvent *e); int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number); void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection); void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection); void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection); void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection); void ShowBuildVehicleWindow(TileIndex tile, VehicleType type); void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v); uint ShowAdditionalText(int x, int y, uint w, EngineID engine); uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); void ShowVehicleListWindow(const Vehicle *v); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station); void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile); void ShowReplaceVehicleWindow(VehicleType vehicletype); void DrawSmallOrderList(const Vehicle *v, int x, int y); void ShowReplaceGroupVehicleWindow(GroupID group, VehicleType veh); static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) { switch (v->type) { case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break; case VEH_ROAD: DrawRoadVehImage(v, x, y, count, selection); break; case VEH_SHIP: DrawShipImage(v, x, y, selection); break; case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break; default: NOT_REACHED(); } } static inline uint GetVehicleListHeight(VehicleType type) { return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24; } #endif /* VEHICLE_GUI_H */