/* $Id$ */ /** @file yapf.h */ #ifndef YAPF_H #define YAPF_H #include "../debug.h" /** Finds the best path for given ship. * @param v the ship that needs to find a path * @param tile the tile to find the path from (should be next tile the ship is about to enter) * @param enterdir diagonal direction which the ship will enter this new tile from * @param tracks available tracks on the new tile (to choose from) * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks); /** Finds the best path for given road vehicle. * @param v the RV that needs to find a path * @param tile the tile to find the path from (should be next tile the RV is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir); /** Finds the best path for given train. * @param v the train that needs to find a path * @param tile the tile to find the path from (should be next tile the train is about to enter) * @param enterdir diagonal direction which the RV will enter this new tile from * @param tracks available trackdirs on the new tile (to choose from) * @param path_not_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess') * @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found */ Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found); /** Used by RV multistop feature to find the nearest road stop that has a free slot. * @param v RV (its current tile will be the origin) * @param tile destination tile * @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found */ uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile); /** Used when user sends RV to the nearest depot or if RV needs servicing. * Returns the nearest depot (or NULL if depot was not found). */ Depot* YapfFindNearestRoadDepot(const Vehicle *v); /** Used when user sends train to the nearest depot or if train needs servicing. * @param v train that needs to go to some depot * @param max_distance max distance (number of track tiles) from the current train position * (used also as optimization - the pathfinder can stop path finding if max_distance * was reached and no depot was seen) * @param reverse_penalty penalty that should be added for the path that requires reversing the train first * @param depot_tile receives the depot tile if depot was found * @param reversed receives true if train needs to reversed first * @return the true if depot was found. */ bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed); /** Returns true if it is better to reverse the train before leaving station */ bool YapfCheckReverseTrain(Vehicle* v); /** Use this function to notify YAPF that track layout (or signal configuration) has change */ void YapfNotifyTrackLayoutChange(TileIndex tile, Track track); /** performance measurement helpers */ void* NpfBeginInterval(); int NpfEndInterval(void* perf); extern int _aystar_stats_open_size; extern int _aystar_stats_closed_size; /** Track followers. They should help whenever any new code will need to walk through * tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers). * It is an attempt to introduce API that should simplify tasks listed above. * If you will need to use it: * 1. allocate/declare FollowTrack_t structure; * 2. call FollowTrackInit() and provide vehicle (if relevant) * 3. call one of 6 FollowTrackXxxx() APIs below * 4. check return value (if true then continue else stop) * 5. look at FollowTrack_t structure for the result * 6. optionally repeat steps 3..5 * 7. in case of troubles contact KUDr */ /** Base struct for track followers. */ struct FollowTrack_t { enum ErrorCode { EC_NONE, EC_OWNER, EC_RAIL_TYPE, EC_90DEG, EC_NO_WAY, }; const Vehicle* m_veh; ///< moving vehicle TileIndex m_old_tile; ///< the origin (vehicle moved from) before move Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move TileIndex m_new_tile; ///< the new tile (the vehicle has entered) TrackdirBits m_new_td_bits; ///< the new set of available trackdirs DiagDirection m_exitdir; ///< exit direction (leaving the old tile) bool m_is_tunnel; ///< last turn passed tunnel bool m_is_bridge; ///< last turn passed bridge ramp bool m_is_station; ///< last turn passed station int m_tiles_skipped; ///< number of skipped tunnel or station tiles ErrorCode m_err; }; /** Initializes FollowTrack_t structure */ void FollowTrackInit(FollowTrack_t *This, const Vehicle* v); /** Main track follower routines */ bool FollowTrackWater (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td); bool FollowTrackRoad (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td); bool FollowTrackRail (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td); bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td); bool FollowTrackRoadNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td); bool FollowTrackRailNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td); /** Base tile length units */ enum { YAPF_TILE_LENGTH = 100, YAPF_TILE_CORNER_LENGTH = 71 }; #endif /* YAPF_H */