/* $Id$ */ /** @file yapf_rail.cpp */ #include "../stdafx.h" #include "yapf.hpp" #include "yapf_node_rail.hpp" #include "yapf_costrail.hpp" #include "yapf_destrail.hpp" #define DEBUG_YAPF_CACHE 0 int _total_pf_time_us = 0; template class CYapfFollowAnyDepotRailT { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables protected: /// to access inherited path finder FORCEINLINE Tpf& Yapf() {return *static_cast(this);} public: /** Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir())) Yapf().AddMultipleNodes(&old_node, F); } /// return debug report character to identify the transportation type FORCEINLINE char TransportTypeChar() const {return 't';} static bool stFindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed) { Tpf pf1; bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed); #if DEBUG_YAPF_CACHE Tpf pf2; TileIndex depot_tile2 = INVALID_TILE; bool reversed2 = false; pf2.DisableCache(true); bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2); if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) { DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); } #endif return result1; } FORCEINLINE bool FindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed) { // set origin and destination nodes Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true); Yapf().SetDestination(v); Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance); // find the best path bool bFound = Yapf().FindPath(v); if (!bFound) return false; // some path found // get found depot tile Node *n = Yapf().GetBestNode(); *depot_tile = n->GetLastTile(); // walk through the path back to the origin Node *pNode = n; while (pNode->m_parent != NULL) { pNode = pNode->m_parent; } // if the origin node is our front vehicle tile/Trackdir then we didn't reverse // but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed) *reversed = (pNode->m_cost != 0); return true; } }; template class CYapfFollowRailT { public: typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class) typedef typename Types::TrackFollower TrackFollower; typedef typename Types::NodeList::Titem Node; ///< this will be our node type typedef typename Node::Key Key; ///< key to hash tables protected: /// to access inherited path finder FORCEINLINE Tpf& Yapf() {return *static_cast(this);} public: /** Called by YAPF to move from the given node to the next tile. For each * reachable trackdir on the new tile creates new node, initializes it * and adds it to the open list by calling Yapf().AddNewNode(n) */ inline void PfFollowNode(Node& old_node) { TrackFollower F(Yapf().GetVehicle()); if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir())) Yapf().AddMultipleNodes(&old_node, F); } /// return debug report character to identify the transportation type FORCEINLINE char TransportTypeChar() const {return 't';} static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found) { // create pathfinder instance Tpf pf1; Trackdir result1 = pf1.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found); #if DEBUG_YAPF_CACHE Tpf pf2; pf2.DisableCache(true); Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_not_found); if (result1 != result2) { DEBUG(yapf, 0, "CACHE ERROR: ChooseRailTrack() = [%d, %d]", result1, result2); DumpTarget dmp1, dmp2; pf1.DumpBase(dmp1); pf2.DumpBase(dmp2); FILE *f1 = fopen("C:\\yapf1.txt", "wt"); FILE *f2 = fopen("C:\\yapf2.txt", "wt"); fwrite(dmp1.m_out.Data(), 1, dmp1.m_out.Size(), f1); fwrite(dmp2.m_out.Data(), 1, dmp2.m_out.Size(), f2); fclose(f1); fclose(f2); } #endif return result1; } FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found) { // set origin and destination nodes Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true); Yapf().SetDestination(v); // find the best path bool path_found = Yapf().FindPath(v); if (path_not_found != NULL) { // tell controller that the path was only 'guessed' // treat the path as found if stopped on the first two way signal(s) *path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal); } // if path not found - return INVALID_TRACKDIR Trackdir next_trackdir = INVALID_TRACKDIR; Node *pNode = Yapf().GetBestNode(); if (pNode != NULL) { // path was found or at least suggested // walk through the path back to the origin Node* pPrev = NULL; while (pNode->m_parent != NULL) { pPrev = pNode; pNode = pNode->m_parent; } // return trackdir from the best origin node (one of start nodes) Node& best_next_node = *pPrev; assert(best_next_node.GetTile() == tile); next_trackdir = best_next_node.GetTrackdir(); } return next_trackdir; } static bool stCheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2) { Tpf pf1; bool result1 = pf1.CheckReverseTrain(v, t1, td1, t2, td2); #if DEBUG_YAPF_CACHE Tpf pf2; pf2.DisableCache(true); bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2); if (result1 != result2) { DEBUG(yapf, 0, "CACHE ERROR: CheckReverseTrain() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F"); } #endif return result1; } FORCEINLINE bool CheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2) { // create pathfinder instance // set origin and destination nodes Yapf().SetOrigin(t1, td1, t2, td2, 1, false); Yapf().SetDestination(v); // find the best path bool bFound = Yapf().FindPath(v); if (!bFound) return false; // path was found // walk through the path back to the origin Node *pNode = Yapf().GetBestNode(); while (pNode->m_parent != NULL) { pNode = pNode->m_parent; } // check if it was reversed origin Node& best_org_node = *pNode; bool reversed = (best_org_node.m_cost != 0); return reversed; } }; template class TdestinationT, template class TfollowT> struct CYapfRail_TypesT { typedef CYapfRail_TypesT Types; typedef Tpf_ Tpf; typedef Ttrack_follower TrackFollower; typedef Tnode_list NodeList; typedef CYapfBaseT PfBase; typedef TfollowT PfFollow; typedef CYapfOriginTileTwoWayT PfOrigin; typedef TdestinationT PfDestination; typedef CYapfSegmentCostCacheGlobalT PfCache; typedef CYapfCostRailT PfCost; }; struct CYapfRail1 : CYapfT > {}; struct CYapfRail2 : CYapfT > {}; struct CYapfAnyDepotRail1 : CYapfT > {}; struct CYapfAnyDepotRail2 : CYapfT > {}; Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool *path_not_found) { // default is YAPF type 2 typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackBits, bool*); PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // check if non-default YAPF type needed if (_patches.forbid_90_deg) { pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack; // Trackdir, forbid 90-deg } Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, tracks, path_not_found); return td_ret; } bool YapfCheckReverseTrain(Vehicle* v) { // tile where the engine is TileIndex tile = v->tile; // tile where we have last wagon Vehicle* last_veh = GetLastVehicleInChain(v); // if we are in tunnel then give up if (v->u.rail.track == 0x40 || last_veh->u.rail.track == 0x40) return false; // get trackdirs of both ends Trackdir td = GetVehicleTrackdir(v); Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh)); typedef bool (*PfnCheckReverseTrain)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir); PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail1::stCheckReverseTrain; // check if non-default YAPF type needed if (_patches.forbid_90_deg) { pfnCheckReverseTrain = &CYapfRail2::stCheckReverseTrain; // Trackdir, forbid 90-deg } bool reverse = pfnCheckReverseTrain(v, tile, td, last_veh->tile, td_rev); return reverse; } bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed) { *depot_tile = INVALID_TILE; *reversed = false; Vehicle* last_veh = GetLastVehicleInChain(v); TileIndex tile = v->tile; TileIndex last_tile = last_veh->tile; // their trackdirs Trackdir td = GetVehicleTrackdir(v); Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh)); typedef bool (*PfnFindNearestDepotTwoWay)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*); PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // check if non-default YAPF type needed if (_patches.forbid_90_deg) { pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg } bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed); return ret; } /** if any track changes, this counter is incremented - that will invalidate segment cost cache */ int CSegmentCostCacheBase::s_rail_change_counter = 0; void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}