/* $Id$ */ /** @file industry_gui.cpp */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "viewport_func.h" #include "gfx_func.h" #include "industry.h" #include "town.h" #include "variables.h" #include "cheat_func.h" #include "cargotype.h" #include "newgrf.h" #include "newgrf_callbacks.h" #include "newgrf_industries.h" #include "newgrf_text.h" #include "strings_func.h" #include "map_func.h" #include "player_func.h" #include "settings_type.h" #include "table/strings.h" #include "table/sprites.h" bool _ignore_restrictions; /** Names of the widgets of the dynamic place industries gui */ enum DynamicPlaceIndustriesWidgets { DPIW_CLOSEBOX = 0, DPIW_CAPTION, DPIW_MATRIX_WIDGET, DPIW_SCROLLBAR, DPIW_INFOPANEL, DPIW_FUND_WIDGET, DPIW_RESIZE_WIDGET, }; /** Attached struct to the window extended data */ struct fnd_d { int index; ///< index of the element in the matrix IndustryType select; ///< industry corresponding to the above index uint16 callback_timer; ///< timer counter for callback eventual verification bool timer_enabled; ///< timer can be used }; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(fnd_d)); /** Helper struct holding the available industries for current situation */ static struct IndustryData { uint16 count; ///< How many industries are loaded IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded StringID text[NUM_INDUSTRYTYPES + 1]; ///< Text coming from CBM_IND_FUND_MORE_TEXT (if ever) bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever) } _fund_gui; assert_compile(lengthof(_fund_gui.index) == lengthof(_fund_gui.text)); assert_compile(lengthof(_fund_gui.index) == lengthof(_fund_gui.enabled)); /** * Gets the string to display after the cargo name (using callback 37) * @param cargo the cargo for which the suffix is requested * - 00 - first accepted cargo type * - 01 - second accepted cargo type * - 02 - third accepted cargo type * - 03 - first produced cargo type * - 04 - second produced cargo type * @param ind the industry (NULL if in fund window) * @param ind_type the industry type * @param indspec the industry spec * @return the string to display */ static StringID GetCargoSuffix(uint cargo, Industry *ind, IndustryType ind_type, const IndustrySpec *indspec) { if (HasBit(indspec->callback_flags, CBM_IND_CARGO_SUFFIX)) { bool fund = ind == NULL; uint16 callback = GetIndustryCallback(CBID_INDUSTRY_CARGO_SUFFIX, 0, ((!fund) ? 1 << 8 : 0) | cargo, ind, ind_type, (!fund) ? ind->xy : INVALID_TILE); if (GB(callback, 0, 8) != 0xFF) return GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback); } return STR_EMPTY; } static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_CREATE: { IndustryType ind; const IndustrySpec *indsp; /* Shorten the window to the equivalant of the additionnal purchase * info coming from the callback. SO it will only be available to tis full * height when newindistries are loaded */ if (!_loaded_newgrf_features.has_newindustries) { w->widget[DPIW_INFOPANEL].bottom -= 44; w->widget[DPIW_FUND_WIDGET].bottom -= 44; w->widget[DPIW_FUND_WIDGET].top -= 44; w->widget[DPIW_RESIZE_WIDGET].bottom -= 44; w->widget[DPIW_RESIZE_WIDGET].top -= 44; w->resize.height = w->height -= 44; } WP(w, fnd_d).timer_enabled = _loaded_newgrf_features.has_newindustries; /* Initilialize structures */ _fund_gui.count = 0; for (uint i = 0; i < lengthof(_fund_gui.index); i++) { _fund_gui.index[i] = 0xFF; _fund_gui.text[i] = STR_NULL; _fund_gui.enabled[i] = false; } w->vscroll.cap = 8; // rows in grid, same in scroller w->resize.step_height = 13; if (_game_mode == GM_EDITOR) { // give room for the Many Random "button" _fund_gui.index[_fund_gui.count] = INVALID_INDUSTRYTYPE; _fund_gui.count++; WP(w, fnd_d).timer_enabled = false; } /* Fill the _fund_gui structure with industries. * The tests performed after the enabled allow to load the industries * In the same way they are inserted by grf (if any) */ for (ind = 0; ind < NUM_INDUSTRYTYPES; ind++) { indsp = GetIndustrySpec(ind); if (indsp->enabled){ /* Rule is that editor mode loads all industries. * In game mode, all non raw industries are loaded too * and raw ones are loaded only when setting allows it */ if (_game_mode != GM_EDITOR && indsp->IsRawIndustry() && _patches.raw_industry_construction == 0) continue; _fund_gui.index[_fund_gui.count] = ind; _fund_gui.enabled[_fund_gui.count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION); _fund_gui.count++; } } /* first indutry type is selected. * I'll be damned if there are none available ;) */ WP(w, fnd_d).index = 0; WP(w, fnd_d).select = _fund_gui.index[0]; WP(w, fnd_d).callback_timer = DAY_TICKS; } break; case WE_PAINT: { const IndustrySpec *indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select); int x_str = w->widget[DPIW_INFOPANEL].left + 3; int y_str = w->widget[DPIW_INFOPANEL].top + 3; const Widget *wi = &w->widget[DPIW_INFOPANEL]; int max_width = wi->right - wi->left - 4; /* Raw industries might be prospected. Show this fact by changing the string * In Editor, you just build, while ingame, or you fund or you prospect */ if (_game_mode == GM_EDITOR) { /* We've chosen many random industries but no industries have been specified */ if (indsp == NULL) _fund_gui.enabled[WP(w, fnd_d).index] = _opt.diff.number_industries != 0; w->widget[DPIW_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY; } else { w->widget[DPIW_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY; } w->SetWidgetDisabledState(DPIW_FUND_WIDGET, !_fund_gui.enabled[WP(w, fnd_d).index]); SetVScrollCount(w, _fund_gui.count); DrawWindowWidgets(w); /* and now with the matrix painting */ for (byte i = 0; i < w->vscroll.cap && ((i + w->vscroll.pos) < _fund_gui.count); i++) { int offset = i * 13; int x = 3; int y = 16; bool selected = WP(w, fnd_d).index == i + w->vscroll.pos; if (_fund_gui.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) { DrawStringTruncated(20, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? TC_WHITE : TC_ORANGE, max_width - 25); continue; } const IndustrySpec *indsp = GetIndustrySpec(_fund_gui.index[i + w->vscroll.pos]); /* Draw the name of the industry in white is selected, otherwise, in orange */ DrawStringTruncated(20, y + offset, indsp->name, selected ? TC_WHITE : TC_ORANGE, max_width - 25); GfxFillRect(x, y + 1 + offset, x + 10, y + 7 + offset, selected ? 15 : 0); GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour); } if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) { DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40); break; } if (_game_mode != GM_EDITOR) { SetDParam(0, indsp->GetConstructionCost()); DrawStringTruncated(x_str, y_str, STR_482F_COST, TC_FROMSTRING, max_width); y_str += 11; } /* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */ StringID str = STR_4827_REQUIRES; byte p = 0; SetDParam(0, STR_00D0_NOTHING); SetDParam(1, STR_EMPTY); for (byte j = 0; j < lengthof(indsp->accepts_cargo); j++) { if (indsp->accepts_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, GetCargo(indsp->accepts_cargo[j])->name); SetDParam(p++, GetCargoSuffix(j, NULL, WP(w, fnd_d).select, indsp)); } DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width); y_str += 11; /* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */ str = STR_4827_PRODUCES; p = 0; SetDParam(0, STR_00D0_NOTHING); SetDParam(1, STR_EMPTY); for (byte j = 0; j < lengthof(indsp->produced_cargo); j++) { if (indsp->produced_cargo[j] == CT_INVALID) continue; if (p > 0) str++; SetDParam(p++, GetCargo(indsp->produced_cargo[j])->name); SetDParam(p++, GetCargoSuffix(j + 3, NULL, WP(w, fnd_d).select, indsp)); } DrawStringTruncated(x_str, y_str, str, TC_FROMSTRING, max_width); y_str += 11; /* Get the additional purchase info text, if it has not already been */ if (_fund_gui.text[WP(w, fnd_d).index] == STR_NULL) { // Have i been called already? if (HasBit(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called? uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, WP(w, fnd_d).select, INVALID_TILE); if (callback_res != CALLBACK_FAILED) { // Did it failed? StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string _fund_gui.text[WP(w, fnd_d).index] = newtxt; // Store it for further usage } } } /* Draw the Additional purchase text, provided by newgrf callback, if any. * Otherwhise, will print Nothing */ str = _fund_gui.text[WP(w, fnd_d).index]; if (str != STR_NULL && str != STR_UNDEFINED) { SetDParam(0, str); DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40); } } break; case WE_DOUBLE_CLICK: if (e->we.click.widget != DPIW_MATRIX_WIDGET) break; e->we.click.widget = DPIW_FUND_WIDGET; /* Fall through */ case WE_CLICK: switch (e->we.click.widget) { case DPIW_MATRIX_WIDGET: { const IndustrySpec *indsp; int y = (e->we.click.pt.y - w->widget[DPIW_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ; if (y >= 0 && y < _fund_gui.count) { // Is it within the boundaries of available data? WP(w, fnd_d).index = y; WP(w, fnd_d).select = _fund_gui.index[WP(w, fnd_d).index]; indsp = (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(WP(w, fnd_d).select); SetWindowDirty(w); if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && indsp != NULL && indsp->IsRawIndustry()) || WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) { /* Reset the button state if going to prospecting or "build many industries" */ w->RaiseButtons(); ResetObjectToPlace(); } } } break; case DPIW_FUND_WIDGET: { if (WP(w, fnd_d).select == INVALID_INDUSTRYTYPE) { w->HandleButtonClick(DPIW_FUND_WIDGET); if (GetNumTowns() == 0) { ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); } else { extern void GenerateIndustries(); _generating_world = true; GenerateIndustries(); _generating_world = false; } } else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(WP(w, fnd_d).select)->IsRawIndustry()) { DoCommandP(0, WP(w, fnd_d).select, InteractiveRandom(), NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); w->HandleButtonClick(DPIW_FUND_WIDGET); } else { HandlePlacePushButton(w, DPIW_FUND_WIDGET, SPR_CURSOR_INDUSTRY, VHM_RECT, NULL); } } break; } break; case WE_RESIZE: { /* Adjust the number of items in the matrix depending of the rezise */ w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height; w->widget[DPIW_MATRIX_WIDGET].data = (w->vscroll.cap << 8) + 1; } break; case WE_PLACE_OBJ: { bool success = true; /* We do not need to protect ourselves against "Random Many Industries" in this mode */ const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select); uint32 seed = InteractiveRandom(); if (_game_mode == GM_EDITOR) { /* Show error if no town exists at all */ if (GetNumTowns() == 0) { SetDParam(0, indsp->name); ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); return; } _current_player = OWNER_NONE; _generating_world = true; _ignore_restrictions = true; success = DoCommandP(e->we.place.tile, (InteractiveRandomRange(indsp->num_table) << 16) | WP(w, fnd_d).select, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); if (!success) { SetDParam(0, indsp->name); ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); } _ignore_restrictions = false; _generating_world = false; } else { success = DoCommandP(e->we.place.tile, (InteractiveRandomRange(indsp->num_table) << 16) | WP(w, fnd_d).select, seed, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)); } /* If an industry has been built, just reset the cursor and the system */ if (success) ResetObjectToPlace(); } break; case WE_TICK: if (_pause_game != 0) break; if (!WP(w, fnd_d).timer_enabled) break; if (--WP(w, fnd_d).callback_timer == 0) { /* We have just passed another day. * See if we need to update availability of currently selected industry */ WP(w, fnd_d).callback_timer = DAY_TICKS; //restart counter const IndustrySpec *indsp = GetIndustrySpec(WP(w, fnd_d).select); if (indsp->enabled) { bool call_back_result = CheckIfCallBackAllowsAvailability(WP(w, fnd_d).select, IACT_USERCREATION); /* Only if result does match the previous state would it require a redraw. */ if (call_back_result != _fund_gui.enabled[WP(w, fnd_d).index]) { _fund_gui.enabled[WP(w, fnd_d).index] = call_back_result; SetWindowDirty(w); } } } break; case WE_TIMEOUT: case WE_ABORT_PLACE_OBJ: w->RaiseButtons(); break; } } /** Widget definition of the dynamic place industries gui */ static const Widget _build_dynamic_industry_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DPIW_CLOSEBOX { WWT_CAPTION, RESIZE_RIGHT, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DPIW_CAPTION { WWT_MATRIX, RESIZE_RB, 7, 0, 157, 14, 118, 0x801, STR_INDUSTRY_SELECTION_HINT}, // DPIW_MATRIX_WIDGET { WWT_SCROLLBAR, RESIZE_LRB, 7, 158, 169, 14, 118, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DPIW_SCROLLBAR { WWT_PANEL, RESIZE_RTB, 7, 0, 169, 119, 199, 0x0, STR_NULL}, // DPIW_INFOPANEL { WWT_TEXTBTN, RESIZE_RTB, 7, 0, 157, 200, 211, STR_FUND_NEW_INDUSTRY, STR_NULL}, // DPIW_FUND_WIDGET { WWT_RESIZEBOX, RESIZE_LRTB, 7, 158, 169, 200, 211, 0x0, STR_RESIZE_BUTTON}, // DPIW_RESIZE_WIDGET { WIDGETS_END}, }; /** Window definition of the dynamic place industries gui */ static const WindowDesc _build_industry_dynamic_desc = { WDP_AUTO, WDP_AUTO, 170, 212, 170, 212, WC_BUILD_INDUSTRY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, _build_dynamic_industry_widgets, BuildDynamicIndustryWndProc, }; void ShowBuildIndustryWindow() { if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; AllocateWindowDescFront(&_build_industry_dynamic_desc, 0); } static void UpdateIndustryProduction(Industry *i); static inline bool isProductionMinimum(const Industry *i, int pt) { return i->production_rate[pt] == 0; } static inline bool isProductionMaximum(const Industry *i, int pt) { return i->production_rate[pt] >= 255; } static inline bool IsProductionAlterable(const Industry *i) { return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) && (i->accepts_cargo[0] == CT_INVALID || i->accepts_cargo[0] == CT_VALUABLES)); } /** Names of the widgets of the view industry gui */ enum IndustryViewWidgets { IVW_CLOSEBOX = 0, IVW_CAPTION, IVW_STICKY, IVW_BACKGROUND, IVW_VIEWPORT, IVW_INFO, IVW_GOTO, IVW_SPACER, }; /** Information to store about the industry window */ struct indview_d : public vp_d { byte editbox_line; ///< The line clicked to open the edit box byte clicked_line; ///< The line of the button that has been clicked byte clicked_button; ///< The button that has been clicked (to raise) byte production_offset_y; ///< The offset of the production texts/buttons }; assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(indview_d)); static void IndustryViewWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { Industry *i = GetIndustry(w->window_number); const IndustrySpec *ind = GetIndustrySpec(i->type); int y = w->widget[IVW_INFO].top + 1; bool first = true; bool has_accept = false; SetDParam(0, w->window_number); DrawWindowWidgets(w); if (HasBit(ind->callback_flags, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || HasBit(ind->callback_flags, CBM_IND_PRODUCTION_256_TICKS)) { for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] == CT_INVALID) continue; has_accept = true; if (first) { DrawString(2, y, STR_INDUSTRY_WINDOW_WAITING_FOR_PROCESSING, TC_FROMSTRING); y += 10; first = false; } SetDParam(0, i->accepts_cargo[j]); SetDParam(1, i->incoming_cargo_waiting[j]); SetDParam(2, GetCargoSuffix(j, i, i->type, ind)); DrawString(4, y, STR_INDUSTRY_WINDOW_WAITING_STOCKPILE_CARGO, TC_FROMSTRING); y += 10; } } else { StringID str = STR_4827_REQUIRES; byte p = 0; for (byte j = 0; j < lengthof(i->accepts_cargo); j++) { if (i->accepts_cargo[j] == CT_INVALID) continue; has_accept = true; if (p > 0) str++; SetDParam(p++, GetCargo(i->accepts_cargo[j])->name); SetDParam(p++, GetCargoSuffix(j, i, i->type, ind)); } if (has_accept) { DrawString(2, y, str, TC_FROMSTRING); y += 10; } } first = true; for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; if (first) { if (has_accept) y += 10; DrawString(2, y, STR_482A_PRODUCTION_LAST_MONTH, TC_FROMSTRING); y += 10; WP(w, indview_d).production_offset_y = y; first = false; } SetDParam(0, i->produced_cargo[j]); SetDParam(1, i->last_month_production[j]); SetDParam(2, GetCargoSuffix(j + 3, i, i->type, ind)); SetDParam(3, i->last_month_pct_transported[j] * 100 >> 8); DrawString(4 + (IsProductionAlterable(i) ? 30 : 0), y, STR_482B_TRANSPORTED, TC_FROMSTRING); /* Let's put out those buttons.. */ if (IsProductionAlterable(i)) { DrawArrowButtons(5, y, 3, (WP(w, indview_d).clicked_line == j + 1) ? WP(w, indview_d).clicked_button : 0, !isProductionMinimum(i, j), !isProductionMaximum(i, j)); } y += 10; } /* Get the extra message for the GUI */ if (HasBit(ind->callback_flags, CBM_IND_WINDOW_MORE_TEXT)) { uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_WINDOW_MORE_TEXT, 0, 0, i, i->type, i->xy); if (callback_res != CALLBACK_FAILED) { StringID message = GetGRFStringID(ind->grf_prop.grffile->grfid, 0xD000 + callback_res); if (message != STR_NULL && message != STR_UNDEFINED) { const Widget *wi = &w->widget[IVW_INFO]; y += 10; PrepareTextRefStackUsage(6); /* Use all the available space left from where we stand up to the end of the window */ y += DrawStringMultiLine(2, y, message, wi->right - wi->left - 4, -1); StopTextRefStackUsage(); } } } if (y > w->widget[IVW_INFO].bottom) { SetWindowDirty(w); ResizeWindowForWidget(w, IVW_INFO, 0, y - w->widget[IVW_INFO].top); SetWindowDirty(w); return; } DrawWindowViewport(w); } break; case WE_CLICK: { Industry *i; switch (e->we.click.widget) { case IVW_INFO: { int line, x; i = GetIndustry(w->window_number); /* We should work if needed.. */ if (!IsProductionAlterable(i)) return; x = e->we.click.pt.x; line = (e->we.click.pt.y - WP(w, indview_d).production_offset_y) / 10; if (e->we.click.pt.y >= WP(w, indview_d).production_offset_y && IsInsideMM(line, 0, 2) && i->produced_cargo[line] != CT_INVALID) { if (IsInsideMM(x, 5, 25) ) { /* Clicked buttons, decrease or increase production */ if (x < 15) { if (isProductionMinimum(i, line)) return; i->production_rate[line] = max(i->production_rate[line] / 2, 0); } else { /* a zero production industry is unlikely to give anything but zero, so push it a little bit */ int new_prod = i->production_rate[line] == 0 ? 1 : i->production_rate[line] * 2; if (isProductionMaximum(i, line)) return; i->production_rate[line] = minu(new_prod, 255); } UpdateIndustryProduction(i); SetWindowDirty(w); w->flags4 |= 5 << WF_TIMEOUT_SHL; WP(w, indview_d).clicked_line = line + 1; WP(w, indview_d).clicked_button = (x < 15 ? 1 : 2); } else if (IsInsideMM(x, 34, 160)) { /* clicked the text */ WP(w, indview_d).editbox_line = line; SetDParam(0, i->production_rate[line] * 8); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_GAME_PRODUCTION, 10, 100, w, CS_ALPHANUMERAL); } } } break; case IVW_GOTO: i = GetIndustry(w->window_number); if (_ctrl_pressed) { ShowExtraViewPortWindow(i->xy + TileDiffXY(1, 1)); } else { ScrollMainWindowToTile(i->xy + TileDiffXY(1, 1)); } } break; } break; case WE_TIMEOUT: WP(w, indview_d).clicked_line = 0; WP(w, indview_d).clicked_button = 0; SetWindowDirty(w); break; case WE_ON_EDIT_TEXT: if (e->we.edittext.str[0] != '\0') { Industry* i = GetIndustry(w->window_number); int line = WP(w, indview_d).editbox_line; i->production_rate[line] = ClampU(atoi(e->we.edittext.str), 0, 255); UpdateIndustryProduction(i); SetWindowDirty(w); } } } static void UpdateIndustryProduction(Industry *i) { for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] != CT_INVALID) { i->last_month_production[j] = 8 * i->production_rate[j]; } } } /** Widget definition of the view industy gui */ static const Widget _industry_view_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 9, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // IVW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, 9, 11, 247, 0, 13, STR_4801, STR_018C_WINDOW_TITLE_DRAG_THIS}, // IVW_CAPTION { WWT_STICKYBOX, RESIZE_NONE, 9, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON}, // IVW_STICKY { WWT_PANEL, RESIZE_NONE, 9, 0, 259, 14, 105, 0x0, STR_NULL}, // IVW_BACKGROUND { WWT_INSET, RESIZE_NONE, 9, 2, 257, 16, 103, 0x0, STR_NULL}, // IVW_VIEWPORT { WWT_PANEL, RESIZE_BOTTOM, 9, 0, 259, 106, 107, 0x0, STR_NULL}, // IVW_INFO { WWT_PUSHTXTBTN, RESIZE_TB, 9, 0, 129, 108, 119, STR_00E4_LOCATION, STR_482C_CENTER_THE_MAIN_VIEW_ON}, // IVW_GOTO { WWT_PANEL, RESIZE_TB, 9, 130, 259, 108, 119, 0x0, STR_NULL}, // IVW_SPACER { WIDGETS_END}, }; /** Window definition of the view industy gui */ static const WindowDesc _industry_view_desc = { WDP_AUTO, WDP_AUTO, 260, 120, 260, 120, WC_INDUSTRY_VIEW, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, _industry_view_widgets, IndustryViewWndProc }; void ShowIndustryViewWindow(int industry) { Window *w = AllocateWindowDescFront(&_industry_view_desc, industry); if (w != NULL) { w->flags4 |= WF_DISABLE_VP_SCROLL; WP(w, indview_d).editbox_line = 0; WP(w, indview_d).clicked_line = 0; WP(w, indview_d).clicked_button = 0; InitializeWindowViewport(w, 3, 17, 254, 86, GetIndustry(w->window_number)->xy + TileDiffXY(1, 1), ZOOM_LVL_INDUSTRY); } } /** Names of the widgets of the industry directory gui */ enum IndustryDirectoryWidgets { IDW_CLOSEBOX = 0, IDW_CAPTION, IDW_STICKY, IDW_SORTBYNAME, IDW_SORTBYTYPE, IDW_SORTBYPROD, IDW_SORTBYTRANSPORT, IDW_SPACER, IDW_INDUSRTY_LIST, IDW_SCROLLBAR, IDW_RESIZE, }; /** Widget definition of the industy directory gui */ static const Widget _industry_directory_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // IDW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, 13, 11, 495, 0, 13, STR_INDUSTRYDIR_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // IDW_CAPTION { WWT_STICKYBOX, RESIZE_NONE, 13, 496, 507, 0, 13, 0x0, STR_STICKY_BUTTON}, // IDW_STICKY { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 100, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP}, // IDW_SORTBYNAME { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 101, 200, 14, 25, STR_SORT_BY_TYPE, STR_SORT_ORDER_TIP}, // IDW_SORTBYTYPE { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 201, 300, 14, 25, STR_SORT_BY_PRODUCTION, STR_SORT_ORDER_TIP}, // IDW_SORTBYPROD { WWT_PUSHTXTBTN, RESIZE_NONE, 13, 301, 400, 14, 25, STR_SORT_BY_TRANSPORTED, STR_SORT_ORDER_TIP}, // IDW_SORTBYTRANSPORT { WWT_PANEL, RESIZE_NONE, 13, 401, 495, 14, 25, 0x0, STR_NULL}, // IDW_SPACER { WWT_PANEL, RESIZE_BOTTOM, 13, 0, 495, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME}, // IDW_INDUSRTY_LIST { WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 496, 507, 14, 177, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // IDW_SCROLLBAR { WWT_RESIZEBOX, RESIZE_TB, 13, 496, 507, 178, 189, 0x0, STR_RESIZE_BUTTON}, // IDW_RESIZE { WIDGETS_END}, }; static uint _num_industry_sort; static char _bufcache[96]; static const Industry* _last_industry; static byte _industry_sort_order; static int CDECL GeneralIndustrySorter(const void *a, const void *b) { const Industry* i = *(const Industry**)a; const Industry* j = *(const Industry**)b; int r; switch (_industry_sort_order >> 1) { default: NOT_REACHED(); case 0: /* Sort by Name (handled later) */ r = 0; break; case 1: /* Sort by Type */ r = i->type - j->type; break; case 2: /* Sort by Production */ if (i->produced_cargo[0] == CT_INVALID) { r = (j->produced_cargo[0] == CT_INVALID ? 0 : -1); } else { if (j->produced_cargo[0] == CT_INVALID) { r = 1; } else { r = (i->last_month_production[0] + i->last_month_production[1]) - (j->last_month_production[0] + j->last_month_production[1]); } } break; case 3: /* Sort by transported fraction */ if (i->produced_cargo[0] == CT_INVALID) { r = (j->produced_cargo[0] == CT_INVALID ? 0 : -1); } else { if (j->produced_cargo[0] == CT_INVALID) { r = 1; } else { int pi; int pj; pi = i->last_month_pct_transported[0] * 100 >> 8; if (i->produced_cargo[1] != CT_INVALID) { int p = i->last_month_pct_transported[1] * 100 >> 8; if (p < pi) pi = p; } pj = j->last_month_pct_transported[0] * 100 >> 8; if (j->produced_cargo[1] != CT_INVALID) { int p = j->last_month_pct_transported[1] * 100 >> 8; if (p < pj) pj = p; } r = pi - pj; } } break; } /* default to string sorting if they are otherwise equal */ if (r == 0) { char buf1[96]; SetDParam(0, i->town->index); GetString(buf1, STR_TOWN, lastof(buf1)); if (j != _last_industry) { _last_industry = j; SetDParam(0, j->town->index); GetString(_bufcache, STR_TOWN, lastof(_bufcache)); } r = strcmp(buf1, _bufcache); } if (_industry_sort_order & 1) r = -r; return r; } /** * Makes a sorted industry list. * When there are no industries, the list has to be made. This so when one * starts a new game without industries after playing a game with industries * the list is not populated with invalid industries from the previous game. */ static void MakeSortedIndustryList() { const Industry* i; int n = 0; /* Create array for sorting */ _industry_sort = ReallocT(_industry_sort, GetMaxIndustryIndex() + 1); /* Don't attempt a sort if there are no industries */ if (GetNumIndustries() != 0) { FOR_ALL_INDUSTRIES(i) _industry_sort[n++] = i; qsort((void*)_industry_sort, n, sizeof(_industry_sort[0]), GeneralIndustrySorter); } _num_industry_sort = n; _last_industry = NULL; // used for "cache" DEBUG(misc, 3, "Resorting industries list"); } static void IndustryDirectoryWndProc(Window *w, WindowEvent *e) { switch (e->event) { case WE_PAINT: { if (_industry_sort_dirty) { _industry_sort_dirty = false; MakeSortedIndustryList(); } SetVScrollCount(w, _num_industry_sort); DrawWindowWidgets(w); DrawSortButtonState(w, IDW_SORTBYNAME + (_industry_sort_order >> 1), _industry_sort_order & 1 ? SBS_DOWN : SBS_UP); uint pos = w->vscroll.pos; int n = 0; while (pos < _num_industry_sort) { const Industry* i = _industry_sort[pos]; byte p = 0; /* Industry name */ SetDParam(p++, i->index); /* Industry productions */ for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; SetDParam(p++, i->produced_cargo[j]); SetDParam(p++, i->last_month_production[j]); } /* Transported productions */ for (byte j = 0; j < lengthof(i->produced_cargo); j++) { if (i->produced_cargo[j] == CT_INVALID) continue; SetDParam(p++, i->last_month_pct_transported[j] * 100 >> 8); } /* Drawing the right string */ StringID str = STR_INDUSTRYDIR_ITEM_NOPROD; if (p != 1) str = (p == 4) ? STR_INDUSTRYDIR_ITEM : STR_INDUSTRYDIR_ITEM_TWO; DrawString(4, 28 + n * 10, str, TC_FROMSTRING); pos++; if (++n == w->vscroll.cap) break; } } break; case WE_CLICK: switch (e->we.click.widget) { case IDW_SORTBYNAME: { _industry_sort_order = _industry_sort_order == 0 ? 1 : 0; _industry_sort_dirty = true; SetWindowDirty(w); } break; case IDW_SORTBYTYPE: { _industry_sort_order = _industry_sort_order == 2 ? 3 : 2; _industry_sort_dirty = true; SetWindowDirty(w); } break; case IDW_SORTBYPROD: { _industry_sort_order = _industry_sort_order == 4 ? 5 : 4; _industry_sort_dirty = true; SetWindowDirty(w); } break; case IDW_SORTBYTRANSPORT: { _industry_sort_order = _industry_sort_order == 6 ? 7 : 6; _industry_sort_dirty = true; SetWindowDirty(w); } break; case IDW_INDUSRTY_LIST: { int y = (e->we.click.pt.y - 28) / 10; uint16 p; if (!IsInsideMM(y, 0, w->vscroll.cap)) return; p = y + w->vscroll.pos; if (p < _num_industry_sort) { if (_ctrl_pressed) { ShowExtraViewPortWindow(_industry_sort[p]->xy); } else { ScrollMainWindowToTile(_industry_sort[p]->xy); } } } break; } break; case WE_4: SetWindowDirty(w); break; case WE_RESIZE: w->vscroll.cap += e->we.sizing.diff.y / 10; break; } } /** Window definition of the industy directory gui */ static const WindowDesc _industry_directory_desc = { WDP_AUTO, WDP_AUTO, 508, 190, 508, 190, WC_INDUSTRY_DIRECTORY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE, _industry_directory_widgets, IndustryDirectoryWndProc }; void ShowIndustryDirectory() { Window *w = AllocateWindowDescFront(&_industry_directory_desc, 0); if (w != NULL) { w->vscroll.cap = 16; w->resize.height = w->height - 6 * 10; // minimum 10 items w->resize.step_height = 10; SetWindowDirty(w); } }