/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file roadstop.cpp Implementation of the roadstop base class. */ #include "stdafx.h" #include "roadveh.h" #include "core/pool_func.hpp" #include "roadstop_base.h" #include "station_base.h" #include "vehicle_func.h" #include "safeguards.h" /** The pool of roadstops. */ RoadStopPool _roadstop_pool("RoadStop"); INSTANTIATE_POOL_METHODS(RoadStop) /** * De-Initializes RoadStops. */ RoadStop::~RoadStop() { /* When we are the head we need to free the entries */ if (HasBit(this->status, RSSFB_BASE_ENTRY)) { delete this->east; delete this->west; } if (CleaningPool()) return; } /** * Get the next road stop accessible by this vehicle. * @param v the vehicle to get the next road stop for. * @return the next road stop accessible. */ RoadStop *RoadStop::GetNextRoadStop(const RoadVehicle *v) const { for (RoadStop *rs = this->next; rs != nullptr; rs = rs->next) { /* The vehicle cannot go to this roadstop (different roadtype) */ if (!HasTileAnyRoadType(rs->xy, v->compatible_roadtypes)) continue; /* The vehicle is articulated and can therefore not go to a standard road stop. */ if (IsBayRoadStopTile(rs->xy) && v->HasArticulatedPart()) continue; /* The vehicle can actually go to this road stop. So, return it! */ return rs; } return nullptr; } /** * Join this road stop to another 'base' road stop if possible; * fill all necessary data to become an actual drive through road stop. * Also update the length etc. */ void RoadStop::MakeDriveThrough() { assert(this->east == nullptr && this->west == nullptr); RoadStopType rst = GetRoadStopType(this->xy); DiagDirection dir = GetRoadStopDir(this->xy); /* Use absolute so we always go towards the northern tile */ TileIndexDiff offset = abs(TileOffsByDiagDir(dir)); /* Information about the tile north of us */ TileIndex north_tile = this->xy - offset; bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile); RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr; /* Information about the tile south of us */ TileIndex south_tile = this->xy + offset; bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile); RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr; /* Amount of road stops that will be added to the 'northern' head */ int added = 1; if (north && rs_north->east != nullptr) { // (east != nullptr) == (west != nullptr) /* There is a more northern one, so this can join them */ this->east = rs_north->east; this->west = rs_north->west; if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr) /* There more southern tiles too, they must 'join' us too */ ClrBit(rs_south->status, RSSFB_BASE_ENTRY); /* Free the now unneeded entry structs */ delete rs_south->east; delete rs_south->west; /* Make all 'children' of the southern tile take the new master */ for (; IsDriveThroughRoadStopContinuation(this->xy, south_tile); south_tile += offset) { rs_south = RoadStop::GetByTile(south_tile, rst); if (rs_south->east == nullptr) break; rs_south->east = rs_north->east; rs_south->west = rs_north->west; added++; } } } else if (south && rs_south->east != nullptr) { // (east != nullptr) == (west != nullptr) /* There is one to the south, but not to the north... so we become 'parent' */ this->east = rs_south->east; this->west = rs_south->west; SetBit(this->status, RSSFB_BASE_ENTRY); ClrBit(rs_south->status, RSSFB_BASE_ENTRY); } else { /* We are the only... so we are automatically the master */ this->east = new Entry(); this->west = new Entry(); SetBit(this->status, RSSFB_BASE_ENTRY); } /* Now update the lengths */ added *= TILE_SIZE; this->east->length += added; this->west->length += added; } /** * Prepare for removal of this stop; update other neighbouring stops * if needed. Also update the length etc. */ void RoadStop::ClearDriveThrough() { assert(this->east != nullptr && this->west != nullptr); RoadStopType rst = GetRoadStopType(this->xy); DiagDirection dir = GetRoadStopDir(this->xy); /* Use absolute so we always go towards the northern tile */ TileIndexDiff offset = abs(TileOffsByDiagDir(dir)); /* Information about the tile north of us */ TileIndex north_tile = this->xy - offset; bool north = IsDriveThroughRoadStopContinuation(this->xy, north_tile); RoadStop *rs_north = north ? RoadStop::GetByTile(north_tile, rst) : nullptr; /* Information about the tile south of us */ TileIndex south_tile = this->xy + offset; bool south = IsDriveThroughRoadStopContinuation(this->xy, south_tile); RoadStop *rs_south = south ? RoadStop::GetByTile(south_tile, rst) : nullptr; /* Must only be cleared after we determined which neighbours are * part of our little entry 'queue' */ DoClearSquare(this->xy); if (north) { /* There is a tile to the north, so we can't clear ourselves. */ if (south) { /* There are more southern tiles too, they must be split; * first make the new southern 'base' */ SetBit(rs_south->status, RSSFB_BASE_ENTRY); rs_south->east = new Entry(); rs_south->west = new Entry(); /* Keep track of the base because we need it later on */ RoadStop *rs_south_base = rs_south; TileIndex base_tile = south_tile; /* Make all (even more) southern stops part of the new entry queue */ for (south_tile += offset; IsDriveThroughRoadStopContinuation(base_tile, south_tile); south_tile += offset) { rs_south = RoadStop::GetByTile(south_tile, rst); rs_south->east = rs_south_base->east; rs_south->west = rs_south_base->west; } /* Find the other end; the northern most tile */ for (; IsDriveThroughRoadStopContinuation(base_tile, north_tile); north_tile -= offset) { rs_north = RoadStop::GetByTile(north_tile, rst); } /* We have to rebuild the entries to determine the length of the roadstop. */ rs_south_base->east->Rebuild(rs_south_base); rs_south_base->west->Rebuild(rs_south_base); assert(HasBit(rs_north->status, RSSFB_BASE_ENTRY)); rs_north->east->Rebuild(rs_north); rs_north->west->Rebuild(rs_north); } else { /* Only we left, so simple update the length. */ rs_north->east->length -= TILE_SIZE; rs_north->west->length -= TILE_SIZE; } } else if (south) { /* There is only something to the south. Hand over the base entry */ SetBit(rs_south->status, RSSFB_BASE_ENTRY); rs_south->east->length -= TILE_SIZE; rs_south->west->length -= TILE_SIZE; } else { /* We were the last */ delete this->east; delete this->west; } /* Make sure we don't get used for something 'incorrect' */ ClrBit(this->status, RSSFB_BASE_ENTRY); this->east = nullptr; this->west = nullptr; } /** * Leave the road stop * @param rv the vehicle that leaves the stop */ void RoadStop::Leave(RoadVehicle *rv) { if (IsBayRoadStopTile(rv->tile)) { /* Vehicle is leaving a road stop tile, mark bay as free */ this->FreeBay(HasBit(rv->state, RVS_USING_SECOND_BAY)); this->SetEntranceBusy(false); } } /** * Enter the road stop * @param rv the vehicle that enters the stop * @return whether the road stop could actually be entered */ bool RoadStop::Enter(RoadVehicle *rv) { if (IsBayRoadStopTile(this->xy)) { /* For normal (non drive-through) road stops * Check if station is busy or if there are no free bays or whether it is a articulated vehicle. */ if (this->IsEntranceBusy() || !this->HasFreeBay() || rv->HasArticulatedPart()) return false; SetBit(rv->state, RVS_IN_ROAD_STOP); /* Allocate a bay and update the road state */ uint bay_nr = this->AllocateBay(); SB(rv->state, RVS_USING_SECOND_BAY, 1, bay_nr); /* Mark the station entrance as busy */ this->SetEntranceBusy(true); return true; } /* Indicate a drive-through stop */ SetBit(rv->state, RVS_IN_DT_ROAD_STOP); return true; } /** * Find a roadstop at given tile * @param tile tile with roadstop * @param type roadstop type * @return pointer to RoadStop * @pre there has to be roadstop of given type there! */ /* static */ RoadStop *RoadStop::GetByTile(TileIndex tile, RoadStopType type) { const Station *st = Station::GetByTile(tile); for (RoadStop *rs = st->GetPrimaryRoadStop(type);; rs = rs->next) { if (rs->xy == tile) return rs; assert(rs->next != nullptr); } } /** * Checks whether the 'next' tile is still part of the road same drive through * stop 'rs' in the same direction for the same vehicle. * @param rs the road stop tile to check against * @param next the 'next' tile to check * @return true if the 'next' tile is part of the road stop at 'next'. */ /* static */ bool RoadStop::IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next) { return IsTileType(next, MP_STATION) && GetStationIndex(next) == GetStationIndex(rs) && GetStationType(next) == GetStationType(rs) && GetRoadStopDir(next) == GetRoadStopDir(rs) && IsDriveThroughStopTile(next); } /** * Rebuild, from scratch, the vehicles and other metadata on this stop. * @param rs the roadstop this entry is part of */ void RoadStop::Entry::Rebuild(const RoadStop *rs) { assert(HasBit(rs->status, RSSFB_BASE_ENTRY)); DiagDirection dir = GetRoadStopDir(rs->xy); this->length = 0; TileIndexDiff offset = abs(TileOffsByDiagDir(dir)); for (TileIndex tile = rs->xy; IsDriveThroughRoadStopContinuation(rs->xy, tile); tile += offset) { this->length += TILE_SIZE; } } struct TileDataHelper { TileIndex tile; ///< The tile we are working on. DiagDirection dir; ///< The direction the tile is oriented following Trackdir. uint free = TILE_SIZE; }; /* Find the amount of free space in this tile, measured from the direction of entry. */ Vehicle *FindTileFreeSpace(Vehicle *v, void *data) { TileDataHelper *tdh = (TileDataHelper*)data; /* Exclude if not a RV, not travelling in the Trackdir direction */ if (v->type != VEH_ROAD || DirToDiagDir(v->direction) != tdh->dir) return nullptr; RoadVehicle *rv = RoadVehicle::From(v); uint veh_pos = DiagDirToAxis(tdh->dir) == AXIS_X ? rv->x_pos : rv->y_pos; uint tile_pos = DiagDirToAxis(tdh->dir) == AXIS_X ? TileX(tdh->tile) : TileY(tdh->tile); uint tile_free_space = TILE_SIZE; switch (tdh->dir) { case DIAGDIR_NE: case DIAGDIR_NW: tile_free_space = veh_pos % tile_pos < TILE_SIZE / 2 ? TILE_SIZE / 2 : 0; tdh->free = std::min(tdh->free, tile_free_space); break; case DIAGDIR_SE: case DIAGDIR_SW: tile_free_space = veh_pos % tile_pos < TILE_SIZE / 2 ? 0 : TILE_SIZE / 2; tdh->free = std::min(tdh->free, tile_free_space); break; default: return nullptr; } return nullptr; } /** * Get the amount of occupied space in this drive through stop. * @param rs the roadstop this entry is part of * @return the occupied space in tile units. */ int RoadStop::Entry::GetOccupied(const RoadStop *rs, const DiagDirection dir) const { const RoadStop::Entry *entry = rs->GetEntry(dir); TileDataHelper tdh; tdh.dir = dir; int free = 0; TileIndexDiff offset = TileOffsByDiagDir(dir); for (TileIndex tile = rs->xy; RoadStop::IsDriveThroughRoadStopContinuation(rs->xy, tile); tile += offset) { tdh.tile = tile; FindVehicleOnPos(tile, &tdh, FindTileFreeSpace); free += tdh.free; // Tile contains a vehicle - no need to keep calculating. if (tdh.free < TILE_SIZE) break; }; return entry->GetLength() - free; } /** * Check the integrity of the data in this struct. * @param rs the roadstop this entry is part of */ void RoadStop::Entry::CheckIntegrity(const RoadStop *rs) const { if (!HasBit(rs->status, RSSFB_BASE_ENTRY)) return; /* The tile 'before' the road stop must not be part of this 'line' */ assert(!IsDriveThroughRoadStopContinuation(rs->xy, rs->xy - abs(TileOffsByDiagDir(GetRoadStopDir(rs->xy))))); Entry temp; temp.Rebuild(rs); if (temp.length != this->length) NOT_REACHED(); }