/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file timer_game_tick.h Definition of the tick-based game-timer */ #ifndef TIMER_GAME_TICK_H #define TIMER_GAME_TICK_H #include "gfx_type.h" #include /** Estimation of how many ticks fit in a single second. */ static const uint TICKS_PER_SECOND = 1000 / MILLISECONDS_PER_TICK; /** * Timer that represents the game-ticks. It will pause when the game is paused. * * @note Callbacks are executed in the game-thread. */ class TimerGameTick { public: using TPeriod = uint; using TElapsed = uint; struct TStorage { uint elapsed; }; static uint64 counter; ///< Monotonic counter, in ticks, since start of game. }; #endif /* TIMER_GAME_TICK_H */