/* $Id$ */ /** @file rail_map.h Hides the direct accesses to the map array with map accessors */ #ifndef RAIL_MAP_H #define RAIL_MAP_H #include "rail_type.h" #include "signal_func.h" #include "direction_func.h" #include "track_func.h" #include "tile_map.h" #include "signal_type.h" #include "waypoint_type.h" /** Different types of Rail-related tiles */ enum RailTileType { RAIL_TILE_NORMAL = 0, ///< Normal rail tile without signals RAIL_TILE_SIGNALS = 1, ///< Normal rail tile with signals RAIL_TILE_WAYPOINT = 2, ///< Waypoint (X or Y direction) RAIL_TILE_DEPOT = 3, ///< Depot (one entrance) }; /** * Returns the RailTileType (normal with or without signals, * waypoint or depot). * @param t the tile to get the information from * @pre IsTileType(t, MP_RAILWAY) * @return the RailTileType */ static inline RailTileType GetRailTileType(TileIndex t) { assert(IsTileType(t, MP_RAILWAY)); return (RailTileType)GB(_m[t].m5, 6, 2); } /** * Returns whether this is plain rails, with or without signals. Iow, if this * tiles RailTileType is RAIL_TILE_NORMAL or RAIL_TILE_SIGNALS. * @param t the tile to get the information from * @pre IsTileType(t, MP_RAILWAY) * @return true if and only if the tile is normal rail (with or without signals) */ static inline bool IsPlainRailTile(TileIndex t) { RailTileType rtt = GetRailTileType(t); return rtt == RAIL_TILE_NORMAL || rtt == RAIL_TILE_SIGNALS; } /** * Checks if a rail tile has signals. * @param t the tile to get the information from * @pre IsTileType(t, MP_RAILWAY) * @return true if and only if the tile has signals */ static inline bool HasSignals(TileIndex t) { return GetRailTileType(t) == RAIL_TILE_SIGNALS; } /** * Add/remove the 'has signal' bit from the RailTileType * @param tile the tile to add/remove the signals to/from * @param signals whether the rail tile should have signals or not * @pre IsPlainRailTile(tile) */ static inline void SetHasSignals(TileIndex tile, bool signals) { assert(IsPlainRailTile(tile)); SB(_m[tile].m5, 6, 1, signals); } /** * Is this rail tile a rail waypoint? * @param t the tile to get the information from * @pre IsTileType(t, MP_RAILWAY) * @return true if and only if the tile is a rail waypoint */ static inline bool IsRailWaypoint(TileIndex t) { return GetRailTileType(t) == RAIL_TILE_WAYPOINT; } /** * Is this rail tile a rail depot? * @param t the tile to get the information from * @pre IsTileType(t, MP_RAILWAY) * @return true if and only if the tile is a rail depot */ static inline bool IsRailDepot(TileIndex t) { return GetRailTileType(t) == RAIL_TILE_DEPOT; } /** * Is this tile rail tile and a rail depot? * @param t the tile to get the information from * @pre IsTileType(t, MP_RAILWAY) * @return true if and only if the tile is a rail depot */ static inline bool IsRailDepotTile(TileIndex t) { return IsTileType(t, MP_RAILWAY) && IsRailDepot(t); } /** * Gets the rail type of the given tile * @param t the tile to get the rail type from * @return the rail type of the tile */ static inline RailType GetRailType(TileIndex t) { return (RailType)GB(_m[t].m3, 0, 4); } /** * Sets the rail type of the given tile * @param t the tile to set the rail type of * @param r the new rail type for the tile */ static inline void SetRailType(TileIndex t, RailType r) { SB(_m[t].m3, 0, 4, r); } /** * Gets the track bits of the given tile * @param t the tile to get the track bits from * @return the track bits of the tile */ static inline TrackBits GetTrackBits(TileIndex tile) { return (TrackBits)GB(_m[tile].m5, 0, 6); } /** * Sets the track bits of the given tile * @param t the tile to set the track bits of * @param b the new track bits for the tile */ static inline void SetTrackBits(TileIndex t, TrackBits b) { SB(_m[t].m5, 0, 6, b); } /** * Returns whether the given track is present on the given tile. * @param tile the tile to check the track presence of * @param track the track to search for on the tile * @pre IsPlainRailTile(tile) * @return true if and only if the given track exists on the tile */ static inline bool HasTrack(TileIndex tile, Track track) { return HasBit(GetTrackBits(tile), track); } /** * Returns the direction the depot is facing to * @param t the tile to get the depot facing from * @pre IsRailDepotTile(t) * @return the direction the depot is facing */ static inline DiagDirection GetRailDepotDirection(TileIndex t) { return (DiagDirection)GB(_m[t].m5, 0, 2); } /** * Returns the axis of the waypoint * @param t the tile to get the waypoint axis from * @pre IsRailWaypointTile(t) * @return the axis of the waypoint */ static inline Axis GetWaypointAxis(TileIndex t) { return (Axis)GB(_m[t].m5, 0, 1); } /** * Returns the track of the waypoint * @param t the tile to get the waypoint track from * @pre IsRailWaypointTile(t) * @return the track of the waypoint */ static inline Track GetRailWaypointTrack(TileIndex t) { return AxisToTrack(GetWaypointAxis(t)); } /** * Returns the track bits of the waypoint * @param t the tile to get the waypoint track bits from * @pre IsRailWaypointTile(t) * @return the track bits of the waypoint */ static inline TrackBits GetRailWaypointBits(TileIndex t) { return TrackToTrackBits(GetRailWaypointTrack(t)); } /** * Returns waypoint index (for the waypoint pool) * @param t the tile to get the waypoint index from * @pre IsRailWaypointTile(t) * @return the waypoint index */ static inline WaypointID GetWaypointIndex(TileIndex t) { return (WaypointID)_m[t].m2; } static inline SignalType GetSignalType(TileIndex t, Track track) { assert(GetRailTileType(t) == RAIL_TILE_SIGNALS); byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 0; return (SignalType)GB(_m[t].m2, pos, 2); } static inline void SetSignalType(TileIndex t, Track track, SignalType s) { assert(GetRailTileType(t) == RAIL_TILE_SIGNALS); byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 0; SB(_m[t].m2, pos, 2, s); if (track == INVALID_TRACK) SB(_m[t].m2, 4, 2, s); } static inline bool IsPresignalEntry(TileIndex t, Track track) { return GetSignalType(t, track) == SIGTYPE_ENTRY || GetSignalType(t, track) == SIGTYPE_COMBO; } static inline bool IsPresignalExit(TileIndex t, Track track) { return GetSignalType(t, track) == SIGTYPE_EXIT || GetSignalType(t, track) == SIGTYPE_COMBO; } static inline void CycleSignalSide(TileIndex t, Track track) { byte sig; byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 4 : 6; sig = GB(_m[t].m3, pos, 2); if (--sig == 0) sig = 3; SB(_m[t].m3, pos, 2, sig); } static inline SignalVariant GetSignalVariant(TileIndex t, Track track) { byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 6 : 2; return (SignalVariant)GB(_m[t].m2, pos, 1); } static inline void SetSignalVariant(TileIndex t, Track track, SignalVariant v) { byte pos = (track == TRACK_LOWER || track == TRACK_RIGHT) ? 6 : 2; SB(_m[t].m2, pos, 1, v); if (track == INVALID_TRACK) SB(_m[t].m2, 6, 1, v); } /** These are states in which a signal can be. Currently these are only two, so * simple boolean logic will do. But do try to compare to this enum instead of * normal boolean evaluation, since that will make future additions easier. */ enum SignalState { SIGNAL_STATE_RED = 0, ///< The signal is red SIGNAL_STATE_GREEN = 1, ///< The signal is green }; /** * Set the states of the signals (Along/AgainstTrackDir) * @param tile the tile to set the states for * @param state the new state */ static inline void SetSignalStates(TileIndex tile, uint state) { SB(_m[tile].m4, 4, 4, state); } /** * Set the states of the signals (Along/AgainstTrackDir) * @param tile the tile to set the states for * @param state the new state */ static inline uint GetSignalStates(TileIndex tile) { return GB(_m[tile].m4, 4, 4); } /** * Get the state of a single signal * @param t the tile to get the signal state for * @param signalbit the signal * @return the state of the signal */ static inline SignalState GetSingleSignalState(TileIndex t, byte signalbit) { return (SignalState)HasBit(GetSignalStates(t), signalbit); } /** * Set whether the given signals are present (Along/AgainstTrackDir) * @param tile the tile to set the present signals for * @param signals the signals that have to be present */ static inline void SetPresentSignals(TileIndex tile, uint signals) { SB(_m[tile].m3, 4, 4, signals); } /** * Get whether the given signals are present (Along/AgainstTrackDir) * @param tile the tile to get the present signals for * @return the signals that are present */ static inline uint GetPresentSignals(TileIndex tile) { return GB(_m[tile].m3, 4, 4); } /** * Checks whether the given signals is present * @param t the tile to check on * @param signalbit the signal * @return true if and only if the signal is present */ static inline bool IsSignalPresent(TileIndex t, byte signalbit) { return HasBit(GetPresentSignals(t), signalbit); } /** * Checks for the presence of signals (either way) on the given track on the * given rail tile. */ static inline bool HasSignalOnTrack(TileIndex tile, Track track) { assert(IsValidTrack(track)); return GetRailTileType(tile) == RAIL_TILE_SIGNALS && (GetPresentSignals(tile) & SignalOnTrack(track)) != 0; } /** * Checks for the presence of signals along the given trackdir on the given * rail tile. * * Along meaning if you are currently driving on the given trackdir, this is * the signal that is facing us (for which we stop when it's red). */ static inline bool HasSignalOnTrackdir(TileIndex tile, Trackdir trackdir) { assert (IsValidTrackdir(trackdir)); return GetRailTileType(tile) == RAIL_TILE_SIGNALS && GetPresentSignals(tile) & SignalAlongTrackdir(trackdir); } /** * Gets the state of the signal along the given trackdir. * * Along meaning if you are currently driving on the given trackdir, this is * the signal that is facing us (for which we stop when it's red). */ static inline SignalState GetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir) { assert(IsValidTrackdir(trackdir)); assert(HasSignalOnTrack(tile, TrackdirToTrack(trackdir))); return GetSignalStates(tile) & SignalAlongTrackdir(trackdir) ? SIGNAL_STATE_GREEN : SIGNAL_STATE_RED; } /** * Sets the state of the signal along the given trackdir. */ static inline void SetSignalStateByTrackdir(TileIndex tile, Trackdir trackdir, SignalState state) { if (state == SIGNAL_STATE_GREEN) { // set 1 SetSignalStates(tile, GetSignalStates(tile) | SignalAlongTrackdir(trackdir)); } else { SetSignalStates(tile, GetSignalStates(tile) & ~SignalAlongTrackdir(trackdir)); } } /** * Return the rail type of tile, or INVALID_RAILTYPE if this is no rail tile. */ RailType GetTileRailType(TileIndex tile); /** The ground 'under' the rail */ enum RailGroundType { RAIL_GROUND_BARREN = 0, ///< Nothing (dirt) RAIL_GROUND_GRASS = 1, ///< Grassy RAIL_GROUND_FENCE_NW = 2, ///< Grass with a fence at the NW edge RAIL_GROUND_FENCE_SE = 3, ///< Grass with a fence at the SE edge RAIL_GROUND_FENCE_SENW = 4, ///< Grass with a fence at the NW and SE edges RAIL_GROUND_FENCE_NE = 5, ///< Grass with a fence at the NE edge RAIL_GROUND_FENCE_SW = 6, ///< Grass with a fence at the SW edge RAIL_GROUND_FENCE_NESW = 7, ///< Grass with a fence at the NE and SW edges RAIL_GROUND_FENCE_VERT1 = 8, ///< Grass with a fence at the eastern side RAIL_GROUND_FENCE_VERT2 = 9, ///< Grass with a fence at the western side RAIL_GROUND_FENCE_HORIZ1 = 10, ///< Grass with a fence at the southern side RAIL_GROUND_FENCE_HORIZ2 = 11, ///< Grass with a fence at the northern side RAIL_GROUND_ICE_DESERT = 12, ///< Icy or sandy RAIL_GROUND_WATER = 13, ///< Grass with a fence and shore or water on the free halftile RAIL_GROUND_HALF_SNOW = 14, ///< Snow only on higher part of slope (steep or one corner raised) }; static inline void SetRailGroundType(TileIndex t, RailGroundType rgt) { SB(_m[t].m4, 0, 4, rgt); } static inline RailGroundType GetRailGroundType(TileIndex t) { return (RailGroundType)GB(_m[t].m4, 0, 4); } static inline bool IsSnowRailGround(TileIndex t) { return GetRailGroundType(t) == RAIL_GROUND_ICE_DESERT; } static inline void MakeRailNormal(TileIndex t, Owner o, TrackBits b, RailType r) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_NORMAL << 6 | b; } static inline void MakeRailDepot(TileIndex t, Owner o, DiagDirection d, RailType r) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = 0; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_DEPOT << 6 | d; } static inline void MakeRailWaypoint(TileIndex t, Owner o, Axis a, RailType r, uint index) { SetTileType(t, MP_RAILWAY); SetTileOwner(t, o); _m[t].m2 = index; _m[t].m3 = r; _m[t].m4 = 0; _m[t].m5 = RAIL_TILE_WAYPOINT << 6 | a; } #endif /* RAIL_MAP_H */