/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file currency.cpp Support for different currencies. */ #include "stdafx.h" #include "currency.h" #include "news_func.h" #include "settings_type.h" #include "date_func.h" #include "table/strings.h" /* exchange rate prefix symbol_pos * | separator | postfix | * | | Euro year | | | name * | | | | | | | */ static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = { { 1, "", CF_NOEURO, "\xC2\xA3", "", 0, STR_GAME_OPTIONS_CURRENCY_GBP }, ///< british pounds { 2, "", CF_NOEURO, "$", "", 0, STR_GAME_OPTIONS_CURRENCY_USD }, ///< us dollars { 2, "", CF_ISEURO, "\xE2\x82\xAC", "", 0, STR_GAME_OPTIONS_CURRENCY_EUR }, ///< Euro { 220, "", CF_NOEURO, "\xC2\xA5", "", 0, STR_GAME_OPTIONS_CURRENCY_YEN }, ///< yen { 20, "", 2002, "", " S.", 1, STR_GAME_OPTIONS_CURRENCY_ATS }, ///< austrian schilling { 59, "", 2002, "BEF ", "", 0, STR_GAME_OPTIONS_CURRENCY_BEF }, ///< belgian franc { 2, "", CF_NOEURO, "CHF ", "", 0, STR_GAME_OPTIONS_CURRENCY_CHF }, ///< swiss franc { 41, "", CF_NOEURO, "", " K\xC4\x8D", 1, STR_GAME_OPTIONS_CURRENCY_CZK }, ///< czech koruna { 3, "", 2002, "DM ", "", 0, STR_GAME_OPTIONS_CURRENCY_DEM }, ///< deutsche mark { 11, "", CF_NOEURO, "", " kr", 1, STR_GAME_OPTIONS_CURRENCY_DKK }, ///< danish krone { 245, "", 2002, "Pts ", "", 0, STR_GAME_OPTIONS_CURRENCY_ESP }, ///< spanish pesetas { 9, "", 2002, "", " mk", 1, STR_GAME_OPTIONS_CURRENCY_FIM }, ///< finnish markka { 10, "", 2002, "FF ", "", 0, STR_GAME_OPTIONS_CURRENCY_FRF }, ///< french francs { 500, "", 2002, "", "Dr.", 1, STR_GAME_OPTIONS_CURRENCY_GRD }, ///< greek drachma { 378, "", CF_NOEURO, "", " Ft", 1, STR_GAME_OPTIONS_CURRENCY_HUF }, ///< hungarian forint { 130, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_ISK }, ///< icelandic krona { 2850, "", 2002, "", " L.", 1, STR_GAME_OPTIONS_CURRENCY_ITL }, ///< italian lira { 3, "", 2002, "NLG ", "", 0, STR_GAME_OPTIONS_CURRENCY_NLG }, ///< dutch gulden { 12, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_NOK }, ///< norwegian krone { 6, "", CF_NOEURO, "", " z\xC5\x82", 1, STR_GAME_OPTIONS_CURRENCY_PLN }, ///< polish zloty { 5, "", CF_NOEURO, "", " Lei", 1, STR_GAME_OPTIONS_CURRENCY_RON }, ///< romanian Lei { 50, "", CF_NOEURO, "", " p", 1, STR_GAME_OPTIONS_CURRENCY_RUR }, ///< russian rouble { 352, "", 2007, "", " SIT", 1, STR_GAME_OPTIONS_CURRENCY_SIT }, ///< slovenian tolar { 13, "", CF_NOEURO, "", " Kr", 1, STR_GAME_OPTIONS_CURRENCY_SEK }, ///< swedish krona { 3, "", CF_NOEURO, "", " TL", 1, STR_GAME_OPTIONS_CURRENCY_TRY }, ///< turkish lira { 52, "", 2009, "", " Sk", 1, STR_GAME_OPTIONS_CURRENCY_SKK }, ///< slovak koruna { 4, "", CF_NOEURO, "R$ ", "", 0, STR_GAME_OPTIONS_CURRENCY_BRL }, ///< brazil real { 20, "", CF_NOEURO, "", " EEK", 1, STR_GAME_OPTIONS_CURRENCY_EEK }, ///< estonian krooni { 1, "", CF_NOEURO, "", "", 2, STR_GAME_OPTIONS_CURRENCY_CUSTOM }, ///< custom currency }; /* Array of currencies used by the system */ CurrencySpec _currency_specs[NUM_CURRENCY]; /** * These enums are only declared in order to make sens * out of the TTDPatch_To_OTTDIndex array that will follow * Every currency used by Ottd is there, just in case TTDPatch will * add those missing in its code **/ enum { CURR_GBP, CURR_USD, CURR_EUR, CURR_YEN, CURR_ATS, CURR_BEF, CURR_CHF, CURR_CZK, CURR_DEM, CURR_DKK, CURR_ESP, CURR_FIM, CURR_FRF, CURR_GRD, CURR_HUF, CURR_ISK, CURR_ITL, CURR_NLG, CURR_NOK, CURR_PLN, CURR_RON, CURR_RUR, CURR_SIT, CURR_SEK, CURR_YTL, CURR_SKK, CURR_BRL, CURR_EEK, }; /** * This array represent the position of OpenTTD's currencies, * compared to TTDPatch's ones. * When a grf sends currencies, they are based on the order defined by TTDPatch. * So, we must reindex them to our own order. **/ const byte TTDPatch_To_OTTDIndex[] = { CURR_GBP, CURR_USD, CURR_FRF, CURR_DEM, CURR_YEN, CURR_ESP, CURR_HUF, CURR_PLN, CURR_ATS, CURR_BEF, CURR_DKK, CURR_FIM, CURR_GRD, CURR_CHF, CURR_NLG, CURR_ITL, CURR_SEK, CURR_RUR, CURR_EUR, }; /** * Will return the ottd's index correspondance to * the ttdpatch's id. If the id is bigger than the array, * it is a grf written for ottd, thus returning the same id. * Only called from newgrf.cpp * @param grfcurr_id currency id coming from newgrf * @return the corrected index **/ byte GetNewgrfCurrencyIdConverted(byte grfcurr_id) { return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id]; } /** * get a mask of the allowed currencies depending on the year * @return mask of currencies */ uint GetMaskOfAllowedCurrencies() { uint mask = 0; uint i; for (i = 0; i < NUM_CURRENCY; i++) { Year to_euro = _currency_specs[i].to_euro; if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue; if (to_euro == CF_ISEURO && _cur_year < 2000) continue; mask |= (1 << i); } mask |= (1 << CUSTOM_CURRENCY_ID); // always allow custom currency return mask; } /** * Verify if the currency chosen by the user is about to be converted to Euro **/ void CheckSwitchToEuro() { if (_currency_specs[_settings_game.locale.currency].to_euro != CF_NOEURO && _currency_specs[_settings_game.locale.currency].to_euro != CF_ISEURO && _cur_year >= _currency_specs[_settings_game.locale.currency].to_euro) { _settings_game.locale.currency = 2; // this is the index of euro above. AddNewsItem(STR_NEWS_EURO_INTRODUCTION, NS_ECONOMY); } } /** * Will fill _currency_specs array with * default values from origin_currency_specs * Called only from newgrf.cpp and settings.cpp. * @param preserve_custom will not reset custom currency (the latest one on the list) * if ever it is flagged to true. In which case, the total size of the memory to move * will be one currency spec less, thus preserving the custom curreny from been * overwritten. **/ void ResetCurrencies(bool preserve_custom) { memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0)); } /** * Build a list of currency names StringIDs to use in a dropdown list * @return Pointer to a (static) array of StringIDs */ StringID *BuildCurrencyDropdown() { /* Allow room for all currencies, plus a terminator entry */ static StringID names[NUM_CURRENCY + 1]; uint i; /* Add each name */ for (i = 0; i < NUM_CURRENCY; i++) { names[i] = _currency_specs[i].name; } /* Terminate the list */ names[i] = INVALID_STRING_ID; return names; }