/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_priorityqueue.hpp A queue that keeps a list of items sorted by a priority. */ /** @defgroup ScriptPriorityQueue Classes that create a priority queue of items. */ #ifndef SCRIPT_PRIORITYQUEUE_HPP #define SCRIPT_PRIORITYQUEUE_HPP #include "script_object.hpp" #include #include /** * Class that creates a queue which keeps its items ordered by an item priority. * @api ai game */ class ScriptPriorityQueue : public ScriptObject { public: typedef std::pair PriorityItem; private: struct PriorityComparator { bool operator()(const PriorityItem &lhs, const PriorityItem &rhs) const noexcept { return lhs.first > rhs.first; } }; PriorityComparator comp; std::vector queue; ///< The priority list public: ~ScriptPriorityQueue(); #ifdef DOXYGEN_API /** * Add a single item to the queue. * @param item The item to add. Can be any Squirrel type. Should be unique, otherwise it is ignored. * @param priority The priority to assign the item. * @return True if the item was inserted, false if it was already in the queue. */ bool Insert(void *item, int64 priority); /** * Remove and return the item with the lowest priority. * @return The item with the lowest priority, removed from the queue. Returns null on an empty queue. * @pre !IsEmpty() */ void *Pop(); /** * Get the item with the lowest priority, keeping it in the queue. * @return The item with the lowest priority. Returns null on an empty queue. * @pre !IsEmpty() */ void *Peek(); /** * Check if an items is already included in the queue. * @param item The item to check whether it's already in this queue. * @return true if the items is already in the queue. * @note Performance is O(n), use only when absolutely required. */ bool Exists(void *item); /** * Clear the queue, making Count() returning 0 and IsEmpty() returning true. */ void Clear(); #else SQInteger Insert(HSQUIRRELVM vm); SQInteger Pop(HSQUIRRELVM vm); SQInteger Peek(HSQUIRRELVM vm); SQInteger Exists(HSQUIRRELVM vm); SQInteger Clear(HSQUIRRELVM vm); #endif /* DOXYGEN_API */ /** * Check if the queue is empty. * @return true if the queue is empty. */ bool IsEmpty(); /** * Returns the amount of items in the queue. * @return amount of items in the queue. */ SQInteger Count(); }; #endif /* SCRIPT_PRIORITYQUEUE_HPP */