/* $Id$ */ /** @file tile.h */ #ifndef TILE_H #define TILE_H #include "macros.h" #include "openttd.h" #include "map.h" #include "slope.h" /** Maximum allowed tile height */ #define MAX_TILE_HEIGHT 15 /** Maximum allowed snowline height */ #define MAX_SNOWLINE_HEIGHT (MAX_TILE_HEIGHT - 2) /** * The different type of a tile. * * Each tile belongs to one type, according whatever is build on it. * * @note A railway with a crossing street is marked as MP_ROAD. */ enum TileType { MP_CLEAR, ///< A tile without any structures, i.e. grass, rocks, farm fields etc. MP_RAILWAY, ///< A railway MP_ROAD, ///< A tile with road (or tram tracks) MP_HOUSE, ///< A house by a town MP_TREES, ///< Tile got trees MP_STATION, ///< A tile of a station MP_WATER, ///< Water tile MP_VOID, ///< Invisible tiles at the SW and SE border MP_INDUSTRY, ///< Part of an industry MP_TUNNELBRIDGE, ///< Tunnel entry/exit and bridge heads MP_UNMOVABLE, ///< Contains an object with cannot be removed like transmitters }; /** * Additional infos of a tile on a tropic game. * * Each non-water tile in a tropic game is either a rainforest tile or a * desert one. */ enum TropicZone { TROPICZONE_INVALID = 0, ///< Invalid tropiczone-type TROPICZONE_DESERT = 1, ///< Tile is desert TROPICZONE_RAINFOREST = 2, ///< Rainforest tile }; Slope GetTileSlope(TileIndex tile, uint *h); uint GetTileZ(TileIndex tile); uint GetTileMaxZ(TileIndex tile); /** * Returns the height of a tile * * This function returns the height of the northern corner of a tile. * This is saved in the global map-array. It does not take affect by * any slope-data of the tile. * * @param tile The tile to get the height from * @return the height of the tile * @pre tile < MapSize() */ static inline uint TileHeight(TileIndex tile) { assert(tile < MapSize()); return GB(_m[tile].type_height, 0, 4); } /** * Sets the height of a tile. * * This function sets the height of the northern corner of a tile. * * @param tile The tile to change the height * @param height The new height value of the tile * @pre tile < MapSize() * @pre heigth <= MAX_TILE_HEIGHT */ static inline void SetTileHeight(TileIndex tile, uint height) { assert(tile < MapSize()); assert(height <= MAX_TILE_HEIGHT); SB(_m[tile].type_height, 0, 4, height); } /** * Returns the height of a tile in pixels. * * This function returns the height of the northern corner of a tile in pixels. * * @param tile The tile to get the height * @return The height of the tile in pixel */ static inline uint TilePixelHeight(TileIndex tile) { return TileHeight(tile) * TILE_HEIGHT; } /** * Get the tiletype of a given tile. * * @param tile The tile to get the TileType * @return The tiletype of the tile * @pre tile < MapSize() */ static inline TileType GetTileType(TileIndex tile) { assert(tile < MapSize()); return (TileType)GB(_m[tile].type_height, 4, 4); } /** * Set the type of a tile * * This functions sets the type of a tile. If the type * MP_VOID is selected the tile must be at the south-west or * south-east edges of the map and vice versa. * * @param tile The tile to save the new type * @param type The type to save * @pre tile < MapSize() * @pre type MP_VOID <=> tile is on the south-east or south-west edge. */ static inline void SetTileType(TileIndex tile, TileType type) { assert(tile < MapSize()); /* VOID tiles (and no others) are exactly allowed at the lower left and right * edges of the map */ assert((TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) == (type == MP_VOID)); SB(_m[tile].type_height, 4, 4, type); } /** * Checks if a tile is a give tiletype. * * This function checks if a tile got the given tiletype. * * @param tile The tile to check * @param type The type to check agains * @return true If the type matches agains the type of the tile */ static inline bool IsTileType(TileIndex tile, TileType type) { return GetTileType(tile) == type; } /** * Returns the owner of a tile * * This function returns the owner of a tile. This cannot used * for tiles which type is one of MP_HOUSE, MP_VOID and MP_INDUSTRY * as no player owned any of these buildings. * * @param tile The tile to check * @return The owner of the tile * @pre tile < MapSize() * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY */ static inline Owner GetTileOwner(TileIndex tile) { assert(tile < MapSize()); assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_VOID)); assert(!IsTileType(tile, MP_INDUSTRY)); return (Owner)_m[tile].m1; } /** * Sets the owner of a tile * * This function sets the owner status of a tile. Note that you cannot * set a owner for tiles of type MP_HOUSE, MP_VOID and MP_INDUSTRY. * * @param tile The tile to change the owner status. * @param owner The new owner. * @pre tile < MapSize() * @pre The type of the tile must not be MP_HOUSE, MP_VOID and MP_INDUSTRY */ static inline void SetTileOwner(TileIndex tile, Owner owner) { assert(tile < MapSize()); assert(!IsTileType(tile, MP_HOUSE)); assert(!IsTileType(tile, MP_VOID)); assert(!IsTileType(tile, MP_INDUSTRY)); _m[tile].m1 = owner; } /** * Checks if a tile belongs to the given owner * * @param tile The tile to check * @param owner The owner to check agains * @return True if a tile belongs the the given owner */ static inline bool IsTileOwner(TileIndex tile, Owner owner) { return GetTileOwner(tile) == owner; } /** * Set the tropic zone * @param tile the tile to set the zone of * @param type the new type * @pre assert(tile < MapSize()); */ static inline void SetTropicZone(TileIndex tile, TropicZone type) { assert(tile < MapSize()); SB(_m[tile].m6, 0, 2, type); } /** * Get the tropic zone * @param tile the tile to get the zone of * @pre assert(tile < MapSize()); * @return the zone type */ static inline TropicZone GetTropicZone(TileIndex tile) { assert(tile < MapSize()); return (TropicZone)GB(_m[tile].m6, 0, 2); } #endif /* TILE_H */