#define ANIM_CURSOR_LINE(a,b) a,b, #define ANIM_CURSOR_END() 0xFFFF static const uint16 _demolish_animcursor[] = { ANIM_CURSOR_LINE(0x2C0, 29) ANIM_CURSOR_LINE(0x2C1, 29) ANIM_CURSOR_LINE(0x2C2, 29) ANIM_CURSOR_LINE(0x2C3, 29) ANIM_CURSOR_END() }; static const uint16 _lower_land_animcursor[] = { ANIM_CURSOR_LINE(0x2BB, 29) ANIM_CURSOR_LINE(0x2BC, 29) ANIM_CURSOR_LINE(0x2BD, 98) ANIM_CURSOR_END() }; static const uint16 _raise_land_animcursor[] = { ANIM_CURSOR_LINE(0x2B8, 29) ANIM_CURSOR_LINE(0x2B9, 29) ANIM_CURSOR_LINE(0x2BA, 98) ANIM_CURSOR_END() }; static const uint16 _pick_station_animcursor[] = { ANIM_CURSOR_LINE(0x2CC, 29) ANIM_CURSOR_LINE(0x2CD, 29) ANIM_CURSOR_LINE(0x2CE, 98) ANIM_CURSOR_END() }; static const uint16 _build_signals_animcursor[] = { ANIM_CURSOR_LINE(0x50C, 148) ANIM_CURSOR_LINE(0x50D, 148) ANIM_CURSOR_END() }; static const uint16 * const _animcursors[] = { _demolish_animcursor, _lower_land_animcursor, _raise_land_animcursor, _pick_station_animcursor, _build_signals_animcursor };