#include "stdafx.h" #include #include "ttd.h" #include "gfx.h" #include "fileio.h" #include "engine.h" /* TTDPatch extended GRF format codec * (c) Petr Baudis 2004 (GPL'd) * Contains portions of documentation by TTDPatch team. * Thanks especially to Josef Drexler for the documentation as well as a lot * of help at #tycoon. Also thanks to Michael Blunck for is GRF files which * served as subject to the initial testing of this codec. */ extern int _skip_sprites; static const char *_cur_grffile; static int _cur_spriteid; typedef void (*SpecialSpriteHandler)(byte *buf, int len); static const int _vehshifts[4] = { 0, ROAD_ENGINES_INDEX, SHIP_ENGINES_INDEX, AIRCRAFT_ENGINES_INDEX, }; enum grfmsg_severity { GMS_NOTICE, GMS_WARN, GMS_ERROR, GMS_FATAL, }; static void CDECL grfmsg(enum grfmsg_severity severity, const char *str, ...) { static const char * const severitystr[4] = { "Notice", "Warning", "Error", "Fatal" }; char buf[1024]; va_list va; va_start(va, str); vsprintf(buf, str, va); va_end(va); DEBUG(grf, 2) ("[%s][%s] %s", _cur_grffile, severitystr[severity], buf); } static byte INLINE grf_load_byte(byte **buf) { return *(*buf)++; } static uint16 grf_load_word(byte **buf) { uint16 val; byte *p = *buf; val = p[0]; val |= p[1] << 8; *buf = p + 2; return val; } static uint16 grf_load_dword(byte **buf) { uint32 val; byte *p = *buf; val = p[0]; val |= p[1] << 8; val |= p[2] << 16; val |= p[3] << 24; *buf = p + 4; return val; } typedef int (*VCI_Handler)(uint engine, int numinfo, int prop, byte **buf, int len); #define foreach_engine for (i = 0; i < numinfo; i++) static void dewagonize(int condition, int engine) { EngineInfo *ei = &_engine_info[engine]; RailVehicleInfo *rvi = &_rail_vehicle_info[engine]; if (condition) { ei->unk2 &= ~0x80; rvi->flags &= ~2; } else { ei->unk2 |= 0x80; rvi->flags |= 2; } } static int RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **bufp, int len) { EngineInfo *ei = &_engine_info[engine]; RailVehicleInfo *rvi = &_rail_vehicle_info[engine]; byte *buf = *bufp; int i; int ret = 0; switch (prop) { case 0x05: { /* Track type */ foreach_engine { uint8 tracktype = grf_load_byte(&buf); ei[i].railtype_climates &= 0xf; ei[i].railtype_climates |= tracktype << 4; } break; } case 0x08: { /* AI passenger service */ /* TODO */ foreach_engine { grf_load_byte(&buf); } ret = 1; break; } case 0x09: { /* Speed */ foreach_engine { uint16 speed = grf_load_word(&buf); rvi[i].max_speed = speed; dewagonize(speed, engine + i); } break; } case 0x0b: { /* Power */ foreach_engine { uint16 power = grf_load_word(&buf); rvi[i].power = power; dewagonize(power, engine + i); } break; } case 0x0d: { /* Running cost factor */ foreach_engine { uint8 runcostfact = grf_load_byte(&buf); rvi[i].running_cost_base = runcostfact; dewagonize(runcostfact, engine + i); } break; } case 0x0e: { /* Running cost base */ foreach_engine { uint32 base = grf_load_dword(&buf); switch (base) { case 0x4c30: rvi[i].engclass = 0; break; case 0x4c36: rvi[i].engclass = 1; break; case 0x4c3c: rvi[i].engclass = 2; break; } dewagonize(base, engine + i); } break; } case 0x12: { /* Sprite ID */ foreach_engine { uint8 spriteid = grf_load_byte(&buf); if (spriteid == 0xfd && rvi[i].image_index != 0xfd) _engine_original_sprites[engine + i] = rvi[i].image_index; rvi[i].image_index = spriteid; } break; } case 0x13: { /* Dual-headed */ foreach_engine { uint8 dual = grf_load_byte(&buf); if (dual) { rvi[i].flags |= 1; } else { rvi[i].flags &= ~1; } } break; } case 0x14: { /* Cargo capacity */ foreach_engine { uint8 capacity = grf_load_byte(&buf); rvi[i].capacity = capacity; } break; } case 0x15: { /* Cargo type */ foreach_engine { uint8 ctype = grf_load_byte(&buf); rvi[i].cargo_type = ctype; } break; } case 0x16: { /* Weight */ foreach_engine { uint8 weight = grf_load_byte(&buf); rvi[i].weight = weight; } break; } case 0x17: { /* Cost factor */ foreach_engine { uint8 cfactor = grf_load_byte(&buf); rvi[i].base_cost = cfactor; } break; } case 0x18: { /* AI rank */ /* TODO: _railveh_score should be merged to _rail_vehicle_info. */ foreach_engine { grf_load_byte(&buf); } ret = 1; break; } case 0x19: { /* Engine traction type */ /* TODO: What do the individual numbers mean? * XXX: And in what base are they, in fact? --pasky */ foreach_engine { uint8 traction = grf_load_byte(&buf); int engclass; if (traction <= 0x07) engclass = 0; else if (traction <= 0x27) engclass = 1; else if (traction <= 0x31) engclass = 2; else break; rvi[i].engclass = engclass; } break; } /* TODO */ /* Fall-through for unimplemented four bytes long properties. */ case 0x1d: /* Refit cargo */ foreach_engine { grf_load_word(&buf); } /* Fall-through for unimplemented two bytes long properties. */ case 0x1b: /* Powered wagons power bonus */ foreach_engine { grf_load_byte(&buf); } /* Fall-through for unimplemented one byte long properties. */ case 0x1a: /* Sort order */ case 0x1c: /* Refit cost */ case 0x1e: /* Callback */ case 0x1f: /* Tractive effort */ case 0x21: /* Shorter tenders */ case 0x22: /* Visual */ case 0x23: /* Powered wagons weight bonus */ /* TODO */ foreach_engine { grf_load_byte(&buf); } ret = 1; break; default: ret = 1; break; } *bufp = buf; return ret; } static int ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **bufp, int len) { ShipVehicleInfo *svi = &_ship_vehicle_info[engine]; byte *buf = *bufp; int i; int ret = 0; //printf("e %x prop %x?\n", engine, prop); switch (prop) { case 0x08: { /* Sprite ID */ foreach_engine { uint8 spriteid = grf_load_byte(&buf); if (spriteid == 0xff) spriteid = 0xfd; // ships have different custom id in the GRF file // This is currently not used but there's no reason // in not having it here for the future. if (spriteid == 0xfd && svi[i].image_index != 0xfd) _engine_original_sprites[SHIP_ENGINES_INDEX + engine + i] = svi[i].image_index; svi[i].image_index = spriteid; } break; } case 0x09: { /* Refittable */ foreach_engine { uint8 refittable = grf_load_byte(&buf); svi[i].refittable = refittable; } break; } case 0x0a: { /* Cost factor */ foreach_engine { uint8 cost_factor = grf_load_byte(&buf); svi[i].base_cost = cost_factor; // ?? is it base_cost? } break; } case 0x0b: { /* Speed */ foreach_engine { uint8 speed = grf_load_byte(&buf); svi[i].max_speed = speed; // ?? units } break; } case 0x0c: { /* Cargo type */ foreach_engine { uint8 cargo = grf_load_byte(&buf); // XXX: Need to consult this with patchman yet. #if 0 // Documentation claims this is already the // per-landscape cargo type id, but newships.grf // assume otherwise. cargo = local_cargo_id_ctype[cargo]; #endif svi[i].cargo_type = cargo; } break; } case 0x0d: { /* Cargo capacity */ foreach_engine { uint16 capacity = grf_load_word(&buf); svi[i].capacity = capacity; } break; } case 0x0f: { /* Running cost factor */ foreach_engine { uint8 runcost = grf_load_byte(&buf); svi[i].running_cost = runcost; } break; } case 0x10: { /* SFX */ foreach_engine { uint8 sfx = grf_load_byte(&buf); svi[i].sfx = sfx; } break; } case 0x11: { /* Cargos available for refitting */ foreach_engine { uint32 refit_mask = grf_load_dword(&buf); _engine_refit_masks[SHIP_ENGINES_INDEX + engine + i] = refit_mask; } break; } case 0x12: { /* Callback */ /* TODO */ ret = 1; break; } default: ret = 1; break; } *bufp = buf; return ret; } #undef shift_buf static void VehicleChangeInfo(byte *buf, int len) { byte *bufend = buf + len; int i; /* <00> ()... * * B feature 0, 1, 2 or 3 for trains, road vehicles, ships or planes * 4 for defining new train station sets * B num-props how many properties to change per vehicle/station * B num-info how many vehicles/stations to change * B id ID of first vehicle/station to change, if num-info is * greater than one, this one and the following * vehicles/stations will be changed * B property what property to change, depends on the feature * V new-info new bytes of info (variable size; depends on properties) */ /* TODO: Only trains and ships are supported for now. */ static const VCI_Handler handler[5] = { RailVehicleChangeInfo, NULL, ShipVehicleChangeInfo, NULL, NULL, }; if (len > 5) { uint8 feature = buf[1]; uint8 numprops = buf[2]; uint8 numinfo = buf[3]; byte engine = buf[4]; EngineInfo *ei; if (feature != 0 && feature != 2) { grfmsg(GMS_WARN, "VehicleChangeInfo: Unsupported vehicle type %x, skipping.", feature); return; } ei = &_engine_info[engine + _vehshifts[feature]]; buf += 5; while (numprops-- && buf < bufend) { uint8 prop = grf_load_byte(&buf); switch (prop) { case 0x00: { /* Introduction date */ foreach_engine { uint16 date = grf_load_word(&buf); ei[i].base_intro = date; } break; } case 0x02: { /* Decay speed */ foreach_engine { uint8 decay = grf_load_byte(&buf); ei[i].unk2 &= 0x80; ei[i].unk2 |= decay & 0x7f; } break; } case 0x03: { /* Vehicle life */ foreach_engine { uint8 life = grf_load_byte(&buf); ei[i].lifelength = life; } break; } case 0x04: { /* Model life */ foreach_engine { uint8 life = grf_load_byte(&buf); ei[i].base_life = life; } break; } case 0x06: { /* Climates available */ foreach_engine { uint8 climates = grf_load_byte(&buf); ei[i].railtype_climates &= 0xf0; ei[i].railtype_climates |= climates; } break; } case 0x07: { /* Loading speed */ /* Hyronymus explained me what does * this mean and insists on having a * credit ;-). --pasky */ /* TODO: This needs to be supported by * LoadUnloadVehicle() first. */ foreach_engine { grf_load_byte(&buf); } goto ignoring; } default: { if (handler[feature](engine, numinfo, prop, &buf, bufend - buf)) { ignoring: grfmsg(GMS_WARN, "VehicleChangeInfo: Ignoring property %x.", prop); } break; } } } } #undef shift_buf } /* A sprite superset contains all sprites of a given vehicle (or multiple * vehicles) when carrying given cargo. It consists of several sprite sets. * Superset ids are refered as "cargo id"s by TTDPatch documentation, * contributing to the global confusion. * * A sprite set contains all sprites of a given vehicle carrying given cargo at * a given *stage* - that is usually its load stage. Ie. you can have a * spriteset for an empty wagon, wagon full of coal, half-filled wagon etc. * Each spriteset contains eight sprites (one per direction) or four sprites if * the vehicle is symmetric. */ static int _spriteset_start; static int _spriteset_numsets; static int _spriteset_numents; static int _spriteset_feature; static int _spritesset_count; static struct SpriteSuperSet *_spritesset; static void SpriteNewSet(byte *buf, int len) { /* <01> * * B feature feature to define sprites for * 0, 1, 2, 3: veh-type, 4: train stations * B num-sets number of sprite sets * B num-ent how many entries per sprite set * For vehicles, this is the number of different * vehicle directions in each sprite set * Set num-dirs=8, unless your sprites are symmetric. * In that case, use num-dirs=4. * For stations, must be 12 (hex) for the eighteen * different sprites that make up a station */ /* TODO: No stations support. */ if (len == 4) { uint8 feature = buf[1]; if (feature == 4) { _spriteset_start = 0; grfmsg(GMS_WARN, "SpriteNewSet: Stations unsupported, skipping."); return; } _spriteset_start = _cur_spriteid + 1; _spriteset_numsets = buf[2]; _spriteset_numents = buf[3]; _spriteset_feature = feature; } } static void SpriteNewSuperset(byte *buf, int len) { byte *bufend = buf + len; /* <02> * * B feature see action 1 * B set-id ID of this particular definition * B type/num-entries * if 80 or greater, this is a randomized or variational * list definition, see below * otherwise it specifies a number of entries, the exact * meaning depends on the feature * V feature-specific-data (huge mess, don't even look it up --pasky) */ /* TODO: Only trains supported now. No 0x80-types (ugh). */ /* TODO: Also, empty sprites aren't handled for now. Need to investigate * the "opacity" rules for these, that is which sprite to fall back to * when. --pasky */ if (bufend - buf > 4) { uint8 feature = buf[1]; uint8 setid = buf[2]; uint8 numloaded = buf[3]; uint8 numloading = buf[4]; struct SpriteSuperSet *superset; int i; if (feature == 4) { grfmsg(GMS_WARN, "SpriteNewSuperset: Stations unsupported, skipping."); return; } if (numloaded == 0x81) { // XXX: This is _VERY_ ad hoc just to handle Dm3. And that is // a semi-futile ask because the great Patchman himself says // this is just buggy. It dereferences last (first) byte of // a schedule list pointer of the vehicle and if it's 0xff // it uses superset 01, otherwise it uses superset 00. Now // if _you_ understand _that_... We just assume it is never // 0xff and therefore go for superset 00. --pasky uint8 var = buf[4]; //uint8 shiftnum = buf[5]; //uint8 andmask = buf[6]; uint8 nvar = buf[7]; //uint32 val; uint16 def; grfmsg(GMS_WARN, "SpriteNewSuperset(0x81): Unsupported variable %x. Using default cid.", var); //val = (0xff << shiftnum) & andmask; //Go for the default. if (setid >= _spritesset_count) { _spritesset_count = setid + 1; _spritesset = realloc(_spritesset, _spritesset_count * sizeof(struct SpriteSuperSet)); } buf += 8 + nvar * 4; def = grf_load_word(&buf); _spritesset[setid] = _spritesset[def]; return; } else if (numloaded & 0x80) { grfmsg(GMS_WARN, "SpriteNewSuperset(0x%x): Unsupported special superset.", numloaded); return; } if (!_spriteset_start) { grfmsg(GMS_WARN, "SpriteNewSuperset: No sprite set to work on! Skipping."); return; } if (_spriteset_feature != feature) { grfmsg(GMS_WARN, "SpriteNewSuperset: Superset feature %x doesn't match set feature %x! Skipping.", feature, _spriteset_feature); return; } if (setid >= _spritesset_count) { _spritesset_count = setid + 1; _spritesset = realloc(_spritesset, _spritesset_count * sizeof(struct SpriteSuperSet)); } superset = &_spritesset[setid]; memset(superset, 0, sizeof(struct SpriteSuperSet)); superset->sprites_per_set = _spriteset_numents; buf += 5; for (i = 0; buf < bufend && i < numloaded; i++) { uint16 spriteset_id = grf_load_word(&buf); if (_spritesset[setid].loaded_count > 16) { grfmsg(GMS_WARN, "SpriteNewSuperset: More than 16 sprites in superset %x, skipping.", setid); return; } superset->loaded[superset->loaded_count++] = _spriteset_start + spriteset_id * _spriteset_numents; } for (i = 0; buf < bufend && i < numloading; i++) { uint16 spriteset_id = grf_load_word(&buf); if (_spritesset[setid].loading_count > 16) { grfmsg(GMS_WARN, "SpriteNewSuperset: More than 16 sprites in superset %x, skipping.", setid); return; } superset->loading[superset->loading_count++] = _spriteset_start + spriteset_id * _spriteset_numents; } } } static void VehicleMapSpriteSuperset(byte *buf, int len) { byte *bufend = buf + len; /* <03> ... [ ]... * * B feature see action 0 * B n-id bits 0-6: how many IDs this definition applies to * bit 7: if set, this is a wagon override definition (see below) * B ids the IDs for which this definition applies * B num-cid number of cargo IDs in this definition * can be zero, in that case the def-cid is used always * B cargo-type type of this cargo type (e.g. mail=2, wood=7, see below) * W cid cargo ID for this type of cargo * W def-cid default cargo ID */ /* TODO: Only trains supported now. */ /* TODO: Multiple cargo support could be useful even for trains/cars - * cargo id 0xff is used for showing images in the build train list. */ static byte *last_engines; static int last_engines_count; if (bufend - buf > 6) { uint8 feature = buf[1]; uint8 idcount = buf[2] & 0x7f; int wagover = buf[2] & 0x80; uint8 cidcount = buf[3 + idcount]; int c, i; if (feature == 4) { grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: Stations unsupported, skipping."); return; } // FIXME: Tropicset contains things like: // 03 00 01 19 01 00 00 00 00 - this is missing one 00 at the end, // what should we exactly do with that? --pasky if (!_spriteset_start || !_spritesset) { grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: No sprite set to work on! Skipping."); return; } if (!wagover && last_engines_count != idcount) { last_engines = realloc(last_engines, idcount); last_engines_count = idcount; } for (i = 0; i < idcount; i++) { uint8 engine = buf[3 + i] + _vehshifts[feature]; byte *bp = &buf[4 + idcount]; for (c = 0; c < cidcount; c++) { uint8 ctype = grf_load_byte(&bp); uint16 supersetid = grf_load_word(&bp); if (supersetid >= _spritesset_count) { grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: Spriteset %x out of range %x, skipping.", supersetid, _spritesset_count); return; } if (ctype == 0xff) ctype = CID_PURCHASE; if (wagover) { // TODO: No multiple cargo types per vehicle yet. --pasky SetWagonOverrideSprites(engine, &_spritesset[supersetid], last_engines, last_engines_count); } else { SetCustomEngineSprites(engine, ctype, &_spritesset[supersetid]); last_engines[i] = engine; } } } { byte *bp = buf + 4 + idcount + cidcount * 3; uint16 supersetid = grf_load_word(&bp); for (i = 0; i < idcount; i++) { uint8 engine = buf[3 + i] + _vehshifts[feature]; // Don't tell me you don't love duplicated code! if (supersetid >= _spritesset_count) { grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: Spriteset %x out of range %x, skipping.", supersetid, _spritesset_count); return; } if (wagover) { // TODO: No multiple cargo types per vehicle yet. --pasky SetWagonOverrideSprites(engine, &_spritesset[supersetid], last_engines, last_engines_count); } else { SetCustomEngineSprites(engine, CID_DEFAULT, &_spritesset[supersetid]); last_engines[i] = engine; } } } } } static void VehicleNewName(byte *buf, int len) { /* <04> * * B veh-type see action 0 * B language-id language ID with bit 7 cleared (see below) * B num-veh number of vehicles which are getting a new name * B offset number of the first vehicle that gets a new name * S data new texts, each of them zero-terminated, after * which the next name begins. */ /* TODO: No support for changing non-vehicle text. Perhaps we shouldn't * implement it at all, but it could be useful for some "modpacks" * (completely new scenarios changing all graphics and logically also * factory names etc). We should then also support all languages (by * name), not only the original four ones. --pasky */ if (len > 5) { uint8 feature = buf[1]; uint8 lang = buf[2]; uint8 id = buf[4] + _vehshifts[feature]; uint8 endid = id + buf[3]; if (lang & 0x80) { grfmsg(GMS_WARN, "VehicleNewName: No support for changing in-game texts. Skipping."); return; } if (!(lang & 3)) { /* XXX: If non-English name, silently skip it. */ return; } buf += 5, len -= 5; for (; id < endid && len > 0; id++) { int ofs = strlen(buf) + 1; if (ofs < 128) SetCustomEngineName(id, buf); buf += ofs, len -= ofs; } } } static void GraphicsNew(byte *buf, int len) { /* <05> * * B graphics-type What set of graphics the sprites define. * B num-sprites How many sprites are in this set? * V other data Graphics type specific data. Currently unused. */ /* TODO */ } static void CfgApply(byte *buf, int len) { /* <06> ... * * B param-num Number of parameter to substitute (First = "zero") * Ignored if that parameter was not specified in newgrf.cfg * B param-size How many bytes to replace. If larger than 4, the * bytes of the following parameter are used. In that * case, nothing is applied unless *all* parameters * were specified. * B offset Offset into data from beginning of next sprite * to place where parameter is to be stored. */ /* TODO */ } static void SkipIf(byte *buf, int len) { /* <07/09> * * B param-num * B param-size * B condition-type * V value * B num-sprites */ /* TODO: We only support few tests. */ /* TODO: More params. More condition types. */ if (len > 5) { uint8 param = buf[1]; uint8 paramsize = buf[2]; uint8 condtype = buf[3]; uint8 numsprites = buf[4 + paramsize]; int val, result; if (param == 0x83) { val = _opt.landscape; } else { grfmsg(GMS_WARN, "Unsupported param %x. Ignoring test.", param); return; } switch (condtype) { case 2: result = (buf[4] == val); break; case 3: result = (buf[4] != val); break; default: grfmsg(GMS_WARN, "Unsupported test %d. Ignoring.", condtype); return; } if (!result) return; _skip_sprites = numsprites; if (_skip_sprites == 0) { /* Zero means there are no sprites to skip, so * we use -1 to indicate that all further * sprites should be skipped. */ _skip_sprites = -1; } } } static void GRFInfo(byte *buf, int len) { /* <08> * * B version newgrf version, currently 06 * 4*B grf-id globally unique ID of this .grf file * S name name of this .grf set * S info string describing the set, and e.g. author and copyright */ /* TODO: Check version. (We should have own versioning done somehow.) */ if (len > 8) { uint8 version = buf[1]; // this is de facto big endian - grf_load_dword() unsuitable uint32 grfid = buf[2] << 24 | buf[3] << 16 | buf[4] << 8 | buf[5]; DEBUG(grf, 1) ("[%s] Loaded GRFv%d set %08lx - %s:\n%s\n", _cur_grffile, version, grfid, buf+6, buf+6+strlen(buf+6)+1); } } static void SpriteReplace(byte *buf, int len) { /* <0A> [ ...] * : * * B num-sets How many sets of sprites to replace. * Each set: * B num-sprites How many sprites are in this set * W first-sprite First sprite number to replace */ /* TODO */ } static void GRFError(byte *buf, int len) { /* <0B> [ 00] [] 00 [] * * B severity 00: notice, contine loading grf file * 01: warning, continue loading grf file * 02: error, but continue loading grf file, and attempt * loading grf again when loading or starting next game * 03: error, abort loading and prevent loading again in * the future (only when restarting the patch) * B language-id see action 4, use 1F for built-in error messages * B message-id message to show, see below * S message for custom messages (message-id FF), text of the message * not present for built-in messages. * V data additional data for built-in (or custom) messages * B parnum see action 6, only used with built-in message 03 */ /* TODO: For now we just show the message, sometimes incomplete and never translated. */ static const char * const msgstr[4] = { "Requires at least pseudo-TTDPatch version %s.", "This file is for %s version of TTD.", "Designed to be used with %s.", "Invalid parameter %s.", }; if (len > 5) { uint8 severity = buf[1]; uint8 msgid = buf[3]; if (msgid == 0xff) { grfmsg(severity, "%s", buf+4); } else { grfmsg(severity, msgstr[msgid], buf+4); } } } static void GRFComment(byte *buf, int len) { /* <0C> [] * * V ignored Anything following the 0C is ignored */ } static void ParamSet(byte *buf, int len) { /* <0D> [] * * B target parameter number where result is stored * B operation operation to perform, see below * B source1 first source operand * B source2 second source operand * D data data to use in the calculation, not necessary * if both source1 and source2 refer to actual parameters * * Operations * 00 Set parameter equal to source1 * 01 Addition, source1 + source2 * 02 Subtraction, source1 - source2 * 03 Unsigned multiplication, source1 * source2 (both unsigned) * 04 Signed multiplication, source1 * source2 (both signed) * 05 Unsigned bit shift, source1 by source2 (source2 taken to be a * signed quantity; left shift if positive and right shift if * negative, source1 is unsigned) * 06 Signed bit shift, source1 by source2 * (source2 like in 05, and source1 as well) */ /* TODO */ } static void GRFInhibit(byte *buf, int len) { /* <0E> * * B num Number of GRFIDs that follow * D grfids GRFIDs of the files to deactivate */ /* TODO */ } /* Here we perform initial decoding of some special sprites (as are they * described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very * partial implementation yet; also, we ignore the stages stuff). */ /* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by * a crafted invalid GRF file. We should tell that to the user somehow, or * better make this more robust in the future. */ void DecodeSpecialSprite(const char *filename, int num, int spriteid) { #define NUM_ACTIONS 0xf static const SpecialSpriteHandler handlers[NUM_ACTIONS] = { /* 0x0 */ VehicleChangeInfo, /* 0x1 */ SpriteNewSet, /* 0x2 */ SpriteNewSuperset, /* 0x3 */ VehicleMapSpriteSuperset, /* 0x4 */ VehicleNewName, /* 0x5 */ GraphicsNew, /* 0x6 */ CfgApply, /* 0x7 */ SkipIf, /* 0x8 */ GRFInfo, /* 0x9 */ SkipIf, /* 0xa */ SpriteReplace, /* 0xb */ GRFError, /* 0xc */ GRFComment, /* 0xd */ ParamSet, /* 0xe */ GRFInhibit, }; byte action; byte *buf = malloc(num); int i; _cur_grffile = filename; _cur_spriteid = spriteid; for (i = 0; i != num; i++) buf[i] = FioReadByte(); action = buf[0]; if (action < NUM_ACTIONS) { handlers[action](buf, num); } else { grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action); } free(buf); #undef NUM_ACTIONS }