/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file object.h Functions related to objects. */ #ifndef OBJECT_H #define OBJECT_H #include "tile_type.h" #include "company_type.h" #include "object_type.h" /** * Update the CompanyHQ to the state associated with the given score * @param tile The (northern) tile of the company HQ, or INVALID_TILE. * @param score The current (performance) score of the company. */ void UpdateCompanyHQ(TileIndex tile, uint score); /** * Actually build the object. * @param type The type of object to build. * @param tile The tile to build the northern tile of the object on. * @param owner The owner of the object. * @param town Town the tile is related with. * @pre All preconditions for building the object at that location * are met, e.g. slope and clearness of tiles are checked. */ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL); void PlaceProc_Object(TileIndex tile); void ShowBuildObjectPicker(struct Window *w); #endif /* OBJECT_H */