/* $Id$ */ /** @file fios.h Declarations for savegames operations */ #ifndef FIOS_H #define FIOS_H #include "strings_type.h" #include "core/smallvec_type.hpp" enum { /** * Slot used for the GRF scanning and such. This slot cannot be reused * as it will otherwise cause issues when pressing "rescan directories". * It can furthermore not be larger than LAST_GRF_SLOT as that complicates * the testing for "too much NewGRFs". */ CONFIG_SLOT = 0, /** Slot for the sound. */ SOUND_SLOT = 1, /** First slot useable for (New)GRFs used during the game. */ FIRST_GRF_SLOT = 2, /** Last slot useable for (New)GRFs used during the game. */ LAST_GRF_SLOT = 63, /** Maximum number of slots. */ MAX_FILE_SLOTS = 64 }; enum SaveLoadDialogMode{ SLD_LOAD_GAME, SLD_LOAD_SCENARIO, SLD_SAVE_GAME, SLD_SAVE_SCENARIO, SLD_LOAD_HEIGHTMAP, SLD_NEW_GAME, }; /* The different types of files been handled by the system */ enum FileType { FT_NONE, ///< nothing to do FT_SAVEGAME, ///< old or new savegame FT_SCENARIO, ///< old or new scenario FT_HEIGHTMAP, ///< heightmap file }; enum FiosType { FIOS_TYPE_DRIVE, FIOS_TYPE_PARENT, FIOS_TYPE_DIR, FIOS_TYPE_FILE, FIOS_TYPE_OLDFILE, FIOS_TYPE_SCENARIO, FIOS_TYPE_OLD_SCENARIO, FIOS_TYPE_DIRECT, FIOS_TYPE_PNG, FIOS_TYPE_BMP, FIOS_TYPE_INVALID = 255, }; /* Deals with finding savegames */ struct FiosItem { FiosType type; uint64 mtime; char title[64]; char name[MAX_PATH]; }; /* Deals with the type of the savegame, independent of extension */ struct SmallFiosItem { int mode; ///< savegame/scenario type (old, new) FileType filetype; ///< what type of file are we dealing with char name[MAX_PATH]; ///< name char title[255]; ///< internal name of the game }; enum { SORT_ASCENDING = 0, SORT_DESCENDING = 1, SORT_BY_DATE = 0, SORT_BY_NAME = 2 }; /* Variables to display file lists */ extern SmallVector _fios_items; ///< defined in fios.cpp extern SmallFiosItem _file_to_saveload; extern SaveLoadDialogMode _saveload_mode; ///< defined in misc_gui.cpp extern byte _savegame_sort_order; /* Launch save/load dialog */ void ShowSaveLoadDialog(SaveLoadDialogMode mode); /* Get a list of savegames */ void FiosGetSavegameList(SaveLoadDialogMode mode); /* Get a list of scenarios */ void FiosGetScenarioList(SaveLoadDialogMode mode); /* Get a list of Heightmaps */ void FiosGetHeightmapList(SaveLoadDialogMode mode); /* Free the list of savegames */ void FiosFreeSavegameList(); /* Browse to. Returns a filename w/path if we reached a file. */ const char *FiosBrowseTo(const FiosItem *item); /* Return path, free space and stringID */ StringID FiosGetDescText(const char **path, uint64 *total_free); /* Delete a name */ bool FiosDelete(const char *name); /* Make a filename from a name */ void FiosMakeSavegameName(char *buf, const char *name, size_t size); /* Determines type of savegame (or tells it is not a savegame) */ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last); int CDECL compare_FiosItems(const void *a, const void *b); #endif /* FIOS_H */