/* $Id$ */ /** @file highscore.h Declaration of functions and types defined in highscore.h and highscore_gui.h */ #ifndef HIGHSCORE_H #define HIGHSCORE_H #include "stdafx.h" #include "strings_type.h" #include "core/math_func.hpp" #include "company_type.h" struct HighScore { char company[100]; StringID title; ///< NOSAVE, has troubles with changing string-numbers. uint16 score; ///< do NOT change type, will break hs.dat }; extern HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 void SaveToHighScore(); void LoadFromHighScore(); int8 SaveHighScoreValue(const Company *c); int8 SaveHighScoreValueNetwork(); StringID EndGameGetPerformanceTitleFromValue(uint value); void ShowHighscoreTable(int difficulty, int8 rank); #endif /* HIGHSCORE_H */