/* $Id$ */ /** @file newgrf_generic.h Functions related to generic callbacks. */ #ifndef NEWGRF_GENERIC_H #define NEWGRF_GENERIC_H enum AIConstructionEvent { AICE_TRAIN_CHECK_RAIL_ENGINE = 0x00, ///< Check if we should build an engine AICE_TRAIN_CHECK_ELRAIL_ENGINE = 0x01, AICE_TRAIN_CHECK_MONORAIL_ENGINE = 0x02, AICE_TRAIN_CHECK_MAGLEV_ENGINE = 0x03, AICE_TRAIN_GET_RAIL_WAGON = 0x08, AICE_TRAIN_GET_ELRAIL_WAGON = 0x09, AICE_TRAIN_GET_MONORAIL_WAGON = 0x0A, AICE_TRAIN_GET_MAGLEV_WAGON = 0x0B, AICE_TRAIN_GET_RAILTYPE = 0x0F, AICE_ROAD_CHECK_ENGINE = 0x00, ///< Check if we should build an engine AICE_ROAD_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all AICE_ROAD_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all AICE_SHIP_CHECK_ENGINE = 0x00, ///< Check if we should build an engine AICE_SHIP_GET_FIRST_ENGINE = 0x01, ///< Unused, we check all AICE_SHIP_GET_NUMBER_ENGINES = 0x02, ///< Unused, we check all AICE_AIRCRAFT_CHECK_ENGINE = 0x00, ///< Check if we should build an engine AICE_STATION_GET_STATION_ID = 0x00, ///< Get a station ID to build }; void ResetGenericCallbacks(); void AddGenericCallback(uint8 feature, const struct GRFFile *file, const struct SpriteGroup *group); uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const struct GRFFile **file); #endif /* NEWGRF_GENERIC_H */