/* $Id$ */ /** @file signs_sl.cpp Code handling saving and loading of economy data */ #include "../stdafx.h" #include "../company_func.h" #include "../signs_base.h" #include "saveload.h" static const SaveLoad _sign_desc[] = { SLE_CONDVAR(Sign, name, SLE_NAME, 0, 83), SLE_CONDSTR(Sign, name, SLE_STR, 0, 84, SL_MAX_VERSION), SLE_CONDVAR(Sign, x, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), SLE_CONDVAR(Sign, y, SLE_FILE_I16 | SLE_VAR_I32, 0, 4), SLE_CONDVAR(Sign, x, SLE_INT32, 5, SL_MAX_VERSION), SLE_CONDVAR(Sign, y, SLE_INT32, 5, SL_MAX_VERSION), SLE_CONDVAR(Sign, owner, SLE_UINT8, 6, SL_MAX_VERSION), SLE_VAR(Sign, z, SLE_UINT8), SLE_END() }; /** Save all signs */ static void Save_SIGN() { Sign *si; FOR_ALL_SIGNS(si) { SlSetArrayIndex(si->index); SlObject(si, _sign_desc); } } /** Load all signs */ static void Load_SIGN() { int index; while ((index = SlIterateArray()) != -1) { Sign *si = new (index) Sign(); SlObject(si, _sign_desc); /* Before version 6.1, signs didn't have owner. * Before version 83, invalid signs were determined by si->str == 0. * Before version 103, owner could be a bankrupted company. * - we can't use IsValidCompany() now, so this is fixed in AfterLoadGame() * All signs that were saved are valid (including those with just 'Sign' and INVALID_OWNER). * - so set owner to OWNER_NONE if needed (signs from pre-version 6.1 would be lost) */ if (CheckSavegameVersionOldStyle(6, 1) || (CheckSavegameVersion(83) && si->owner == INVALID_OWNER)) { si->owner = OWNER_NONE; } } } extern const ChunkHandler _sign_chunk_handlers[] = { { 'SIGN', Save_SIGN, Load_SIGN, NULL, CH_ARRAY | CH_LAST}, };