/* $Id$ */ /** @file openttd.h Some generic types. */ #ifndef OPENTTD_H #define OPENTTD_H #include "core/enum_type.hpp" enum GameMode { GM_MENU, GM_NORMAL, GM_EDITOR, }; enum SwitchMode { SM_NONE, SM_NEWGAME, SM_EDITOR, SM_LOAD, SM_MENU, SM_SAVE, SM_GENRANDLAND, SM_LOAD_SCENARIO, SM_START_SCENARIO, SM_START_HEIGHTMAP, SM_LOAD_HEIGHTMAP, }; /* Display Options */ enum { DO_SHOW_TOWN_NAMES = 0, DO_SHOW_STATION_NAMES = 1, DO_SHOW_SIGNS = 2, DO_FULL_ANIMATION = 3, DO_FULL_DETAIL = 5, DO_WAYPOINTS = 6, }; extern GameMode _game_mode; extern SwitchMode _switch_mode; extern bool _exit_game; /** Modes of pausing we've got */ enum PauseMode { PM_UNPAUSED = 0, ///< A normal unpaused game PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause on join' PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error }; DECLARE_ENUM_AS_BIT_SET(PauseMode); typedef SimpleTinyEnumT PauseModeByte; /** The current pause mode */ extern PauseModeByte _pause_mode; #endif /* OPENTTD_H */