/* $Id$ */ /** @file ship_gui.cpp GUI for ships. */ #include "stdafx.h" #include "vehicle_base.h" #include "window_gui.h" #include "gfx_func.h" #include "vehicle_gui.h" #include "strings_func.h" #include "vehicle_func.h" #include "table/strings.h" void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection) { DrawSprite(v->GetImage(DIR_W), GetVehiclePalette(v), x + 32, y + 10); if (v->index == selection) { DrawFrameRect(x - 5, y - 1, x + 67, y + 21, COLOUR_WHITE, FR_BORDERONLY); } } void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2) { const Vehicle *v; if (!success) return; v = GetVehicle(_new_vehicle_id); if (v->tile == _backup_orders_tile) { _backup_orders_tile = 0; RestoreVehicleOrders(v); } ShowVehicleViewWindow(v); } /** * Draw the details for the given vehicle at the given position * * @param v current vehicle * @param left The left most coordinate to draw * @param right The right most coordinate to draw * @param y The y coordinate */ void DrawShipDetails(const Vehicle *v, int left, int right, int y) { SetDParam(0, v->engine_type); SetDParam(1, v->build_year); SetDParam(2, v->value); DrawString(left, right, y, STR_VEHICLE_INFO_BUILT_VALUE); SetDParam(0, v->cargo_type); SetDParam(1, v->cargo_cap); SetDParam(4, GetCargoSubtypeText(v)); DrawString(left, right, y + 10, STR_VEHICLE_INFO_CAPACITY); StringID str = STR_VEHICLE_DETAILS_CARGO_EMPTY; if (!v->cargo.Empty()) { SetDParam(0, v->cargo_type); SetDParam(1, v->cargo.Count()); SetDParam(2, v->cargo.Source()); str = STR_VEHICLE_DETAILS_CARGO_FROM; } DrawString(left, right, y + 21, str); /* Draw Transfer credits text */ SetDParam(0, v->cargo.FeederShare()); DrawString(left, right, y + 33, STR_FEEDER_CARGO_VALUE); }