/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file timer.h Definition of Interval and OneShot timers */ #ifndef TIMER_H #define TIMER_H #include "timer_manager.h" /** * The base where every other type of timer is derived from. * * Never use this class directly yourself. */ template class BaseTimer { public: using TPeriod = typename TTimerType::TPeriod; using TElapsed = typename TTimerType::TElapsed; using TStorage = typename TTimerType::TStorage; /** * Create a new timer. * * @param period The period of the timer. */ NODISCARD BaseTimer(const TPeriod period) : period(period) { TimerManager::RegisterTimer(*this); } /** * Delete the timer. */ virtual ~BaseTimer() { TimerManager::UnregisterTimer(*this); } /* Although these variables are public, they are only public to make saveload easier; not for common use. */ TPeriod period; ///< The period of the timer. TStorage storage = {}; ///< The storage of the timer. protected: /** * Called by the timer manager to notify the timer that the given amount of time has elapsed. * * @param delta Depending on the time type, this is either in milliseconds or in ticks. */ virtual void Elapsed(TElapsed delta) = 0; /* To ensure only TimerManager can access Elapsed. */ friend class TimerManager; }; /** * An interval timer will fire every interval, and will continue to fire until it is deleted. * * The callback receives how many times the timer has fired since the last time it fired. * It will always try to fire every interval, but in times of severe stress it might be late. * * Each Timer-type needs to implement the Elapsed() method, and call the callback if needed. * * Setting the period to zero disables the interval. It can be reenabled at any time by * calling SetInterval() with a non-zero period. */ template class IntervalTimer : public BaseTimer { public: using TPeriod = typename TTimerType::TPeriod; using TElapsed = typename TTimerType::TElapsed; /** * Create a new interval timer. * * @param interval The interval between each callback. * @param callback The callback to call when the interval has passed. */ NODISCARD IntervalTimer(const TPeriod interval, std::function callback) : BaseTimer(interval), callback(callback) { } /** * Set a new interval for the timer. * * @param interval The interval between each callback. * @param reset Whether to reset the timer to zero. */ void SetInterval(const TPeriod interval, bool reset = true) { this->period = interval; if (reset) this->storage = {}; } private: std::function callback; void Elapsed(TElapsed count) override; }; /** * A timeout timer will fire once after the interval. You can reset it to fire again. * The timer will never fire before the interval has passed, but in times of severe stress it might be late. */ template class TimeoutTimer : public BaseTimer { public: using TPeriod = typename TTimerType::TPeriod; using TElapsed = typename TTimerType::TElapsed; /** * Create a new timeout timer. * * By default the timeout starts aborted; you will have to call Reset() before it starts. * * @param timeout The timeout after which the timer will fire. * @param callback The callback to call when the timeout has passed. * @param start Whether to start the timer immediately. If false, you can call Reset() to start it. */ NODISCARD TimeoutTimer(const TPeriod timeout, std::function callback, bool start = false) : BaseTimer(timeout), fired(!start), callback(callback) { } /** * Reset the timer, so it will fire again after the timeout. */ void Reset() { this->fired = false; this->storage = {}; } /** * Reset the timer, so it will fire again after the timeout. * * @param timeout Set a new timeout for the next trigger. */ void Reset(const TPeriod timeout) { this->period = timeout; this->fired = false; this->storage = {}; } /** * Abort the timer so it doesn't fire if it hasn't yet. */ void Abort() { this->fired = true; } /** * Check whether the timeout occurred. * * @return True iff the timeout occurred. */ bool HasFired() const { return this->fired; } /* Although these variables are public, they are only public to make saveload easier; not for common use. */ bool fired; ///< Whether the timeout has occurred. private: std::function callback; void Elapsed(TElapsed count) override; }; #endif /* TIMER_H */