/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file newgrf_debug_gui.cpp GUIs for debugging NewGRFs. */ #include "stdafx.h" #include #include "window_gui.h" #include "window_func.h" #include "fileio_func.h" #include "spritecache.h" #include "string_func.h" #include "strings_func.h" #include "textbuf_gui.h" #include "engine_base.h" #include "industry.h" #include "object_base.h" #include "station_base.h" #include "town.h" #include "vehicle_base.h" #include "newgrf_airporttiles.h" #include "newgrf_debug.h" #include "newgrf_object.h" #include "newgrf_spritegroup.h" #include "newgrf_station.h" #include "newgrf_town.h" #include "newgrf_railtype.h" #include "newgrf_industries.h" #include "newgrf_industrytiles.h" #include "widgets/newgrf_debug_widget.h" #include "table/strings.h" /** The sprite picker. */ NewGrfDebugSpritePicker _newgrf_debug_sprite_picker = { SPM_NONE, NULL, 0, SmallVector() }; /** * Get the feature index related to the window number. * @param window_number The window to get the feature index from. * @return the feature index */ static inline uint GetFeatureIndex(uint window_number) { return GB(window_number, 0, 24); } /** * Get the window number for the inspect window given a * feature and index. * @param feature The feature we want to inspect. * @param index The index/identifier of the feature to inspect. * @return the InspectWindow (Window)Number */ static inline uint GetInspectWindowNumber(GrfSpecFeature feature, uint index) { assert((index >> 24) == 0); return (feature << 24) | index; } /** * The type of a property to show. This is used to * provide an appropriate represenation in the GUI. */ enum NIType { NIT_INT, ///< The property is a simple integer NIT_CARGO, ///< The property is a cargo }; /** Representation of the data from a NewGRF property. */ struct NIProperty { const char *name; ///< A (human readable) name for the property ptrdiff_t offset; ///< Offset of the variable in the class byte read_size; ///< Number of bytes (i.e. byte, word, dword etc) byte prop; ///< The number of the property byte type; }; /** * Representation of the available callbacks with * information on when they actually apply. */ struct NICallback { const char *name; ///< The human readable name of the callback ptrdiff_t offset; ///< Offset of the variable in the class byte read_size; ///< The number of bytes (i.e. byte, word, dword etc) to read byte cb_bit; ///< The bit that needs to be set for this callback to be enabled uint16 cb_id; ///< The number of the callback }; /** Mask to show no bit needs to be enabled for the callback. */ static const int CBM_NO_BIT = UINT8_MAX; /** Representation on the NewGRF variables. */ struct NIVariable { const char *name; byte var; }; /** Helper class to wrap some functionality/queries in. */ class NIHelper { public: /** Silence a warning. */ virtual ~NIHelper() {} /** * Is the item with the given index inspectable? * @param index the index to check. * @return true iff the index is inspectable. */ virtual bool IsInspectable(uint index) const = 0; /** * Get the parent "window_number" of a given instance. * @param index the instance to get the parent for. * @return the parent's window_number or UINT32_MAX if there is none. */ virtual uint GetParent(uint index) const = 0; /** * Get the instance given an index. * @param index the index to get the instance for. * @return the instance. */ virtual const void *GetInstance(uint index) const = 0; /** * Get (NewGRF) specs given an index. * @param index the index to get the specs for for. * @return the specs. */ virtual const void *GetSpec(uint index) const = 0; /** * Set the string parameters to write the right data for a STRINGn. * @param index the index to get the string parameters for. */ virtual void SetStringParameters(uint index) const = 0; /** * Get the GRFID of the file that includes this item. * @param index index to check. * @return GRFID of the item. 0 means that the item is not inspectable. */ virtual uint32 GetGRFID(uint index) const = 0; /** * Resolve (action2) variable for a given index. * @param index The (instance) index to resolve the variable for. * @param var The variable to actually resolve. * @param param The varaction2 0x60+x parameter to pass. * @param avail Return whether the variable is available. * @return The resolved variable's value. */ virtual uint Resolve(uint index, uint var, uint param, bool *avail) const { ResolverObject ro; memset(&ro, 0, sizeof(ro)); this->Resolve(&ro, index); return ro.GetScope(ro.scope)->GetVariable(var, param, avail); } /** * Used to decide if the PSA needs a parameter or not. * @return True iff this item has a PSA that requires a parameter. */ virtual bool PSAWithParameter() const { return false; } /** * Allows to know the size of the persistent storage. * @param index Index of the item. * @param grfid Parameter for the PSA. Only required for items with parameters. * @return Size of the persistent storage in indices. */ virtual uint GetPSASize(uint index, uint32 grfid) const { return 0; } /** * Gets the first position of the array containing the persistent storage. * @param index Index of the item. * @param grfid Parameter for the PSA. Only required for items with parameters. * @return Pointer to the first position of the storage array or NULL if not present. */ virtual const int32 *GetPSAFirstPosition(uint index, uint32 grfid) const { return NULL; } protected: /** * Actually execute the real resolving for a given (instance) index. * @param ro The resolver object to fill with everything * needed to be able to resolve a variable. * @param index The (instance) index of the to-be-resolved variable. */ virtual void Resolve(ResolverObject *ro, uint index) const {} /** * Helper to make setting the strings easier. * @param string the string to actually draw. * @param index the (instance) index for the string. */ void SetSimpleStringParameters(StringID string, uint32 index) const { SetDParam(0, string); SetDParam(1, index); } /** * Helper to make setting the strings easier for objects at a specific tile. * @param string the string to draw the object's name * @param index the (instance) index for the string. * @param tile the tile the object is at */ void SetObjectAtStringParameters(StringID string, uint32 index, TileIndex tile) const { SetDParam(0, STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT); SetDParam(1, string); SetDParam(2, index); SetDParam(3, tile); } }; /** Container for all information for a given feature. */ struct NIFeature { const NIProperty *properties; ///< The properties associated with this feature. const NICallback *callbacks; ///< The callbacks associated with this feature. const NIVariable *variables; ///< The variables associated with this feature. const NIHelper *helper; ///< The class container all helper functions. }; /* Load all the NewGRF debug data; externalised as it is just a huge bunch of tables. */ #include "table/newgrf_debug_data.h" /** * Get the feature number related to the window number. * @param window_number The window to get the feature number for. * @return The feature number. */ static inline GrfSpecFeature GetFeatureNum(uint window_number) { return (GrfSpecFeature)GB(window_number, 24, 8); } /** * Get the NIFeature related to the window number. * @param window_number The window to get the NIFeature for. * @return the NIFeature, or NULL is there isn't one. */ static inline const NIFeature *GetFeature(uint window_number) { GrfSpecFeature idx = GetFeatureNum(window_number); return idx < GSF_FAKE_END ? _nifeatures[idx] : NULL; } /** * Get the NIHelper related to the window number. * @param window_number The window to get the NIHelper for. * @pre GetFeature(window_number) != NULL * @return the NIHelper */ static inline const NIHelper *GetFeatureHelper(uint window_number) { return GetFeature(window_number)->helper; } /** Window used for inspecting NewGRFs. */ struct NewGRFInspectWindow : Window { static const int LEFT_OFFSET = 5; ///< Position of left edge static const int RIGHT_OFFSET = 5; ///< Position of right edge static const int TOP_OFFSET = 5; ///< Position of top edge static const int BOTTOM_OFFSET = 5; ///< Position of bottom edge /** The value for the variable 60 parameters. */ static uint32 var60params[GSF_FAKE_END][0x20]; /** GRFID of the caller of this window, 0 if it has no caller. */ uint32 caller_grfid; /** The currently editted parameter, to update the right one. */ byte current_edit_param; Scrollbar *vscroll; /** * Check whether the given variable has a parameter. * @param variable the variable to check. * @return true iff the variable has a parameter. */ static bool HasVariableParameter(uint variable) { return IsInsideBS(variable, 0x60, 0x20); } /** * Set the GRFID of the item opening this window. * @param grfid GRFID of the item opening this window, or 0 if not opened by other window. */ void SetCallerGRFID(uint32 grfid) { this->caller_grfid = grfid; this->SetDirty(); } NewGRFInspectWindow(const WindowDesc *desc, WindowNumber wno) : Window() { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_NGRFI_SCROLLBAR); this->FinishInitNested(desc, wno); this->vscroll->SetCount(0); this->SetWidgetDisabledState(WID_NGRFI_PARENT, GetFeatureHelper(this->window_number)->GetParent(GetFeatureIndex(this->window_number)) == UINT32_MAX); } virtual void SetStringParameters(int widget) const { if (widget != WID_NGRFI_CAPTION) return; GetFeatureHelper(this->window_number)->SetStringParameters(GetFeatureIndex(this->window_number)); } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != WID_NGRFI_MAINPANEL) return; resize->height = max(11, FONT_HEIGHT_NORMAL + 1); resize->width = 1; size->height = 5 * resize->height + TOP_OFFSET + BOTTOM_OFFSET; } /** * Helper function to draw a string (line) in the window. * @param r The (screen) rectangle we must draw within * @param offset The offset (in lines) we want to draw for * @param format The format string */ void WARN_FORMAT(4, 5) DrawString(const Rect &r, int offset, const char *format, ...) const { char buf[1024]; va_list va; va_start(va, format); vsnprintf(buf, lengthof(buf), format, va); va_end(va); offset -= this->vscroll->GetPosition(); if (offset < 0 || offset >= this->vscroll->GetCapacity()) return; ::DrawString(r.left + LEFT_OFFSET, r.right + RIGHT_OFFSET, r.top + TOP_OFFSET + (offset * this->resize.step_height), buf, TC_BLACK); } virtual void DrawWidget(const Rect &r, int widget) const { if (widget != WID_NGRFI_MAINPANEL) return; uint index = GetFeatureIndex(this->window_number); const NIFeature *nif = GetFeature(this->window_number); const NIHelper *nih = nif->helper; const void *base = nih->GetInstance(index); const void *base_spec = nih->GetSpec(index); uint i = 0; if (nif->variables != NULL) { this->DrawString(r, i++, "Variables:"); for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++) { bool avail = true; uint param = HasVariableParameter(niv->var) ? NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][niv->var - 0x60] : 0; uint value = nih->Resolve(index, niv->var, param, &avail); if (!avail) continue; if (HasVariableParameter(niv->var)) { this->DrawString(r, i++, " %02x[%02x]: %08x (%s)", niv->var, param, value, niv->name); } else { this->DrawString(r, i++, " %02x: %08x (%s)", niv->var, value, niv->name); } } } uint psa_size = nih->GetPSASize(index, this->caller_grfid); const int32 *psa = nih->GetPSAFirstPosition(index, this->caller_grfid); if (psa_size != 0 && psa != NULL) { if (nih->PSAWithParameter()) { this->DrawString(r, i++, "Persistent storage [%08X]:", BSWAP32(this->caller_grfid)); } else { this->DrawString(r, i++, "Persistent storage:"); } assert(psa_size % 4 == 0); for (uint j = 0; j < psa_size; j += 4, psa += 4) { this->DrawString(r, i++, " %i: %i %i %i %i", j, psa[0], psa[1], psa[2], psa[3]); } } if (nif->properties != NULL) { this->DrawString(r, i++, "Properties:"); for (const NIProperty *nip = nif->properties; nip->name != NULL; nip++) { const void *ptr = (const byte *)base + nip->offset; uint value; switch (nip->read_size) { case 1: value = *(const uint8 *)ptr; break; case 2: value = *(const uint16 *)ptr; break; case 4: value = *(const uint32 *)ptr; break; default: NOT_REACHED(); } StringID string; SetDParam(0, value); switch (nip->type) { case NIT_INT: string = STR_JUST_INT; break; case NIT_CARGO: string = value != INVALID_CARGO ? CargoSpec::Get(value)->name : STR_QUANTITY_N_A; break; default: NOT_REACHED(); } char buffer[64]; GetString(buffer, string, lastof(buffer)); this->DrawString(r, i++, " %02x: %s (%s)", nip->prop, buffer, nip->name); } } if (nif->callbacks != NULL) { this->DrawString(r, i++, "Callbacks:"); for (const NICallback *nic = nif->callbacks; nic->name != NULL; nic++) { if (nic->cb_bit != CBM_NO_BIT) { const void *ptr = (const byte *)base_spec + nic->offset; uint value; switch (nic->read_size) { case 1: value = *(const uint8 *)ptr; break; case 2: value = *(const uint16 *)ptr; break; case 4: value = *(const uint32 *)ptr; break; default: NOT_REACHED(); } if (!HasBit(value, nic->cb_bit)) continue; this->DrawString(r, i++, " %03x: %s", nic->cb_id, nic->name); } else { this->DrawString(r, i++, " %03x: %s (unmasked)", nic->cb_id, nic->name); } } } /* Not nice and certainly a hack, but it beats duplicating * this whole function just to count the actual number of * elements. Especially because they need to be redrawn. */ const_cast(this)->vscroll->SetCount(i); } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_NGRFI_PARENT: { const NIHelper *nih = GetFeatureHelper(this->window_number); uint index = nih->GetParent(GetFeatureIndex(this->window_number)); ::ShowNewGRFInspectWindow((GrfSpecFeature)GB(index, 24, 8), GetFeatureIndex(index), nih->GetGRFID(GetFeatureIndex(this->window_number))); break; } case WID_NGRFI_MAINPANEL: { /* Does this feature have variables? */ const NIFeature *nif = GetFeature(this->window_number); if (nif->variables == NULL) return; /* Get the line, make sure it's within the boundaries. */ int line = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NGRFI_MAINPANEL, TOP_OFFSET); if (line == INT_MAX) return; /* Find the variable related to the line */ for (const NIVariable *niv = nif->variables; niv->name != NULL; niv++, line--) { if (line != 1) continue; // 1 because of the "Variables:" line if (!HasVariableParameter(niv->var)) break; this->current_edit_param = niv->var; ShowQueryString(STR_EMPTY, STR_NEWGRF_INSPECT_QUERY_CAPTION, 9, this, CS_HEXADECIMAL, QSF_NONE); } } } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; NewGRFInspectWindow::var60params[GetFeatureNum(this->window_number)][this->current_edit_param - 0x60] = strtol(str, NULL, 16); this->SetDirty(); } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_NGRFI_MAINPANEL, TOP_OFFSET + BOTTOM_OFFSET); } }; /* static */ uint32 NewGRFInspectWindow::var60params[GSF_FAKE_END][0x20] = { {0} }; // Use spec to have 0s in whole array static const NWidgetPart _nested_newgrf_inspect_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_NGRFI_CAPTION), SetDataTip(STR_NEWGRF_INSPECT_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NGRFI_PARENT), SetDataTip(STR_NEWGRF_INSPECT_PARENT_BUTTON, STR_NEWGRF_INSPECT_PARENT_TOOLTIP), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_GREY, WID_NGRFI_MAINPANEL), SetMinimalSize(300, 0), SetScrollbar(WID_NGRFI_SCROLLBAR), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_NGRFI_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), }; static const WindowDesc _newgrf_inspect_desc( WDP_AUTO, 400, 300, WC_NEWGRF_INSPECT, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_newgrf_inspect_widgets, lengthof(_nested_newgrf_inspect_widgets) ); /** * Show the inspect window for a given feature and index. * The index is normally an in-game location/identifier, such * as a TileIndex or an IndustryID depending on the feature * we want to inspect. * @param feature The feature we want to inspect. * @param index The index/identifier of the feature to inspect. * @param grfid GRFID of the item opening this window, or 0 if not opened by other window. */ void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32 grfid) { if (!IsNewGRFInspectable(feature, index)) return; WindowNumber wno = GetInspectWindowNumber(feature, index); NewGRFInspectWindow *w = AllocateWindowDescFront(&_newgrf_inspect_desc, wno); if (w == NULL) w = (NewGRFInspectWindow *)FindWindowById(WC_NEWGRF_INSPECT, wno); w->SetCallerGRFID(grfid); } /** * Delete inspect window for a given feature and index. * The index is normally an in-game location/identifier, such * as a TileIndex or an IndustryID depending on the feature * we want to inspect. * @param feature The feature we want to delete the window for. * @param index The index/identifier of the feature to delete. */ void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index) { if (feature == GSF_INVALID) return; WindowNumber wno = GetInspectWindowNumber(feature, index); DeleteWindowById(WC_NEWGRF_INSPECT, wno); /* Reinitialise the land information window to remove the "debug" sprite if needed. * Note: Since we might be called from a command here, it is important to not execute * the invalidation immediately. The landinfo window tests commands itself. */ InvalidateWindowData(WC_LAND_INFO, 0, 1); } /** * Can we inspect the data given a certain feature and index. * The index is normally an in-game location/identifier, such * as a TileIndex or an IndustryID depending on the feature * we want to inspect. * @param feature The feature we want to inspect. * @param index The index/identifier of the feature to inspect. * @return true if there is something to show. */ bool IsNewGRFInspectable(GrfSpecFeature feature, uint index) { const NIFeature *nif = GetFeature(GetInspectWindowNumber(feature, index)); if (nif == NULL) return false; return nif->helper->IsInspectable(index); } /** * Get the GrfSpecFeature associated with the tile. * @param tile The tile to get the feature from. * @return the GrfSpecFeature. */ GrfSpecFeature GetGrfSpecFeature(TileIndex tile) { switch (GetTileType(tile)) { default: return GSF_INVALID; case MP_RAILWAY: return GSF_RAILTYPES; case MP_ROAD: return IsLevelCrossing(tile) ? GSF_RAILTYPES : GSF_INVALID; case MP_HOUSE: return GSF_HOUSES; case MP_INDUSTRY: return GSF_INDUSTRYTILES; case MP_OBJECT: return GSF_OBJECTS; case MP_STATION: switch (GetStationType(tile)) { case STATION_RAIL: return GSF_STATIONS; case STATION_AIRPORT: return GSF_AIRPORTTILES; default: return GSF_INVALID; } } } /** * Get the GrfSpecFeature associated with the vehicle. * @param type The vehicle type to get the feature from. * @return the GrfSpecFeature. */ GrfSpecFeature GetGrfSpecFeature(VehicleType type) { switch (type) { case VEH_TRAIN: return GSF_TRAINS; case VEH_ROAD: return GSF_ROADVEHICLES; case VEH_SHIP: return GSF_SHIPS; case VEH_AIRCRAFT: return GSF_AIRCRAFT; default: return GSF_INVALID; } } /**** Sprite Aligner ****/ /** Window used for aligning sprites. */ struct SpriteAlignerWindow : Window { SpriteID current_sprite; ///< The currently shown sprite Scrollbar *vscroll; SpriteAlignerWindow(const WindowDesc *desc, WindowNumber wno) : Window() { this->CreateNestedTree(desc); this->vscroll = this->GetScrollbar(WID_SA_SCROLLBAR); this->FinishInitNested(desc, wno); /* Oh yes, we assume there is at least one normal sprite! */ while (GetSpriteType(this->current_sprite) != ST_NORMAL) this->current_sprite++; } virtual void SetStringParameters(int widget) const { switch (widget) { case WID_SA_CAPTION: SetDParam(0, this->current_sprite); SetDParamStr(1, FioGetFilename(GetOriginFileSlot(this->current_sprite))); break; case WID_SA_OFFSETS: { const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); SetDParam(0, spr->x_offs / ZOOM_LVL_BASE); SetDParam(1, spr->y_offs / ZOOM_LVL_BASE); break; } default: break; } } virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) { if (widget != WID_SA_LIST) return; resize->height = max(11, FONT_HEIGHT_NORMAL + 1); resize->width = 1; /* Resize to about 200 pixels (for the preview) */ size->height = (1 + 200 / resize->height) * resize->height; } virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { case WID_SA_SPRITE: { /* Center the sprite ourselves */ const Sprite *spr = GetSprite(this->current_sprite, ST_NORMAL); int width = r.right - r.left + 1; int height = r.bottom - r.top + 1; int x = r.left - spr->x_offs / ZOOM_LVL_BASE + (width - spr->width / ZOOM_LVL_BASE) / 2; int y = r.top - spr->y_offs / ZOOM_LVL_BASE + (height - spr->height / ZOOM_LVL_BASE) / 2; /* And draw only the part within the sprite area */ SubSprite subspr = { spr->x_offs + (spr->width - width * ZOOM_LVL_BASE) / 2 + 1, spr->y_offs + (spr->height - height * ZOOM_LVL_BASE) / 2 + 1, spr->x_offs + (spr->width + width * ZOOM_LVL_BASE) / 2 - 1, spr->y_offs + (spr->height + height * ZOOM_LVL_BASE) / 2 - 1, }; DrawSprite(this->current_sprite, PAL_NONE, x, y, &subspr, ZOOM_LVL_GUI); break; } case WID_SA_LIST: { const NWidgetBase *nwid = this->GetWidget(widget); int step_size = nwid->resize_y; SmallVector &list = _newgrf_debug_sprite_picker.sprites; int max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.Length()); int y = r.top + WD_FRAMERECT_TOP; for (int i = this->vscroll->GetPosition(); i < max; i++) { SetDParam(0, list[i]); DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_BLACK_COMMA, TC_FROMSTRING, SA_RIGHT | SA_FORCE); y += step_size; } break; } } } virtual void OnClick(Point pt, int widget, int click_count) { switch (widget) { case WID_SA_PREVIOUS: do { this->current_sprite = (this->current_sprite == 0 ? GetMaxSpriteID() : this->current_sprite) - 1; } while (GetSpriteType(this->current_sprite) != ST_NORMAL); this->SetDirty(); break; case WID_SA_GOTO: ShowQueryString(STR_EMPTY, STR_SPRITE_ALIGNER_GOTO_CAPTION, 7, this, CS_NUMERAL, QSF_NONE); break; case WID_SA_NEXT: do { this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID(); } while (GetSpriteType(this->current_sprite) != ST_NORMAL); this->SetDirty(); break; case WID_SA_PICKER: this->LowerWidget(WID_SA_PICKER); _newgrf_debug_sprite_picker.mode = SPM_WAIT_CLICK; this->SetDirty(); break; case WID_SA_LIST: { const NWidgetBase *nwid = this->GetWidget(widget); int step_size = nwid->resize_y; uint i = this->vscroll->GetPosition() + (pt.y - nwid->pos_y) / step_size; if (i < _newgrf_debug_sprite_picker.sprites.Length()) { SpriteID spr = _newgrf_debug_sprite_picker.sprites[i]; if (GetSpriteType(spr) == ST_NORMAL) this->current_sprite = spr; } this->SetDirty(); break; } case WID_SA_UP: case WID_SA_DOWN: case WID_SA_LEFT: case WID_SA_RIGHT: { /* * Yes... this is a hack. * * No... I don't think it is useful to make this less of a hack. * * If you want to align sprites, you just need the number. Generally * the sprite caches are big enough to not remove the sprite from the * cache. If that's not the case, just let the NewGRF developer * increase the cache size instead of storing thousands of offsets * for the incredibly small chance that it's actually going to be * used by someone and the sprite cache isn't big enough for that * particular NewGRF developer. */ Sprite *spr = const_cast(GetSprite(this->current_sprite, ST_NORMAL)); switch (widget) { case WID_SA_UP: spr->y_offs -= ZOOM_LVL_BASE; break; case WID_SA_DOWN: spr->y_offs += ZOOM_LVL_BASE; break; case WID_SA_LEFT: spr->x_offs -= ZOOM_LVL_BASE; break; case WID_SA_RIGHT: spr->x_offs += ZOOM_LVL_BASE; break; } /* Ofcourse, we need to redraw the sprite, but where is it used? * Everywhere is a safe bet. */ MarkWholeScreenDirty(); break; } } } virtual void OnQueryTextFinished(char *str) { if (StrEmpty(str)) return; this->current_sprite = atoi(str); if (this->current_sprite >= GetMaxSpriteID()) this->current_sprite = 0; while (GetSpriteType(this->current_sprite) != ST_NORMAL) { this->current_sprite = (this->current_sprite + 1) % GetMaxSpriteID(); } this->SetDirty(); } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData(int data = 0, bool gui_scope = true) { if (!gui_scope) return; if (data == 1) { /* Sprite picker finished */ this->RaiseWidget(WID_SA_PICKER); this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.Length()); } } virtual void OnResize() { this->vscroll->SetCapacityFromWidget(this, WID_SA_LIST); this->GetWidget(WID_SA_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); } }; static const NWidgetPart _nested_sprite_aligner_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY, WID_SA_CAPTION), SetDataTip(STR_SPRITE_ALIGNER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_SHADEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(NWID_HORIZONTAL), SetPIP(0, 0, 10), NWidget(NWID_VERTICAL), SetPIP(10, 5, 10), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 5, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_PREVIOUS), SetDataTip(STR_SPRITE_ALIGNER_PREVIOUS_BUTTON, STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_GOTO), SetDataTip(STR_SPRITE_ALIGNER_GOTO_BUTTON, STR_SPRITE_ALIGNER_GOTO_TOOLTIP), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SA_NEXT), SetDataTip(STR_SPRITE_ALIGNER_NEXT_BUTTON, STR_SPRITE_ALIGNER_NEXT_TOOLTIP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_UP), SetDataTip(SPR_ARROW_UP, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), NWidget(NWID_HORIZONTAL_LTR), SetPIP(10, 5, 10), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_LEFT), SetDataTip(SPR_ARROW_LEFT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), NWidget(WWT_PANEL, COLOUR_DARK_BLUE, WID_SA_SPRITE), SetDataTip(STR_NULL, STR_SPRITE_ALIGNER_SPRITE_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_RIGHT), SetDataTip(SPR_ARROW_RIGHT, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SA_DOWN), SetDataTip(SPR_ARROW_DOWN, STR_SPRITE_ALIGNER_MOVE_TOOLTIP), SetResize(0, 0), NWidget(NWID_SPACER), SetFill(1, 1), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(10, 5, 10), NWidget(WWT_LABEL, COLOUR_GREY, WID_SA_OFFSETS), SetDataTip(STR_SPRITE_ALIGNER_OFFSETS, STR_NULL), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(10, 5, 10), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_SA_PICKER), SetDataTip(STR_SPRITE_ALIGNER_PICKER_BUTTON, STR_SPRITE_ALIGNER_PICKER_TOOLTIP), SetFill(1, 0), NWidget(NWID_HORIZONTAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_SA_LIST), SetResize(1, 1), SetDataTip(0x101, STR_NULL), SetFill(1, 1), SetScrollbar(WID_SA_SCROLLBAR), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SA_SCROLLBAR), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; static const WindowDesc _sprite_aligner_desc( WDP_AUTO, 400, 300, WC_SPRITE_ALIGNER, WC_NONE, WDF_UNCLICK_BUTTONS, _nested_sprite_aligner_widgets, lengthof(_nested_sprite_aligner_widgets) ); /** * Show the window for aligning sprites. */ void ShowSpriteAlignerWindow() { AllocateWindowDescFront(&_sprite_aligner_desc, 0); }