/* $Id$ */ /** @file settings_gui.cpp GUI for settings. */ #include "stdafx.h" #include "openttd.h" #include "currency.h" #include "gui.h" #include "window_gui.h" #include "textbuf_gui.h" #include "command_func.h" #include "engine_func.h" #include "screenshot.h" #include "newgrf.h" #include "network/network.h" #include "town.h" #include "variables.h" #include "settings_internal.h" #include "newgrf_townname.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "core/alloc_func.hpp" #include "string_func.h" #include "gfx_func.h" #include "waypoint.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" #include "station_func.h" #include "highscore.h" #include #include "table/sprites.h" #include "table/strings.h" static const StringID _units_dropdown[] = { STR_UNITS_IMPERIAL, STR_UNITS_METRIC, STR_UNITS_SI, INVALID_STRING_ID }; static const StringID _driveside_dropdown[] = { STR_02E9_DRIVE_ON_LEFT, STR_02EA_DRIVE_ON_RIGHT, INVALID_STRING_ID }; static const StringID _autosave_dropdown[] = { STR_02F7_OFF, STR_AUTOSAVE_1_MONTH, STR_02F8_EVERY_3_MONTHS, STR_02F9_EVERY_6_MONTHS, STR_02FA_EVERY_12_MONTHS, INVALID_STRING_ID, }; static const StringID _designnames_dropdown[] = { STR_02BE_DEFAULT, STR_02BF_CUSTOM, INVALID_STRING_ID }; static StringID *BuildDynamicDropdown(StringID base, int num) { static StringID buf[32 + 1]; StringID *p = buf; while (--num >= 0) *p++ = base++; *p = INVALID_STRING_ID; return buf; } int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; static StringID *_grf_names = NULL; static int _nb_grf_names = 0; void InitGRFTownGeneratorNames() { free(_grf_names); _grf_names = GetGRFTownNameList(); _nb_grf_names = 0; for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++; } static inline StringID TownName(int town_name) { if (town_name < _nb_orig_names) return STR_TOWNNAME_ORIGINAL_ENGLISH + town_name; town_name -= _nb_orig_names; if (town_name < _nb_grf_names) return _grf_names[town_name]; return STR_UNDEFINED; } static int GetCurRes() { int i; for (i = 0; i != _num_resolutions; i++) { if (_resolutions[i].width == _screen.width && _resolutions[i].height == _screen.height) { break; } } return i; } enum GameOptionsWidgets { GAMEOPT_CURRENCY_BTN = 4, GAMEOPT_DISTANCE_BTN = 6, GAMEOPT_ROADSIDE_BTN = 8, GAMEOPT_TOWNNAME_BTN = 10, GAMEOPT_AUTOSAVE_BTN = 12, GAMEOPT_VEHICLENAME_BTN = 14, GAMEOPT_VEHICLENAME_SAVE, GAMEOPT_LANG_BTN = 17, GAMEOPT_RESOLUTION_BTN = 19, GAMEOPT_FULLSCREEN, GAMEOPT_SCREENSHOT_BTN = 22, }; /** * Update/redraw the townnames dropdown * @param w the window the dropdown belongs to * @param sel the currently selected townname generator */ static void ShowTownnameDropdown(Window *w, int sel) { typedef std::map TownList; TownList townnames; /* Add and sort original townnames generators */ for (int i = 0; i < _nb_orig_names; i++) townnames[STR_TOWNNAME_ORIGINAL_ENGLISH + i] = i; /* Add and sort newgrf townnames generators */ for (int i = 0; i < _nb_grf_names; i++) townnames[_grf_names[i]] = _nb_orig_names + i; DropDownList *list = new DropDownList(); for (TownList::iterator it = townnames.begin(); it != townnames.end(); it++) { list->push_back(new DropDownListStringItem((*it).first, (*it).second, !(_game_mode == GM_MENU || GetNumTowns() == 0 || (*it).second == sel))); } ShowDropDownList(w, list, sel, GAMEOPT_TOWNNAME_BTN); } static void ShowCustCurrency(); struct GameOptionsWindow : Window { GameSettings *opt; GameOptionsWindow(const WindowDesc *desc) : Window(desc) { this->opt = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; this->FindWindowPlacementAndResize(desc); } ~GameOptionsWindow() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); } virtual void OnPaint() { StringID str = STR_02BE_DEFAULT; this->SetWidgetDisabledState(GAMEOPT_VEHICLENAME_SAVE, !(_vehicle_design_names & 1)); if (!this->IsWidgetDisabled(GAMEOPT_VEHICLENAME_SAVE)) str = STR_02BF_CUSTOM; SetDParam(0, str); SetDParam(1, _currency_specs[this->opt->locale.currency].name); SetDParam(2, STR_UNITS_IMPERIAL + this->opt->locale.units); SetDParam(3, STR_02E9_DRIVE_ON_LEFT + this->opt->vehicle.road_side); SetDParam(4, TownName(this->opt->game_creation.town_name)); SetDParam(5, _autosave_dropdown[_settings_client.gui.autosave]); SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr); int i = GetCurRes(); SetDParam(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i); SetDParam(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); this->DrawWidgets(); DrawString(20, 175, STR_OPTIONS_FULLSCREEN, TC_FROMSTRING); // fullscreen } virtual void OnClick(Point pt, int widget) { switch (widget) { case GAMEOPT_CURRENCY_BTN: // Setup currencies dropdown ShowDropDownMenu(this, BuildCurrencyDropdown(), this->opt->locale.currency, GAMEOPT_CURRENCY_BTN, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0); break; case GAMEOPT_DISTANCE_BTN: // Setup distance unit dropdown ShowDropDownMenu(this, _units_dropdown, this->opt->locale.units, GAMEOPT_DISTANCE_BTN, 0, 0); break; case GAMEOPT_ROADSIDE_BTN: { // Setup road-side dropdown int i = 0; extern bool RoadVehiclesAreBuilt(); /* You can only change the drive side if you are in the menu or ingame with * no vehicles present. In a networking game only the server can change it */ if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) { i = (-1) ^ (1 << this->opt->vehicle.road_side); // disable the other value } ShowDropDownMenu(this, _driveside_dropdown, this->opt->vehicle.road_side, GAMEOPT_ROADSIDE_BTN, i, 0); } break; case GAMEOPT_TOWNNAME_BTN: // Setup townname dropdown ShowTownnameDropdown(this, this->opt->game_creation.town_name); break; case GAMEOPT_AUTOSAVE_BTN: // Setup autosave dropdown ShowDropDownMenu(this, _autosave_dropdown, _settings_client.gui.autosave, GAMEOPT_AUTOSAVE_BTN, 0, 0); break; case GAMEOPT_VEHICLENAME_BTN: // Setup customized vehicle-names dropdown ShowDropDownMenu(this, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, GAMEOPT_VEHICLENAME_BTN, (_vehicle_design_names & 2) ? 0 : 2, 0); break; case GAMEOPT_VEHICLENAME_SAVE: // Save customized vehicle-names to disk break; // not implemented case GAMEOPT_LANG_BTN: { // Setup interface language dropdown typedef std::map LangList; /* Sort language names */ LangList langs; for (int i = 0; i < _dynlang.num; i++) langs[SPECSTR_LANGUAGE_START + i] = i; DropDownList *list = new DropDownList(); for (LangList::iterator it = langs.begin(); it != langs.end(); it++) { list->push_back(new DropDownListStringItem((*it).first, (*it).second, false)); } ShowDropDownList(this, list, _dynlang.curr, GAMEOPT_LANG_BTN); } break; case GAMEOPT_RESOLUTION_BTN: // Setup resolution dropdown ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), GAMEOPT_RESOLUTION_BTN, 0, 0); break; case GAMEOPT_FULLSCREEN: // Click fullscreen on/off /* try to toggle full-screen on/off */ if (!ToggleFullScreen(!_fullscreen)) { ShowErrorMessage(INVALID_STRING_ID, STR_FULLSCREEN_FAILED, 0, 0); } this->SetWidgetLoweredState(GAMEOPT_FULLSCREEN, _fullscreen); this->SetDirty(); break; case GAMEOPT_SCREENSHOT_BTN: // Setup screenshot format dropdown ShowDropDownMenu(this, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, GAMEOPT_SCREENSHOT_BTN, 0, 0); break; } } virtual void OnDropdownSelect(int widget, int index) { switch (widget) { case GAMEOPT_VEHICLENAME_BTN: // Vehicle design names if (index == 0) { DeleteCustomEngineNames(); MarkWholeScreenDirty(); } else if (!(_vehicle_design_names & 1)) { LoadCustomEngineNames(); MarkWholeScreenDirty(); } break; case GAMEOPT_CURRENCY_BTN: /* Currency */ if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency(); this->opt->locale.currency = index; MarkWholeScreenDirty(); break; case GAMEOPT_DISTANCE_BTN: // Measuring units this->opt->locale.units = index; MarkWholeScreenDirty(); break; case GAMEOPT_ROADSIDE_BTN: // Road side if (this->opt->vehicle.road_side != index) { // only change if setting changed DoCommandP(0, index, 0, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_00B4_CAN_T_DO_THIS)); MarkWholeScreenDirty(); } break; case GAMEOPT_TOWNNAME_BTN: // Town names if (_game_mode == GM_MENU || GetNumTowns() == 0) { this->opt->game_creation.town_name = index; InvalidateWindow(WC_GAME_OPTIONS, 0); } break; case GAMEOPT_AUTOSAVE_BTN: // Autosave options _settings_client.gui.autosave = index; this->SetDirty(); break; case GAMEOPT_LANG_BTN: // Change interface language ReadLanguagePack(index); CheckForMissingGlyphsInLoadedLanguagePack(); UpdateAllStationVirtCoord(); UpdateAllWaypointSigns(); MarkWholeScreenDirty(); break; case GAMEOPT_RESOLUTION_BTN: // Change resolution if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) { this->SetDirty(); } break; case GAMEOPT_SCREENSHOT_BTN: // Change screenshot format SetScreenshotFormat(index); this->SetDirty(); break; } } }; static const Widget _game_options_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 369, 14, 238, 0x0, STR_NULL}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 20, 55, STR_MEASURING_UNITS, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 34, 45, STR_02E4, STR_MEASURING_UNITS_SELECTION}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 62, 97, STR_02EB_TOWN_NAMES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 104, 139, STR_02F4_AUTOSAVE, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 359, 194, 228, STR_02BC_VEHICLE_DESIGN_NAMES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 119, 207, 218, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 130, 349, 207, 218, STR_02C0_SAVE_CUSTOM_NAMES, STR_02C2_SAVE_CUSTOMIZED_VEHICLE}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 104, 139, STR_OPTIONS_LANG, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 10, 179, 146, 190, STR_OPTIONS_RES, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 149, 169, 176, 184, STR_EMPTY, STR_OPTIONS_FULLSCREEN_TIP}, { WWT_FRAME, RESIZE_NONE, COLOUR_GREY, 190, 359, 146, 190, STR_OPTIONS_SCREENSHOT_FORMAT, STR_NULL}, { WWT_DROPDOWNIN, RESIZE_NONE, COLOUR_GREY, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP}, { WIDGETS_END}, }; static const WindowDesc _game_options_desc = { WDP_CENTER, WDP_CENTER, 370, 239, 370, 239, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _game_options_widgets, }; void ShowGameOptions() { DeleteWindowById(WC_GAME_OPTIONS, 0); new GameOptionsWindow(&_game_options_desc); } extern void StartupEconomy(); /* Widget definition for the game difficulty settings window */ static const Widget _game_difficulty_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // GDW_CLOSEBOX { WWT_CAPTION, RESIZE_NONE, COLOUR_MAUVE, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS}, // GDW_CAPTION { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 14, 41, 0x0, STR_NULL}, // GDW_UPPER_BG { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 96, 16, 27, STR_6801_EASY, STR_NULL}, // GDW_LVL_EASY { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 97, 183, 16, 27, STR_6802_MEDIUM, STR_NULL}, // GDW_LVL_MEDIUM { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 184, 270, 16, 27, STR_6803_HARD, STR_NULL}, // GDW_LVL_HARD { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 271, 357, 16, 27, STR_6804_CUSTOM, STR_NULL}, // GDW_LVL_CUSTOM { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREEN, 10, 357, 28, 39, STR_6838_SHOW_HI_SCORE_CHART, STR_NULL}, // GDW_HIGHSCORE { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 42, 262, 0x0, STR_NULL}, // GDW_SETTING_BG { WWT_PANEL, RESIZE_NONE, COLOUR_MAUVE, 0, 369, 263, 278, 0x0, STR_NULL}, // GDW_LOWER_BG { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, STR_NULL}, // GDW_ACCEPT { WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_YELLOW, 186, 266, 265, 276, STR_012E_CANCEL, STR_NULL}, // GDW_CANCEL { WIDGETS_END}, }; /* Window definition for the game difficulty settings window */ static const WindowDesc _game_difficulty_desc = { WDP_CENTER, WDP_CENTER, 370, 279, 370, 279, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, _game_difficulty_widgets, }; void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); struct GameDifficultyWindow : public Window { private: static const uint GAME_DIFFICULTY_NUM = 18; bool clicked_increase; uint8 clicked_button; uint8 timeout; /* Temporary holding place of values in the difficulty window until 'Save' is clicked */ GameSettings opt_mod_temp; enum { GAMEDIFF_WND_TOP_OFFSET = 45, GAMEDIFF_WND_ROWSIZE = 9, NO_SETTINGS_BUTTON = 0xFF, }; /* Names of the game difficulty settings window */ enum GameDifficultyWidgets { GDW_CLOSEBOX = 0, GDW_CAPTION, GDW_UPPER_BG, GDW_LVL_EASY, GDW_LVL_MEDIUM, GDW_LVL_HARD, GDW_LVL_CUSTOM, GDW_HIGHSCORE, GDW_SETTING_BG, GDW_LOWER_BG, GDW_ACCEPT, GDW_CANCEL, }; public: GameDifficultyWindow() : Window(&_game_difficulty_desc) { /* Copy current settings (ingame or in intro) to temporary holding place * change that when setting stuff, copy back on clicking 'OK' */ this->opt_mod_temp = (_game_mode == GM_MENU) ? _settings_newgame : _settings_game; this->clicked_increase = false; this->clicked_button = NO_SETTINGS_BUTTON; this->timeout = 0; /* Hide the closebox to make sure that the user aborts or confirms his changes */ this->HideWidget(GDW_CLOSEBOX); this->widget[GDW_CAPTION].left = 0; /* Setup disabled buttons when creating window * disable all other difficulty buttons during gameplay except for 'custom' */ this->SetWidgetsDisabledState(_game_mode == GM_NORMAL, GDW_LVL_EASY, GDW_LVL_MEDIUM, GDW_LVL_HARD, GDW_LVL_CUSTOM, WIDGET_LIST_END); this->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer this->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client) this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); this->FindWindowPlacementAndResize(&_game_difficulty_desc); } virtual void OnPaint() { this->DrawWidgets(); uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); int y = GAMEDIFF_WND_TOP_OFFSET; for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) { const SettingDescBase *sdb = &sd->desc; int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); DrawArrowButtons(5, y, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + !!this->clicked_increase : 0, editable && sdb->min != value, editable && sdb->max != value); value += sdb->str; SetDParam(0, value); DrawString(30, y, STR_6805_MAXIMUM_NO_COMPETITORS + i, TC_FROMSTRING); y += GAMEDIFF_WND_ROWSIZE + 2; // space items apart a bit } } virtual void OnClick(Point pt, int widget) { switch (widget) { case GDW_SETTING_BG: { /* Difficulty settings widget, decode click */ /* Don't allow clients to make any changes */ if (_networking && !_network_server) return; const int x = pt.x - 5; if (!IsInsideMM(x, 0, 21)) return; // Button area const int y = pt.y - GAMEDIFF_WND_TOP_OFFSET; if (y < 0) return; /* Get button from Y coord. */ const uint8 btn = y / (GAMEDIFF_WND_ROWSIZE + 2); if (btn >= GAME_DIFFICULTY_NUM || y % (GAMEDIFF_WND_ROWSIZE + 2) >= 9) return; uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i) + btn; const SettingDescBase *sdb = &sd->desc; /* Clicked disabled button? */ bool editable = (_game_mode == GM_MENU || (sdb->flags & SGF_NEWGAME_ONLY) == 0); if (!editable) return; this->timeout = 5; int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); if (x >= 10) { /* Increase button clicked */ val = min(val + sdb->interval, sdb->max); this->clicked_increase = true; } else { /* Decrease button clicked */ val -= sdb->interval; val = max(val, sdb->min); this->clicked_increase = false; } this->clicked_button = btn; /* save value in temporary variable */ WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val); this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom this->LowerWidget(GDW_LVL_CUSTOM); this->SetDirty(); } break; case GDW_LVL_EASY: case GDW_LVL_MEDIUM: case GDW_LVL_HARD: case GDW_LVL_CUSTOM: /* temporarily change difficulty level */ this->RaiseWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); SetDifficultyLevel(widget - GDW_LVL_EASY, &this->opt_mod_temp.difficulty); this->LowerWidget(GDW_LVL_EASY + this->opt_mod_temp.difficulty.diff_level); this->SetDirty(); break; case GDW_HIGHSCORE: // Highscore Table ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1); break; case GDW_ACCEPT: { // Save button - save changes GameSettings *opt_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; uint i; const SettingDesc *sd = GetPatchFromName("difficulty.max_no_competitors", &i); for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) { int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv); int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv); /* if setting has changed, change it */ if (new_val != cur_val) { DoCommandP(0, i + btn, new_val, CMD_CHANGE_PATCH_SETTING); } } GetPatchFromName("difficulty.diff_level", &i); DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_PATCH_SETTING); delete this; /* If we are in the editor, we should reload the economy. * This way when you load a game, the max loan and interest rate * are loaded correctly. */ if (_game_mode == GM_EDITOR) StartupEconomy(); break; } case GDW_CANCEL: // Cancel button - close window, abandon changes delete this; break; } } virtual void OnTick() { if (this->timeout != 0) { this->timeout--; if (this->timeout == 0) this->clicked_button = NO_SETTINGS_BUTTON; this->SetDirty(); } } }; void ShowGameDifficulty() { DeleteWindowById(WC_GAME_OPTIONS, 0); new GameDifficultyWindow(); } static const int SETTING_HEIGHT = 11; ///< Height of a single patch setting in the tree view /** * Flags for #PatchEntry * @note The #PEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons */ enum PatchEntryFlags { PEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric patch entry, the left button is depressed PEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric patch entry, the right button is depressed PEF_BUTTONS_MASK = (PEF_LEFT_DEPRESSED | PEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags PEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page /* Entry kind */ PEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting PEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree PEF_KIND_MASK = (PEF_SETTING_KIND | PEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind }; struct PatchPage; // Forward declaration /** Data fields for a sub-page (#PEF_SUBTREE_KIND kind)*/ struct PatchEntrySubtree { PatchPage *page; ///< Pointer to the sub-page bool folded; ///< Sub-page is folded (not visible except for its title) StringID title; ///< Title of the sub-page }; /** Data fields for a single setting (#PEF_SETTING_KIND kind) */ struct PatchEntrySetting { const char *name; ///< Name of the setting const SettingDesc *setting; ///< Setting description of the setting uint index; ///< Index of the setting in the settings table }; /** Data structure describing a single patch in a tab */ struct PatchEntry { byte flags; ///< Flags of the patch entry. @see PatchEntryFlags byte level; ///< Nesting level of this patch entry union { PatchEntrySetting entry; ///< Data fields if entry is a setting PatchEntrySubtree sub; ///< Data fields if entry is a sub-page } d; ///< Data fields for each kind PatchEntry(const char *nm); PatchEntry(PatchPage *sub, StringID title); void Init(byte level, bool last_field); void SetButtons(byte new_val); }; /** Data structure describing one page of patches in the patch settings window. */ struct PatchPage { PatchEntry *entries; ///< Array of patch entries of the page. byte num; ///< Number of entries on the page (statically filled). void Init(byte level = 0); }; /* == PatchEntry methods == */ /** * Constructor for a single setting in the 'advanced settings' window * @param nm Name of the setting in the setting table */ PatchEntry::PatchEntry(const char *nm) { this->flags = PEF_SETTING_KIND; this->level = 0; this->d.entry.name = nm; this->d.entry.setting = NULL; this->d.entry.index = 0; } /** * Constructor for a sub-page in the 'advanced settings' window * @param sub Sub-page * @param title Title of the sub-page */ PatchEntry::PatchEntry(PatchPage *sub, StringID title) { this->flags = PEF_SUBTREE_KIND; this->level = 0; this->d.sub.page = sub; this->d.sub.folded = true; this->d.sub.title = title; } /** * Initialization of a patch entry * @param level Page nesting level of this entry * @param last_field Boolean indicating this entry is the last at the (sub-)page */ void PatchEntry::Init(byte level, bool last_field) { this->level = level; if (last_field) this->flags |= PEF_LAST_FIELD; switch (this->flags & PEF_KIND_MASK) { case PEF_SETTING_KIND: this->d.entry.setting = GetPatchFromName(this->d.entry.name, &this->d.entry.index); assert(this->d.entry.setting != NULL); break; case PEF_SUBTREE_KIND: this->d.sub.page->Init(level + 1); break; default: NOT_REACHED(); } } /** * Set the button-depressed flags (#PEF_LEFT_DEPRESSED and #PEF_RIGHT_DEPRESSED) to a specified value * @param new_val New value for the button flags * @see PatchEntryFlags */ void PatchEntry::SetButtons(byte new_val) { assert((new_val & ~PEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons this->flags = (this->flags & ~PEF_BUTTONS_MASK) | new_val; } /* == PatchPage methods == */ /** * Initialization of an entire setting page * @param level Nesting level of this page (internal variable, do not provide a value for it when calling) */ void PatchPage::Init(byte level) { for (uint field = 0; field < this->num; field++) { this->entries[field].Init(level, field + 1 == num); } } static PatchEntry _patches_ui[] = { PatchEntry("gui.vehicle_speed"), PatchEntry("gui.status_long_date"), PatchEntry("gui.date_format_in_default_names"), PatchEntry("gui.show_finances"), PatchEntry("gui.autoscroll"), PatchEntry("gui.reverse_scroll"), PatchEntry("gui.smooth_scroll"), PatchEntry("gui.errmsg_duration"), PatchEntry("gui.toolbar_pos"), PatchEntry("gui.measure_tooltip"), PatchEntry("gui.window_snap_radius"), PatchEntry("gui.window_soft_limit"), PatchEntry("gui.population_in_label"), PatchEntry("gui.link_terraform_toolbar"), PatchEntry("gui.liveries"), PatchEntry("gui.prefer_teamchat"), /* While the horizontal scrollwheel scrolling is written as general code, only * the cocoa (OSX) driver generates input for it. * Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */ PatchEntry("gui.scrollwheel_scrolling"), PatchEntry("gui.scrollwheel_multiplier"), #ifdef __APPLE__ /* We might need to emulate a right mouse button on mac */ PatchEntry("gui.right_mouse_btn_emulation"), #endif PatchEntry("gui.pause_on_newgame"), PatchEntry("gui.advanced_vehicle_list"), PatchEntry("gui.loading_indicators"), PatchEntry("gui.timetable_in_ticks"), PatchEntry("gui.quick_goto"), PatchEntry("gui.default_rail_type"), PatchEntry("gui.always_build_infrastructure"), PatchEntry("gui.persistent_buildingtools"), PatchEntry("gui.show_track_reservation"), PatchEntry("gui.left_mouse_btn_scrolling"), }; static PatchEntry _patches_construction[] = { PatchEntry("construction.build_on_slopes"), PatchEntry("construction.autoslope"), PatchEntry("construction.extra_dynamite"), PatchEntry("construction.longbridges"), PatchEntry("construction.signal_side"), PatchEntry("station.always_small_airport"), PatchEntry("gui.enable_signal_gui"), PatchEntry("gui.drag_signals_density"), PatchEntry("game_creation.oil_refinery_limit"), PatchEntry("gui.semaphore_build_before"), PatchEntry("gui.default_signal_type"), PatchEntry("gui.cycle_signal_types"), }; static PatchEntry _patches_stations[] = { PatchEntry("station.join_stations"), PatchEntry("order.improved_load"), PatchEntry("order.selectgoods"), PatchEntry("gui.new_nonstop"), PatchEntry("station.nonuniform_stations"), PatchEntry("station.station_spread"), PatchEntry("order.serviceathelipad"), PatchEntry("station.modified_catchment"), PatchEntry("order.gradual_loading"), PatchEntry("construction.road_stop_on_town_road"), PatchEntry("station.adjacent_stations"), PatchEntry("station.distant_join_stations"), PatchEntry("economy.station_noise_level"), }; static PatchEntry _patches_economy[] = { PatchEntry("economy.inflation"), PatchEntry("construction.raw_industry_construction"), PatchEntry("economy.multiple_industry_per_town"), PatchEntry("economy.same_industry_close"), PatchEntry("economy.bribe"), PatchEntry("economy.exclusive_rights"), PatchEntry("economy.give_money"), PatchEntry("gui.colored_news_year"), PatchEntry("economy.smooth_economy"), PatchEntry("economy.allow_shares"), PatchEntry("economy.town_layout"), PatchEntry("economy.mod_road_rebuild"), PatchEntry("economy.town_growth_rate"), PatchEntry("economy.larger_towns"), PatchEntry("economy.initial_city_size"), }; static PatchEntry _patches_ai[] = { PatchEntry("ai.ainew_active"), PatchEntry("ai.ai_in_multiplayer"), PatchEntry("ai.ai_disable_veh_train"), PatchEntry("ai.ai_disable_veh_roadveh"), PatchEntry("ai.ai_disable_veh_aircraft"), PatchEntry("ai.ai_disable_veh_ship"), }; static PatchEntry _patches_vehicles[] = { PatchEntry("vehicle.realistic_acceleration"), PatchEntry("pf.forbid_90_deg"), PatchEntry("vehicle.mammoth_trains"), PatchEntry("order.gotodepot"), PatchEntry("pf.roadveh_queue"), PatchEntry("pf.pathfinder_for_trains"), PatchEntry("pf.pathfinder_for_roadvehs"), PatchEntry("pf.pathfinder_for_ships"), PatchEntry("gui.vehicle_income_warn"), PatchEntry("gui.order_review_system"), PatchEntry("vehicle.never_expire_vehicles"), PatchEntry("gui.lost_train_warn"), PatchEntry("gui.autorenew"), PatchEntry("gui.autorenew_months"), PatchEntry("gui.autorenew_money"), PatchEntry("vehicle.max_trains"), PatchEntry("vehicle.max_roadveh"), PatchEntry("vehicle.max_aircraft"), PatchEntry("vehicle.max_ships"), PatchEntry("vehicle.servint_ispercent"), PatchEntry("vehicle.servint_trains"), PatchEntry("vehicle.servint_roadveh"), PatchEntry("vehicle.servint_ships"), PatchEntry("vehicle.servint_aircraft"), PatchEntry("order.no_servicing_if_no_breakdowns"), PatchEntry("vehicle.wagon_speed_limits"), PatchEntry("vehicle.disable_elrails"), PatchEntry("vehicle.freight_trains"), PatchEntry("vehicle.plane_speed"), PatchEntry("order.timetabling"), PatchEntry("vehicle.dynamic_engines"), }; /** Array of pages (tabs), where each page holds a number of advanced settings. */ static PatchPage _patches_page[] = { {_patches_ui, lengthof(_patches_ui)}, {_patches_construction, lengthof(_patches_construction)}, {_patches_vehicles, lengthof(_patches_vehicles)}, {_patches_stations, lengthof(_patches_stations)}, {_patches_economy, lengthof(_patches_economy)}, {_patches_ai, lengthof(_patches_ai)}, }; /** Widget numbers of config patches window */ enum PatchesSelectionWidgets { PATCHSEL_OPTIONSPANEL = 3, ///< Panel widget containing the option lists PATCHSEL_SCROLLBAR, ///< Scrollbar PATCHSEL_RESIZE, ///< Resize button PATCHSEL_INTERFACE, ///< Button 'Interface' PATCHSEL_CONSTRUCTION, ///< Button 'Construction' PATCHSEL_VEHICLES, ///< Button 'Vehicles' PATCHSEL_STATIONS, ///< Button 'Stations' PATCHSEL_ECONOMY, ///< Button 'Economy' PATCHSEL_COMPETITORS ///< Button 'Competitors' }; struct PatchesSelectionWindow : Window { static const int SETTINGTREE_LEFT_OFFSET; ///< Position of left edge of patch values static const int SETTINGTREE_TOP_OFFSET; ///< Position of top edge of patch values static GameSettings *patches_ptr; ///< Pointer to the game settings being displayed and modified int page; int entry; PatchEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric patch setting (with a depressed left or right button) PatchesSelectionWindow(const WindowDesc *desc) : Window(desc) { /* Check that the widget doesn't get moved without adapting the constant as well. * - SETTINGTREE_LEFT_OFFSET should be 5 pixels to the right of the left edge of the panel * - SETTINGTREE_TOP_OFFSET should be 5 pixels below the top edge of the panel */ assert(this->widget[PATCHSEL_OPTIONSPANEL].left + 5 == SETTINGTREE_LEFT_OFFSET); assert(this->widget[PATCHSEL_OPTIONSPANEL].top + 5 == SETTINGTREE_TOP_OFFSET); static bool first_time = true; patches_ptr = (_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game; /* Build up the dynamic settings-array only once per OpenTTD session */ if (first_time) { for (PatchPage *page = &_patches_page[0]; page != endof(_patches_page); page++) { page->Init(); } first_time = false; } this->page = 0; this->clicked_entry = NULL; // No numeric patch setting buttons are depressed this->vscroll.pos = 0; this->vscroll.cap = (this->widget[PATCHSEL_OPTIONSPANEL].bottom - this->widget[PATCHSEL_OPTIONSPANEL].top - 8) / SETTING_HEIGHT; SetVScrollCount(this, _patches_page[this->page].num); this->resize.step_height = SETTING_HEIGHT; this->resize.height = this->height; this->resize.step_width = 1; this->resize.width = this->width; this->LowerWidget(this->page + PATCHSEL_INTERFACE); // Depress button of currently selected page this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { const PatchPage *page = &_patches_page[this->page]; /* Set up selected category */ this->DrawWidgets(); int x = SETTINGTREE_LEFT_OFFSET; int y = SETTINGTREE_TOP_OFFSET; for (uint i = this->vscroll.pos; i != page->num && this->vscroll.pos + this->vscroll.cap - i > 0; i++) { assert((page->entries[i].flags & PEF_KIND_MASK) == PEF_SETTING_KIND); const SettingDesc *sd = page->entries[i].d.entry.setting; int state = page->entries[i].flags & PEF_BUTTONS_MASK; DrawPatch(patches_ptr, sd, x, y, state); y += SETTING_HEIGHT; } } void DrawPatch(GameSettings *patches_ptr, const SettingDesc *sd, int x, int y, int state) { const SettingDescBase *sdb = &sd->desc; const void *var = GetVariableAddress(patches_ptr, &sd->save); bool editable = true; bool disabled = false; /* We do not allow changes of some items when we are a client in a networkgame */ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) editable = false; if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false; if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false; if (sdb->cmd == SDT_BOOLX) { static const int _bool_ctabs[2][2] = {{9, 4}, {7, 6}}; /* Draw checkbox for boolean-value either on/off */ bool on = (*(bool*)var); DrawFrameRect(x, y, x + 19, y + 8, _bool_ctabs[!!on][!!editable], on ? FR_LOWERED : FR_NONE); SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF); } else { int32 value; value = (int32)ReadValue(var, sd->save.conv); /* Draw [<][>] boxes for settings of an integer-type */ DrawArrowButtons(x, y, COLOUR_YELLOW, state, editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && value != sdb->max); disabled = (value == 0) && (sdb->flags & SGF_0ISDISABLED); if (disabled) { SetDParam(0, STR_CONFIG_PATCHES_DISABLED); } else { if (sdb->flags & SGF_CURRENCY) { SetDParam(0, STR_CONFIG_PATCHES_CURRENCY); } else if (sdb->flags & SGF_MULTISTRING) { SetDParam(0, sdb->str + value + 1); } else { SetDParam(0, (sdb->flags & SGF_NOCOMMA) ? STR_CONFIG_PATCHES_INT32 : STR_7024); } SetDParam(1, value); } } DrawString(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING); } virtual void OnClick(Point pt, int widget) { switch (widget) { case PATCHSEL_OPTIONSPANEL: { int y = pt.y - SETTINGTREE_TOP_OFFSET; // Shift y coordinate if (y < 0) return; // Clicked above first entry int x = pt.x - SETTINGTREE_LEFT_OFFSET; // Shift x coordinate if (x < 0) return; // Clicked left of the entry byte btn = this->vscroll.pos + y / SETTING_HEIGHT; // Compute which setting is selected if (y % SETTING_HEIGHT > SETTING_HEIGHT - 2) return; // Clicked too low at the setting const PatchPage *page = &_patches_page[this->page]; if (btn >= page->num) return; // Clicked below the last setting of the page assert((page->entries[btn].flags & PEF_KIND_MASK) == PEF_SETTING_KIND); const SettingDesc *sd = page->entries[btn].d.entry.setting; /* return if action is only active in network, or only settable by server */ if (!(sd->save.conv & SLF_NETWORK_NO) && _networking && !_network_server) return; if ((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) return; if ((sd->desc.flags & SGF_NO_NETWORK) && _networking) return; void *var = GetVariableAddress(patches_ptr, &sd->save); int32 value = (int32)ReadValue(var, sd->save.conv); /* clicked on the icon on the left side. Either scroller or bool on/off */ if (x < 21) { const SettingDescBase *sdb = &sd->desc; int32 oldvalue = value; switch (sdb->cmd) { case SDT_BOOLX: value ^= 1; break; case SDT_ONEOFMANY: case SDT_NUMX: { /* Add a dynamic step-size to the scroller. In a maximum of * 50-steps you should be able to get from min to max, * unless specified otherwise in the 'interval' variable * of the current patch. */ uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval; if (step == 0) step = 1; /* don't allow too fast scrolling */ if ((this->flags4 & WF_TIMEOUT_MASK) > WF_TIMEOUT_TRIGGER) { _left_button_clicked = false; return; } /* Increase or decrease the value and clamp it to extremes */ if (x >= 10) { value += step; if (value > sdb->max) value = sdb->max; if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum } else { value -= step; if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min; } /* Set up scroller timeout for numeric values */ if (value != oldvalue && !(sd->desc.flags & SGF_MULTISTRING)) { if (this->clicked_entry != NULL) { // Release previous buttons if any this->clicked_entry->SetButtons(0); } this->clicked_entry = &page->entries[btn]; this->clicked_entry->SetButtons((x >= 10) ? PEF_RIGHT_DEPRESSED : PEF_LEFT_DEPRESSED); this->flags4 |= WF_TIMEOUT_BEGIN; _left_button_clicked = false; } } break; default: NOT_REACHED(); } if (value != oldvalue) { SetPatchValue(page->entries[btn].d.entry.index, value); this->SetDirty(); } } else { /* only open editbox for types that its sensible for */ if (sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) { /* Show the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate; this->entry = btn; SetDParam(0, value); ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, this, CS_NUMERAL, QSF_NONE); } } } break; case PATCHSEL_INTERFACE: case PATCHSEL_CONSTRUCTION: case PATCHSEL_VEHICLES: case PATCHSEL_STATIONS: case PATCHSEL_ECONOMY: case PATCHSEL_COMPETITORS: this->RaiseWidget(this->page + PATCHSEL_INTERFACE); this->page = widget - PATCHSEL_INTERFACE; this->LowerWidget(this->page + PATCHSEL_INTERFACE); SetVScrollCount(this, _patches_page[this->page].num); DeleteWindowById(WC_QUERY_STRING, 0); this->SetDirty(); break; } } virtual void OnTimeout() { if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons this->clicked_entry->SetButtons(0); this->clicked_entry = NULL; this->SetDirty(); } } virtual void OnQueryTextFinished(char *str) { if (!StrEmpty(str)) { const PatchEntry *pe = &_patches_page[this->page].entries[this->entry]; assert((pe->flags & PEF_KIND_MASK) == PEF_SETTING_KIND); const SettingDesc *sd = pe->d.entry.setting; int32 value = atoi(str); /* Save the correct currency-translated value */ if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate; SetPatchValue(pe->d.entry.index, value); this->SetDirty(); } } virtual void OnResize(Point new_size, Point delta) { this->vscroll.cap += delta.y / SETTING_HEIGHT; SetVScrollCount(this, _patches_page[this->page].num); } }; GameSettings *PatchesSelectionWindow::patches_ptr = NULL; const int PatchesSelectionWindow::SETTINGTREE_LEFT_OFFSET = 5; const int PatchesSelectionWindow::SETTINGTREE_TOP_OFFSET = 47; static const Widget _patches_selection_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_MAUVE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_RIGHT, COLOUR_MAUVE, 11, 381, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_RIGHT, COLOUR_MAUVE, 0, 381, 14, 41, 0x0, STR_NULL}, { WWT_PANEL, RESIZE_RB, COLOUR_MAUVE, 0, 369, 42, 215, 0x0, STR_NULL}, // PATCHSEL_OPTIONSPANEL { WWT_SCROLLBAR, RESIZE_LRB, COLOUR_MAUVE, 370, 381, 42, 203, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // PATCHSEL_SCROLLBAR { WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_MAUVE, 370, 381, 204, 215, 0x0, STR_RESIZE_BUTTON}, // PATCHSEL_RESIZE { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 100, 16, 27, STR_CONFIG_PATCHES_GUI, STR_NULL}, // PATCHSEL_INTERFACE { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 101, 191, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, STR_NULL}, // PATCHSEL_CONSTRUCTION { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 192, 283, 16, 27, STR_CONFIG_PATCHES_VEHICLES, STR_NULL}, // PATCHSEL_VEHICLES { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 284, 375, 16, 27, STR_CONFIG_PATCHES_STATIONS, STR_NULL}, // PATCHSEL_STATIONS { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 10, 100, 28, 39, STR_CONFIG_PATCHES_ECONOMY, STR_NULL}, // PATCHSEL_ECONOMY { WWT_TEXTBTN, RESIZE_NONE, COLOUR_YELLOW, 101, 191, 28, 39, STR_CONFIG_PATCHES_AI, STR_NULL}, // PATCHSEL_COMPETITORS { WIDGETS_END}, }; static const WindowDesc _patches_selection_desc = { WDP_CENTER, WDP_CENTER, 382, 216, 382, 425, WC_GAME_OPTIONS, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE, _patches_selection_widgets, }; void ShowPatchesSelection() { DeleteWindowById(WC_GAME_OPTIONS, 0); new PatchesSelectionWindow(&_patches_selection_desc); } /** * Draw [<][>] boxes. * @param x the x position to draw * @param y the y position to draw * @param button_colour the colour of the button * @param state 0 = none clicked, 1 = first clicked, 2 = second clicked * @param clickable_left is the left button clickable? * @param clickable_right is the right button clickable? */ void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right) { int colour = _colour_gradient[button_colour][2]; DrawFrameRect(x, y + 1, x + 9, y + 9, button_colour, (state == 1) ? FR_LOWERED : FR_NONE); DrawFrameRect(x + 10, y + 1, x + 19, y + 9, button_colour, (state == 2) ? FR_LOWERED : FR_NONE); DrawStringCentered(x + 5, y + 1, STR_6819, TC_FROMSTRING); // [<] DrawStringCentered(x + 15, y + 1, STR_681A, TC_FROMSTRING); // [>] /* Grey out the buttons that aren't clickable */ if (!clickable_left) { GfxFillRect(x + 1, y + 1, x + 1 + 8, y + 8, colour, FILLRECT_CHECKER); } if (!clickable_right) { GfxFillRect(x + 11, y + 1, x + 11 + 8, y + 8, colour, FILLRECT_CHECKER); } } /** These are not, strickly speaking, widget enums, * since they have been changed as line coordinates. * So, rather, they are more like order of appearance */ enum CustomCurrenciesWidgets { CUSTCURR_EXCHANGERATE = 0, CUSTCURR_SEPARATOR, CUSTCURR_PREFIX, CUSTCURR_SUFFIX, CUSTCURR_TO_EURO, }; struct CustomCurrencyWindow : Window { char separator[2]; int click; int query_widget; CustomCurrencyWindow(const WindowDesc *desc) : Window(desc) { this->separator[0] = _custom_currency.separator; this->separator[1] = '\0'; this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { int x; int y = 20; this->DrawWidgets(); /* exchange rate */ DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 0, 2), true, true); SetDParam(0, 1); SetDParam(1, 1); DrawString(35, y + 1, STR_CURRENCY_EXCHANGE_RATE, TC_FROMSTRING); y += 12; /* separator */ DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 2, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SEPARATOR, TC_FROMSTRING); DoDrawString(this->separator, x + 4, y + 1, TC_ORANGE); y += 12; /* prefix */ DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 4, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_PREFIX, TC_FROMSTRING); DoDrawString(_custom_currency.prefix, x + 4, y + 1, TC_ORANGE); y += 12; /* suffix */ DrawFrameRect(10, y + 1, 29, y + 9, COLOUR_DARK_BLUE, GB(this->click, 6, 2) ? FR_LOWERED : FR_NONE); x = DrawString(35, y + 1, STR_CURRENCY_SUFFIX, TC_FROMSTRING); DoDrawString(_custom_currency.suffix, x + 4, y + 1, TC_ORANGE); y += 12; /* switch to euro */ DrawArrowButtons(10, y, COLOUR_YELLOW, GB(this->click, 8, 2), true, true); SetDParam(0, _custom_currency.to_euro); DrawString(35, y + 1, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER, TC_FROMSTRING); y += 12; /* Preview */ y += 12; SetDParam(0, 10000); DrawString(35, y + 1, STR_CURRENCY_PREVIEW, TC_FROMSTRING); } virtual void OnClick(Point pt, int widget) { int line = (pt.y - 20) / 12; int len = 0; int x = pt.x; StringID str = 0; CharSetFilter afilter = CS_ALPHANUMERAL; switch (line) { case CUSTCURR_EXCHANGERATE: if (IsInsideMM(x, 10, 30)) { // clicked buttons if (x < 20) { if (_custom_currency.rate > 1) _custom_currency.rate--; this->click = 1 << (line * 2 + 0); } else { if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++; this->click = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.rate); str = STR_CONFIG_PATCHES_INT32; len = 5; afilter = CS_NUMERAL; } break; case CUSTCURR_SEPARATOR: if (IsInsideMM(x, 10, 30)) { // clicked button this->click = 1 << (line * 2 + 1); } SetDParamStr(0, this->separator); str = STR_JUST_RAW_STRING; len = 1; break; case CUSTCURR_PREFIX: if (IsInsideMM(x, 10, 30)) { // clicked button this->click = 1 << (line * 2 + 1); } SetDParamStr(0, _custom_currency.prefix); str = STR_JUST_RAW_STRING; len = 12; break; case CUSTCURR_SUFFIX: if (IsInsideMM(x, 10, 30)) { // clicked button this->click = 1 << (line * 2 + 1); } SetDParamStr(0, _custom_currency.suffix); str = STR_JUST_RAW_STRING; len = 12; break; case CUSTCURR_TO_EURO: if (IsInsideMM(x, 10, 30)) { // clicked buttons if (x < 20) { _custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1; this->click = 1 << (line * 2 + 0); } else { _custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR); this->click = 1 << (line * 2 + 1); } } else { // enter text SetDParam(0, _custom_currency.to_euro); str = STR_CONFIG_PATCHES_INT32; len = 7; afilter = CS_NUMERAL; } break; } if (len != 0) { this->query_widget = line; ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, 250, this, afilter, QSF_NONE); } this->flags4 |= WF_TIMEOUT_BEGIN; this->SetDirty(); } virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; switch (this->query_widget) { case CUSTCURR_EXCHANGERATE: _custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX); break; case CUSTCURR_SEPARATOR: /* Thousands seperator */ _custom_currency.separator = StrEmpty(str) ? ' ' : str[0]; strecpy(this->separator, str, lastof(this->separator)); break; case CUSTCURR_PREFIX: strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix)); break; case CUSTCURR_SUFFIX: strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix)); break; case CUSTCURR_TO_EURO: { /* Year to switch to euro */ int val = atoi(str); _custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR)); break; } } MarkWholeScreenDirty(); } virtual void OnTimeout() { this->click = 0; this->SetDirty(); } }; static const Widget _cust_currency_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 229, 0, 13, STR_CURRENCY_WINDOW, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 229, 14, 119, 0x0, STR_NULL}, { WIDGETS_END}, }; static const WindowDesc _cust_currency_desc = { WDP_CENTER, WDP_CENTER, 230, 120, 230, 120, WC_CUSTOM_CURRENCY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, _cust_currency_widgets, }; static void ShowCustCurrency() { DeleteWindowById(WC_CUSTOM_CURRENCY, 0); new CustomCurrencyWindow(&_cust_currency_desc); }