/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_gamesettings.cpp Implementation of AIGameSettings. */ #include "ai_gamesettings.hpp" #include "../../settings_internal.h" /* static */ bool AIGameSettings::IsValid(const char *setting) { uint i; const SettingDesc *sd = GetSettingFromName(setting, &i); return sd != NULL && sd->desc.cmd != SDT_STRING; } /* static */ int32 AIGameSettings::GetValue(const char *setting) { if (!IsValid(setting)) return -1; uint i; const SettingDesc *sd = GetSettingFromName(setting, &i); void *ptr = GetVariableAddress(&_settings_game, &sd->save); if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr; return (int32)ReadValue(ptr, sd->save.conv); } /* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type) { switch (vehicle_type) { case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train; case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh; case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship; case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft; default: return true; } }