/* $Id$ */ /** @file newgrf_engine.h */ #ifndef NEWGRF_ENGINE_H #define NEWGRF_ENGINE_H #include "newgrf.h" #include "direction_type.h" #include "newgrf_cargo.h" extern int _traininfo_vehicle_pitch; extern int _traininfo_vehicle_width; void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const struct SpriteGroup *group, byte *train_id, int trains); const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, byte overriding_engine); void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group); void SetRotorOverrideSprites(EngineID engine, const struct SpriteGroup *group); SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction); SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v, bool info_view); #define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i) #define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true) /* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h * elsewhere... */ struct GRFFile; void SetEngineGRF(EngineID engine, const struct GRFFile *file); const struct GRFFile *GetEngineGRF(EngineID engine); uint32 GetEngineGRFID(EngineID engine); uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v); uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent); bool UsesWagonOverride(const Vehicle *v); #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) /* Handler to Evaluate callback 36. If the callback fails (i.e. most of the * time) orig_value is returned */ uint GetVehicleProperty(const Vehicle *v, uint8 property, uint orig_value); uint GetEngineProperty(EngineID engine, uint8 property, uint orig_value); enum VehicleTrigger { VEHICLE_TRIGGER_NEW_CARGO = 0x01, /* Externally triggered only for the first vehicle in chain */ VEHICLE_TRIGGER_DEPOT = 0x02, /* Externally triggered only for the first vehicle in chain, only if whole chain is empty */ VEHICLE_TRIGGER_EMPTY = 0x04, /* Not triggered externally (called for the whole chain if we got NEW_CARGO) */ VEHICLE_TRIGGER_ANY_NEW_CARGO = 0x08, /* Externally triggered for each vehicle in chain */ VEHICLE_TRIGGER_CALLBACK_32 = 0x10, }; void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); void SetCustomEngineName(EngineID engine, StringID name); StringID GetCustomEngineName(EngineID engine); void UnloadWagonOverrides(); void UnloadRotorOverrideSprites(); void UnloadCustomEngineSprites(); void UnloadCustomEngineNames(); void ResetEngineListOrder(); EngineID GetRailVehAtPosition(EngineID pos); uint16 ListPositionOfEngine(EngineID engine); void AlterRailVehListOrder(EngineID engine, EngineID target); #endif /* NEWGRF_ENGINE_H */