#include "stdafx.h" #include "ttd.h" #include "table/strings.h" #include "vehicle.h" #include "command.h" #include "station.h" #include "player.h" #include "news.h" /* p1 & 0xFFFF = vehicle * p1 >> 16 = index in order list * p2 = order command to insert */ int32 CmdInsertOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v = GetVehicle(p1 & 0xFFFF); int sel = p1 >> 16; Order new_order = UnpackOrder(p2); if (sel > v->num_orders) return_cmd_error(STR_EMPTY); if (_ptr_to_next_order == endof(_order_array)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (v->num_orders >= 40) return_cmd_error(STR_8832_TOO_MANY_ORDERS); // for ships, make sure that the station is not too far away from the previous destination. if (v->type == VEH_Ship && IS_HUMAN_PLAYER(v->owner) && sel != 0 && v->schedule_ptr[sel - 1].type == OT_GOTO_STATION) { int dist = GetTileDist( GetStation(v->schedule_ptr[sel - 1].station)->xy, GetStation(new_order.station)->xy ); if (dist >= 130) return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO); } if (flags & DC_EXEC) { Order *s1; Order *s2; Vehicle *u; s1 = &v->schedule_ptr[sel]; s2 = _ptr_to_next_order++; do s2[1] = s2[0]; while (--s2 >= s1); *s1 = new_order; s1 = v->schedule_ptr; FOR_ALL_VEHICLES(u) { if (u->type != 0 && u->schedule_ptr != NULL) { if (s1 < u->schedule_ptr) { u->schedule_ptr++; } else if (s1 == u->schedule_ptr) { // handle shared orders u->num_orders++; if ((byte)sel <= u->cur_order_index) { sel++; if ((byte)sel < u->num_orders) u->cur_order_index = sel; } InvalidateWindow(WC_VEHICLE_VIEW, u->index); InvalidateWindow(WC_VEHICLE_ORDERS, u->index); } } } RebuildVehicleLists(); } return 0; } static int32 DecloneOrder(Vehicle *dst, uint32 flags) { if (_ptr_to_next_order == endof(_order_array)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (flags & DC_EXEC) { DeleteVehicleSchedule(dst); dst->num_orders = 0; _ptr_to_next_order->type = OT_NOTHING; _ptr_to_next_order->flags = 0; dst->schedule_ptr = _ptr_to_next_order++; InvalidateWindow(WC_VEHICLE_ORDERS, dst->index); RebuildVehicleLists(); } return 0; } /* p1 = vehicle * p2 = sel */ int32 CmdDeleteOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v = GetVehicle(p1), *u; uint sel = (uint)p2; _error_message = STR_EMPTY; if (sel >= v->num_orders) return DecloneOrder(v, flags); if (flags & DC_EXEC) { Order *s1 = &v->schedule_ptr[sel]; // copy all orders to get rid of the hole do s1[0] = s1[1]; while (++s1 != _ptr_to_next_order); _ptr_to_next_order--; s1 = v->schedule_ptr; FOR_ALL_VEHICLES(u) { if (u->type != 0 && u->schedule_ptr != NULL) { if (s1 < u->schedule_ptr) { u->schedule_ptr--; } else if (s1 == u->schedule_ptr) {// handle shared orders u->num_orders--; if ((byte)sel < u->cur_order_index) u->cur_order_index--; if ((byte)sel == u->cur_order_index && u->current_order.type == OT_LOADING && u->current_order.flags & OF_NON_STOP) { u->current_order.flags = 0; } InvalidateWindow(WC_VEHICLE_VIEW, u->index); InvalidateWindow(WC_VEHICLE_ORDERS, u->index); } } } RebuildVehicleLists(); } return 0; } /* p1 = vehicle */ int32 CmdSkipOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v = GetVehicle(p1); if (flags & DC_EXEC) { { byte b = v->cur_order_index + 1; if (b >= v->num_orders) b = 0; v->cur_order_index = b; if (v->type == VEH_Train) v->u.rail.days_since_order_progr = 0; } if (v->current_order.type == OT_LOADING && v->current_order.flags & OF_NON_STOP) { v->current_order.flags = 0; } InvalidateWindow(WC_VEHICLE_ORDERS, v->index); } //we have an aircraft, they have a mini-schedule, so update them all if (v->type == VEH_Aircraft) InvalidateAircraftWindows(v); //same goes for ships if (v->type == VEH_Ship) InvalidateShipWindows(v); return 0; } /* p1 = vehicle * p2&0xFF = sel * p2>>8 = mode */ int32 CmdModifyOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v = GetVehicle(p1); byte sel = (byte)p2; Order *sched; if (sel >= v->num_orders) return CMD_ERROR; sched = &v->schedule_ptr[sel]; if (sched->type != OT_GOTO_STATION && (sched->type != OT_GOTO_DEPOT || (p2 >> 8) == 1) && (sched->type != OT_GOTO_WAYPOINT || (p2 >> 8) != 2)) return CMD_ERROR; if (flags & DC_EXEC) { switch (p2 >> 8) { case 0: // full load sched->flags ^= OF_FULL_LOAD; if (sched->type != OT_GOTO_DEPOT) sched->flags &= ~OF_UNLOAD; break; case 1: // unload sched->flags ^= OF_UNLOAD; sched->flags &= ~OF_FULL_LOAD; break; case 2: // non stop sched->flags ^= OF_NON_STOP; break; } sched = v->schedule_ptr; FOR_ALL_VEHICLES(v) { if (v->schedule_ptr == sched) InvalidateWindow(WC_VEHICLE_ORDERS, v->index); } } return 0; } // Clone an order // p1 & 0xFFFF is destination vehicle // p1 >> 16 is source vehicle // p2 is // 0 - clone // 1 - copy // 2 - unclone int32 CmdCloneOrder(int x, int y, uint32 flags, uint32 p1, uint32 p2) { Vehicle *dst = GetVehicle(p1 & 0xFFFF); if (!(dst->type && dst->owner == _current_player)) return CMD_ERROR; switch(p2) { // share vehicle orders? case 0: { Vehicle *src = GetVehicle(p1 >> 16); // sanity checks if (!(src->owner == _current_player && dst->type == src->type && dst != src)) return CMD_ERROR; // let's see what happens with road vehicles if (src->type == VEH_Road) { if (src->cargo_type != dst->cargo_type && (src->cargo_type == CT_PASSENGERS || dst->cargo_type == CT_PASSENGERS)) return CMD_ERROR; } if (flags & DC_EXEC) { DeleteVehicleSchedule(dst); dst->schedule_ptr = src->schedule_ptr; dst->num_orders = src->num_orders; InvalidateWindow(WC_VEHICLE_ORDERS, src->index); InvalidateWindow(WC_VEHICLE_ORDERS, dst->index); RebuildVehicleLists(); } break; } // copy vehicle orders? case 1: { Vehicle *src = GetVehicle(p1 >> 16); int delta; // sanity checks if (!(src->owner == _current_player && dst->type == src->type && dst != src)) return CMD_ERROR; // let's see what happens with road vehicles if (src->type == VEH_Road) { const Order *i; TileIndex required_dst; for (i = src->schedule_ptr; i->type != OT_NOTHING; ++i) { if (i->type == OT_GOTO_STATION) { const Station *st = GetStation(i->station); required_dst = (dst->cargo_type == CT_PASSENGERS) ? st->bus_tile : st->lorry_tile; if ( !required_dst ) return CMD_ERROR; } } } // make sure there's orders available delta = IsScheduleShared(dst) ? src->num_orders + 1 : src->num_orders - dst->num_orders; if (delta > endof(_order_array) - _ptr_to_next_order) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (flags & DC_EXEC) { DeleteVehicleSchedule(dst); dst->schedule_ptr = _ptr_to_next_order; dst->num_orders = src->num_orders; _ptr_to_next_order += src->num_orders + 1; memcpy(dst->schedule_ptr, src->schedule_ptr, (src->num_orders + 1) * sizeof(Order)); InvalidateWindow(WC_VEHICLE_ORDERS, dst->index); RebuildVehicleLists(); } break; } // declone vehicle orders? case 2: return DecloneOrder(dst, flags); } return 0; } void BackupVehicleOrders(Vehicle *v, BackuppedOrders *bak) { Vehicle *u = IsScheduleShared(v); bak->orderindex = v->cur_order_index; bak->service_interval = v->service_interval; if ((v->string_id & 0xF800) != 0x7800) { bak->name[0] = 0; } else { GetName(v->string_id & 0x7FF, bak->name); } // stored shared orders in this special way? if (u != NULL) { bak->clone = u->index; } else { Order *sched = v->schedule_ptr; Order *os = bak->order; bak->clone = INVALID_VEHICLE; do { *os++ = *sched++; } while (sched->type != OT_NOTHING); /* Make sure the last item is OT_NOTHING */ os->type = OT_NOTHING; } } void RestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak) { int i; if (bak->name[0]) { strcpy((char*)_decode_parameters, bak->name); DoCommandP(0, v->index, 0, NULL, CMD_NAME_VEHICLE); } DoCommandP(0, v->index, bak->orderindex|(bak->service_interval<<16) , NULL, CMD_RESTORE_ORDER_INDEX); if (bak->clone != INVALID_VEHICLE) { DoCommandP(0, v->index | bak->clone << 16, 0, NULL, CMD_CLONE_ORDER); return; } // CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the // order number is one more than the current amount of orders, and because // in network the commands are queued before send, the second insert always // fails in test mode. By bypassing the test-mode, that no longer is a problem. for (i = 0; bak->order[i].type != OT_NOTHING; ++i) if (!DoCommandP(0, v->index + (i << 16), PackOrder(&bak->order[i]), NULL, CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) break; } /* p1 = vehicle * upper 16 bits p2 = service_interval * lower 16 bits p2 = cur_order_index */ int32 CmdRestoreOrderIndex(int x, int y, uint32 flags, uint32 p1, uint32 p2) { // nonsense to update the windows, since, train rebought will have its window deleted if (flags & DC_EXEC) { Vehicle *v = GetVehicle(p1); v->service_interval = (uint16)(p2>>16); v->cur_order_index = (byte)(p2&0xFFFF); } return 0; } int CheckOrders(Vehicle *v) { if (!_patches.order_review_system) //User doesn't want things to be checked return 0; if(v->vehstatus & VS_CRASHED) return 0; if ( (_patches.order_review_system == 1) && (v->vehstatus & VS_STOPPED) ) return 0; /* only check every 20 days, so that we don't flood the message log */ if ( ( ( v->day_counter % 20) == 0 ) && (v->owner == _local_player) ) { Order order; Order old_order; int i, n_st, problem_type = -1; Station *st; int message=0; TileIndex required_tile=-1; /* check the order list */ order = v->schedule_ptr[0]; n_st = 0; old_order.type = OT_NOTHING; old_order.flags = 0; for (i = 0; order.type != OT_NOTHING; i++) { order = v->schedule_ptr[i]; if (order.type == old_order.type && order.flags == old_order.flags && order.station == old_order.station) { problem_type = 2; break; } if (order.type == OT_DUMMY) { problem_type = 1; break; } if (order.type == OT_GOTO_STATION /*&& (order != old_order) */) { //I uncommented this in order not to get two error messages //when two identical entries are in the list n_st++; st = GetStation(order.station); required_tile = GetStationTileForVehicle(v,st); if (!required_tile) problem_type = 3; } old_order = order; //store the old order } //Now, check the last and the first order //as the last order is the end of order marker, jump back 2 if (i > 2 && v->schedule_ptr[0].type == v->schedule_ptr[i - 2].type && v->schedule_ptr[0].flags == v->schedule_ptr[i - 2].flags && v->schedule_ptr[0].station == v->schedule_ptr[i - 2].station) problem_type = 2; if ( (n_st < 2) && (problem_type == -1) ) problem_type = 0; SetDParam(0, v->unitnumber); message = (STR_TRAIN_HAS_TOO_FEW_ORDERS) + (((v->type) - VEH_Train) << 2) + problem_type; if (problem_type < 0) return 0; AddNewsItem( message, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0); } // End of order check return 1; }