/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_gamelist.h Handling of the list of games. */ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H #include "core/address.h" #include "network_type.h" /** Structure with information shown in the game list (GUI) */ struct NetworkGameList { NetworkGameInfo info; ///< The game information of this server NetworkAddress address; ///< The connection info of the game server bool online; ///< False if the server did not respond (default status) bool manually; ///< True if the server was added manually uint8 retries; ///< Number of retries (to stop requerying) NetworkGameList *next; ///< Next pointer to make a linked game list }; /** Game list of this client */ extern NetworkGameList *_network_game_list; void NetworkGameListAddItemDelayed(NetworkGameList *item); NetworkGameList *NetworkGameListAddItem(NetworkAddress address); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); #endif /* NETWORK_GAMELIST_H */